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Offline Argus

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Re: wolf3d port?
« Reply #14 on: June 03, 2006, 11:51:02 PM »
@Piru

I believe there was a version of ADoom that ran on an ECS Amiga with 2.1 *if* you had a 68040.  Not that that helps much for an A500, as there's probably only ever been one 68040 board for it that I've heard of (PP&S).

As for a stock A500 and 3D games, didn't Citadel and Death Mask run?

There is a port of Wolfenstein for a 4MB Atari 1040STe (which has only an 8MHz 68000) so it may be possible to get it to work and even playable on an A500 with some fast ram.
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Offline B00tDisk

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Re: wolf3d port?
« Reply #15 on: June 04, 2006, 12:49:21 AM »
Quote

Argus wrote:


There is a port of Wolfenstein for a 4MB Atari 1040STe (which has only an 8MHz 68000) so it may be possible to get it to work and even playable on an A500 with some fast ram.


It isn't - and it never was - about RAM or even CPU (although that helps for reasons noted below).  The issue was the C2P conversion.  For the Amiga, painting "chunky" graphics with its exclusively planar chipset was a huge drag on system resources.  One of the earliest examples IIRC was a "demo" called "rot3d"; two rooms, texturemapped, with a sliding wall/door between.  Not rocket science in terms of 3d engines.

However, it was beyond the ken of an ECS A3000/16 with four megs of Fast RAM at the time I saw it back in 1992.

No, the issue isn't *immediately* one of CPU speed; its the graphics.  Once you start having to come up with a conversion routine rather than just doing it with the native display chips, then you're in for it.
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Offline benJamin

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Re: wolf3d port?
« Reply #16 on: June 04, 2006, 02:13:03 AM »
At a smaller screen size, Citadel was actually very playable.

I also remember seeing (and being impressed by) 'Legends of Valour' running on a stock A500.  It was so long ago, I couldn't tell you if it used c2p or not, but I assume, as was the trick in many demos of the era, it used blitter scaling to produce the 3D effect.  Many of the demos with more colours only did horizontal blitter scalling as it is logically faster, but LoV seemed to have at most 4 colours for the 3D walls/windows and used the other colours for sprites and copper backgrounds.

From my hazy memory, please correct all my assumptions.

Hehe, I said a...

I didn't really find DeathMask enjoyable.  It was a bit too hard for my sloppy stick-work.  MIJM.


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Offline Amiduffer

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Re: wolf3d port?
« Reply #17 on: June 04, 2006, 06:52:59 AM »
Quote

som99 wrote:
Hello ive heard of wolfenstein 3d port on amiga is that true? allso that there is a doom port fro thwe older roms 1.3 and 2.0 true or false?

//som99


Maybe you were thinking of the old PCTask ad which claimed to run Wolf3d.  :-)

Did anyone ever run such a program using PCTask??
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Offline zipper

Re: wolf3d port?
« Reply #18 on: June 04, 2006, 09:23:43 AM »
Quote
Did anyone ever run such a program using PCTask??


Of course, with a 060+gfx card it ran quite well, just like ADescent Virge ran on my A500T/060/CVision64/3D fine on 320x400 - must be the only 3D accelerated game that ran on enhanced A500.
 

Offline Argus

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Re: wolf3d port?
« Reply #19 on: June 04, 2006, 12:43:11 PM »
Hired Guns was absolutely the best game.  I remember playing it for hours and I think it ran on a 1MB Amiga (A500).

Anyone btw know where I can get a copy of Citadel?
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Offline Xanxi

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Re: wolf3d port?
« Reply #20 on: June 04, 2006, 03:32:42 PM »
Have a look at this page:
http://moray.oltrelinux.com/wolf3d/index.php3
Broken links though.
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Offline Angus

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Re: wolf3d port?
« Reply #21 on: June 04, 2006, 07:53:38 PM »
by Piru on 2006/6/3 19:46:27

>Sorry to be blunt, but you can pretty much forget running anything 3d on your A500.

Anything? How about Carrier Command, CyebrCon II, Virus, Warhead, Midwinter etc etc?

I appreciate you were probably refering to more recent pc conversions.

...but on the Doom clone side of things, how about Citadel?
 

Offline Angus

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Re: wolf3d port?
« Reply #22 on: June 04, 2006, 08:53:05 PM »
Quote:


>Did anyone ever run such a program using PCTask??

Realistically, with an 060 and graphics card, what pc software could you expect to run with PCTask. Any of the older DOS games?
 

Offline _ThEcRoW

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Re: wolf3d port?
« Reply #23 on: September 08, 2006, 04:22:20 PM »
So the original pc title ran on a bare pc with 640k of ram and hd, and the Amiga version needs fastram?. Where's the optimisation?
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Offline PulsatingQuasar

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Re: wolf3d port?
« Reply #24 on: September 08, 2006, 06:15:25 PM »
@Matt_H

You are wrong. I ported it a month ago for OS 4 and put it on OS4Depot. Wolfenstein 3D and Spear of Destiny.

Just take a look.
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guest1955

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Re: wolf3d port?
« Reply #25 on: September 08, 2006, 06:17:44 PM »
But aren't you replying to a message sent 3 months ago?!
 

Offline PulsatingQuasar

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Re: wolf3d port?
« Reply #26 on: September 08, 2006, 06:19:26 PM »
I didn't look at the date. I just saw the thread on the front page and thought I should react.
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Offline amiga_3k

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Re: wolf3d port?
« Reply #27 on: September 08, 2006, 06:22:43 PM »
@Som99:

If you'd like to play a 'run through a maze and shoot everything that moves'-game on a 1 MB Kick1.3 A500  than it might be worth looking / searching for Deathmask. I know it didn't get to high rates in the magazines back when it was released but I had my few hours of fun with it.

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guest1955

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Re: wolf3d port?
« Reply #28 on: September 08, 2006, 07:07:22 PM »
Aw I loved DeathMask back in the day for some warped reason (Then again- I loved Fears too :S). It has a two player split screen mode (Co-op and Deathmatch) too!
It's main downfall is that you can only turn at right angles but I still played it for hours and hours..
 

Offline utri007

Re: wolf3d port?
« Reply #29 from previous page: September 08, 2006, 10:23:57 PM »
cytadela only 3d game that works with 68000 and 1 mb

http://hol.abime.net/4546

behind iron gate is allso quite nice

http://hol.abime.net/89
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