At a smaller screen size, Citadel was actually very playable.
I also remember seeing (and being impressed by) 'Legends of Valour' running on a stock A500. It was so long ago, I couldn't tell you if it used c2p or not, but I assume, as was the trick in many demos of the era, it used blitter scaling to produce the 3D effect. Many of the demos with more colours only did horizontal blitter scalling as it is logically faster, but LoV seemed to have at most 4 colours for the 3D walls/windows and used the other colours for sprites and copper backgrounds.
From my hazy memory, please correct all my assumptions.
Hehe, I said a...
I didn't really find DeathMask enjoyable. It was a bit too hard for my sloppy stick-work. MIJM.
benJamin
"Who needs perspective incorrect 3D mapping when you have Hired Guns?"