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Author Topic: Amiga technology and patents ownership ?  (Read 16277 times)

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Offline koaftder

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Re: Amiga technology and patents ownership ?
« Reply #44 on: January 15, 2006, 08:19:41 PM »
Quote

amiga1084 wrote:
Hello All,

I still believe the rumor that Bill Gates/MicroShaft scared
Gateway to stop making,marking new Amiga.Why would you buy
the rights if all you want are the patents.Gateway was &
still is just other PC Clone company what are the patents worth
to them.They wanted to change but good old Billy Boy wouldn't
let them.Thats my opinion and I am sticking to it.Merv


Maybe gateway bought amiga just to get better barganing leverage on microsoft.
 

Offline xeron

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Re: Amiga technology and patents ownership ?
« Reply #45 on: January 16, 2006, 01:39:36 PM »
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Anyway as a coder yourself you know that very little of AmigaOS 3.x code is in AOS4.0.


This is a hilarious statement.

Anyway, the lack of a comprehensive response doens't imply that I concede your point, merely that I cannot go into specifics because of the NDA I hold with Hyperion. Damn it.
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Offline bloodline

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Re: Amiga technology and patents ownership ?
« Reply #46 on: January 16, 2006, 01:43:25 PM »
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xeron wrote:
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Anyway as a coder yourself you know that very little of AmigaOS 3.x code is in AOS4.0.


This is a hilarious statement.


Maybe it is, but it doesn't detract from the fact that 15year old source code is of no value just about everybody.

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Anyway, the lack of a comprehensive response doens't imply that I concede your point, merely that I cannot go into specifics because of the NDA I hold with Hyperion. Damn it.


Use hypothetical examples then...

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Re: Amiga technology and patents ownership ?
« Reply #47 on: January 16, 2006, 02:11:55 PM »
I think the bigger thing is that trademarks and copyrights have to be vigorously defended in order to remain valid, and with Amiga Inc in... well, whatever state they are in... there is no one defending any of this.  

For example, before reopening the Amiga.org merchandise store on cafepress.com, I wrote McEwen an e-mail announcing my intentions and the fact that I was holding any licensing fees in escrow until they let me know what to do with them (based on the only licensing documentation I had ever been given -- the one that demands 30% of sales price)..  

To date, despite numerous attempts to get a reply, none has been forthcoming.  This is ok, because only one hat has been sold, but the fact that there is zero response to multiple contact attempts regarding official business and paying them money is pretty troubling.

I may consult with my attorney to find out whether their supposed trademarks on the Amiga symbols is even valid any more, considering their lack of attention to the matter.

Wayne
 

Offline xeron

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Re: Amiga technology and patents ownership ?
« Reply #48 on: January 16, 2006, 02:41:56 PM »
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bloodline wrote:
Use hypothetical examples then...


Well.. hmmm... OK. You are porting operating system A to hardware B. Lets say you have component X's source code. It is written in C. With a bit of tweaking it compiles under GCC for hardware B. Is it better to rewrite component X from scratch, or use the existing source code? This will depend on the state of component X's code of course, but when there are hundreds of components in operating system A a fair amount of them will probably be worth developing using the original source as a base.

Also, I can think of at least one OS component in OS4 that was almost entirely assembler. It was translated function by function into C to ensure maximum compatability, with builds tested on AmigaOS3.x to ensure nothing broke as the functions were translated (the C functions even had to work with the other functions still being assembled from the original source). When it was fully C, it was tweaked to compile with GCC, and then finally compiled for OS4 and PPC. This was done because the component in question was quite complex and it was desirable to go for maximum compatability with this particular component. Although there is now none of the original source involved in that component, I still consider it based on OS3.x code. (note: if you are thinking of a particular component, you are probably wrong, but i can't tell you which one it is anyway).

Anyway, at the end of the day, only the OS4 core devs know exactly how much OS3.x code is used, and i'm not one of those, so even without NDA I couldn't give you an exact figure, but from the information I DO have I can see that having the code has been very useful indeed.
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Offline bloodline

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Re: Amiga technology and patents ownership ?
« Reply #49 on: January 16, 2006, 05:35:47 PM »
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xeron wrote:
Quote

bloodline wrote:
Use hypothetical examples then...


Well.. hmmm... OK. You are porting operating system A to hardware B. Lets say you have component X's source code. It is written in C. With a bit of tweaking it compiles under GCC for hardware B. Is it better to rewrite component X from scratch, or use the existing source code? This will depend on the state of component X's code of course, but when there are hundreds of components in operating system A a fair amount of them will probably be worth developing using the original source as a base.

Also, I can think of at least one OS component in OS4 that was almost entirely assembler. It was translated function by function into C to ensure maximum compatability, with builds tested on AmigaOS3.x to ensure nothing broke as the functions were translated (the C functions even had to work with the other functions still being assembled from the original source). When it was fully C, it was tweaked to compile with GCC, and then finally compiled for OS4 and PPC. This was done because the component in question was quite complex and it was desirable to go for maximum compatability with this particular component. Although there is now none of the original source involved in that component, I still consider it based on OS3.x code. (note: if you are thinking of a particular component, you are probably wrong, but i can't tell you which one it is anyway).


