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Author Topic: Presenting a brand-new game and looking for collaborators  (Read 8761 times)

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Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #29 from previous page: November 29, 2006, 03:14:03 PM »
Quote
saimo wrote:
Thank you, but ATM it makes no sense taking also the burden of the audio part :boohoo:

What do you mean? I'd be doing all the work :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #30 on: November 29, 2006, 03:19:36 PM »
Quote

motorollin wrote:
What do you mean? I'd be doing all the work :-)

It does not go like "OK, I'm waiting for music" and then forget about it. We would need to discuss a bit about what is needed, where it is needed, why it needed, etc. and I also would need to add the code for handling the audio. Not wise, given that the project is practically stopped.
Audio will come only when/if I have serious graphics and levels (let's not forget that I also need designers for levels, weapons, enemies, etc.), i.e. when the project moves ahead in the right direction.

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #31 on: November 29, 2006, 03:24:31 PM »
Fair enough. Well I really hope you get your project finished!

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #32 on: November 29, 2006, 03:27:25 PM »
Quote

motorollin wrote:
Fair enough. Well I really hope you get your project finished!

Thanks for everything anyway :-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline motorollin

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Re: Presenting a brand-new game and looking for collaborators
« Reply #33 on: November 29, 2006, 03:53:42 PM »
No probs :-)

--
moto
Code: [Select]
10  IT\'S THE FINAL COUNTDOWN
20  FOR C = 1 TO 2
30     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NAAAA
40     DA-NA-NAAAA-NAAAA DA-NA-NA-NA-NA-NA-NAAAAA
50  NEXT C
60  NA-NA-NAAAA
70  NA-NA NA-NA-NA-NA-NAAAA NAAA-NAAAAAAAAAAA
80  GOTO 10
 

Offline jj

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Re: Presenting a brand-new game and looking for collaborators
« Reply #34 on: November 29, 2006, 05:09:40 PM »
I will check out your website when i get home, as its blocked in work, blooming websense.

I am not a pixeler by trade or hooby to be honest, but I will look at the currrent graphics, and get in touch with you to see if I can help in anyway
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #35 on: November 29, 2006, 05:14:43 PM »
Quote

JJ wrote:
I am not a pixeler by trade or hooby to be honest, but I will look at the currrent graphics, and get in touch with you to see if I can help in anyway

It is not important what is your real profession. What matters is: a) how good you are; b) what degree of commitment you can guarantee ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC
 

Offline saimoTopic starter

Re: Presenting a brand-new game and looking for collaborators
« Reply #36 on: November 29, 2006, 06:40:10 PM »
@motorollin

Quote
saimo wrote:
I will only have a quick look at that part of the engine when back home and also ensure I have properly built everything.

I have now re-built everything making sure that all the stuff to be linked was correct and uploaded a new archive. If you want, you can download it and try again ;-)

saimo
RETREAM - retro dreams for Amiga, Commodore 64 and PC