Ok, our definitions are a little different, I understand what you mean.

I know which part you are referring to though, and I'm not thinking of the obvious ;-)

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Anyway, at the end of the day, only the OS4 core devs know exactly how much OS3.x code is used, and i'm not one of those, so even without NDA I couldn't give you an exact figure, but from the information I DO have I can see that having the code has been very useful indeed.


I would put it to you though, that other than the private functions (and the extra comptiblity that that might provide for naughty programs)... it has not sped up or in any way eased the the AOS4 process!

Offline xeron

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Re: Amiga technology and patents ownership ?
« Reply #50 on: January 16, 2006, 07:53:59 PM »
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I would put it to you though, that other than the private functions (and the extra comptiblity that that might provide for naughty programs)... it has not sped up or in any way eased the the AOS4 process!


and I couldn't disagree more wholeheartedly if I tried.
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Offline bloodline

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Re: Amiga technology and patents ownership ?
« Reply #51 on: January 16, 2006, 08:05:27 PM »
Quote

xeron wrote:
Quote

I would put it to you though, that other than the private functions (and the extra comptiblity that that might provide for naughty programs)... it has not sped up or in any way eased the the AOS4 process!


and I couldn't disagree more wholeheartedly if I tried.


Go on! Try!

Offline xeron

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Re: Amiga technology and patents ownership ?
« Reply #52 on: January 16, 2006, 10:32:26 PM »
I'll do my best ;-)
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Offline snowman040Topic starter

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Re: Amiga technology and patents ownership ?
« Reply #53 on: January 18, 2006, 07:05:49 AM »
bloodline, if you're not a lawyer - you should be  :-D


Ok so, in order to get Amiga name (trademarks / brand) and to start developing new Amiga OS/Hardware, company X should:

- buy Amiga name from Amino, or buy Amino? :)
- licence or buy IP and patents from Gateway

Is this correct ?

What ammount of money can be involved here ? 50-100mil$,... less? more ? Are there any informations related to Amiga Inc. / Amino stock value ?
 

Offline bloodline

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Re: Amiga technology and patents ownership ?
« Reply #54 on: January 18, 2006, 07:56:04 AM »
Quote

snowman040 wrote:
bloodline, if you're not a lawyer - you should be  :-D


I wouldn't mind earning a lawyer salery!

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Ok so, in order to get Amiga name (trademarks / brand) and to start developing new Amiga OS/Hardware, company X should:

- buy Amiga name from Amino, or buy Amino? :)


If you want to call it an Amiga, yes.

Quote

- licence or buy IP and patents from Gateway


No, you don't need the IP since it can't be used anymore, there are no chip factories that could build Amiga chips... but you could reimplement the chips using modern technology as Dennis has done (See this thread: http://www.amiga.org/forums/showthread.php?t=19361)

Since Dennis designed the Amiga compatible chips all by himself, he owns the IP to them.

Quote


What ammount of money can be involved here ? 50-100mil$,... less? more ? Are there any informations related to Amiga Inc. / Amino stock value ?


At a real push the owerns of the Amiga trademarks could probably demand about $5 Million... but the brand isn't worth that much anymore. Amiga Inc. the company has no value.

Offline koaftder

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Re: Amiga technology and patents ownership ?
« Reply #55 on: January 18, 2006, 07:57:46 AM »
Quote

snowman040 wrote:
bloodline, if you're not a lawyer - you should be  :-D


Ok so, in order to get Amiga name (trademarks / brand) and to start developing new Amiga OS/Hardware, company X should:

- buy Amiga name from Amino, or buy Amino? :)
- licence or buy IP and patents from Gateway

Is this correct ?

What ammount of money can be involved here ? 50-100mil$,... less? more ? Are there any informations related to Amiga Inc. / Amino stock value ?


man, i think you got thoes units off, surely you meant 50-100k

 

Offline snowman040Topic starter

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Re: Amiga technology and patents ownership ?
« Reply #56 on: January 18, 2006, 08:08:46 AM »
@bloodline

And what about OS rights ? How expensive would it be to buy AmigaOS classic and patents so company X could continue development? (Similar to what Hyperion did, but in more "we own this" type).

And bloodline, could you explain more your opinion that Amiga brand isn't worth that much ? Do you think that some serious investment in Amiga has no sense ?

@koaftder

Well I did hoped for the worst  :-) remembering Escom buyouts and all, got me thinking pesimistic about the numbers... but hey - less money on IP, brand, bla bla - more on development ...  :-D
 

Offline bloodline

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Re: Amiga technology and patents ownership ?
« Reply #57 on: January 18, 2006, 08:45:11 AM »
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snowman040 wrote:
@bloodline

And what about OS rights ? How expensive would it be to buy AmigaOS classic and patents so company X could continue development? (Similar to what Hyperion did, but in more "we own this" type).


Who knows who owns the OS rights... Amiga Inc. suggest that they do, and no one has challenged them. They have proven their unwillingness to disscuss any terms on this matter.

Hyperion IMHO own the rights to the parts of AOS4 they have written, which despite Xerons protestations, I think is a sustantial amount!

Well... if you own the rights to the Amiga brand, you can take an opensource Amiga OS compatible clone, and call it Amiga OS. I would suggest that one should take an exising *nix and then host the opensource amiga OS compatible clone on that, in a similar way to what Apple have done wither thier OS.

Quote

And bloodline, could you explain more your opinion that Amiga brand isn't worth that much ? Do you think that some serious investment in Amiga has no sense ?


The probem is that the current owners have killed the Brand image, in order to maintain a brands value you MUST keep it rellevant to the young people. No mass market under 25 will have any nostalgia for the brand, and it's been 10 (more like 13) years since Amiga meant anything other than "that old games machine, that I might still have in the attic".

If you wanted to use the Amiga brand now, you would have to build an image from scratch! It would be a new brand.

Offline koaftder

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Re: Amiga technology and patents ownership ?
« Reply #58 on: January 18, 2006, 09:32:02 AM »
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snowman040 wrote:
@koaftder

Well I did hoped for the worst  :-) remembering Escom buyouts and all, got me thinking pesimistic about the numbers... but hey - less money on IP, brand, bla bla - more on development ...  :-D


I know it seems pretty awful for me to write that... I just dont think the amiga brand carries much value anymore in relation to branding, at least here in the US that is. Very few of my geek friends have heard of it, and almost none of my non geek friends have even heard of the amiga brand.  ( i'm still gonna buy that mousepad wayne, just getting my money back into check (: )

There are a lot of compaq sales, even though theres no compaq anymore, thats because people got branded. My girlfriend wont buy a machine unless it's got Compaq somwhere on it, she associates the brand with quality. Amiga missed that ball because they fell down on the early side of the curve, most people never got a chance to get branded except for us early computer adoptors.

For the amiga brand to carry weight now, they will have to put out something insane, like an optical processor clocked at 10Ghz or a quantum computing based math coprocessor. If a company did that, it wouldnt matter weather they called it amiga or something new now would it, as it would stand on it's own anyway.

If hell froze over, steve jobs would take over Amiga Inc, put out sexy looking machines, ditch the operating system for something better, add lots of eyecandy and spend a billion dollars on amiga branded consumer applications. Then the brand might be worth something, but we know thats not going to happen.

 

Offline Waccoon

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Re: Amiga technology and patents ownership ?
« Reply #59 from previous page: January 18, 2006, 11:23:44 AM »
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Bloodline:  Anyway as a coder yourself you know that very little of AmigaOS 3.x code is in AOS4.0.

I spend a lot of time refactoring other peoples' code.  There is a pretty big margin between actual code and program design.

Hyperion went just a bit too far, which is why it's taken them years to get this thing done (and only if there's new hardware available on which to launch it).

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Bloodline:  Maybe it is, but it doesn't detract from the fact that 15 year old source code is of no value just about everybody.

15-year-old design can still be useful, if it's done well.  Granted, all the hardware-handling stuff in OS3 isn't of any use.

With that said, I still think starting with OS3 was a bad idea.  QNX was a lot more interesting, and just because most modern OSes end up cloning UNIX in one way or another, doesn't mean they have to stay that way.

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Bloodline:  No, you don't need the IP since it can't be used anymore, there are no chip factories that could build Amiga chips...

Hmm... we all know the AGA blueprints are dust, but what about OCS/ECS?  People don't seem to talk about the old chipsets that much.

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Bloodline:  I would put it to you though, that other than the private functions (and the extra comptiblity that that might provide for naughty programs)... it has not sped up or in any way eased the the AOS4 process!

Xeron:  and I couldn't disagree more wholeheartedly if I tried.

It doesn't take me all that long to port badly written Perl to decent PHP, and I've seen plenty of wretched Perl (the kind with a regex on every other line).  Most of that is writing abstraction layers, and using common techniques that allow the code to run on non-UNIX, non-Apache servers.  It never ceases to amaze me how may people hard-code for UNIX/Apache when they don't have to, and use an .htaccess file to mask the fact that their code is terrible and insecure.

This isn't low-level or GUI stuff, of course, but the design work is similar.  Also, script writers are generally more aware of security issues than OS developers (which have a curious tendency to leave the system in root all the time, like Windows).  I'm really upset with the security/group capabilites of OS4.

Secure computing?  The ability to fully quarantine any program?  Now that's something that would get attention!  I don't know why people still think CHMODing the hell of out everything and filtering paths is a secure solution.

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Snowman040:  And bloodline, could you explain more your opinion that Amiga brand isn't worth that much?  Do you think that some serious investment in Amiga has no sense?

You're asking this of an AROS developer?  :-)

It's not valuable because AmigaOS was designed to run on a 1-2 meg machine with no fast storage.  Todays cell phones are more powerful than an A1200, and accept memory cards that store between 64MB to 2GB of data.  You can force AmigaOS to do that stuff, but doing that on an achitecture that can't handle the task is the source of most bloat.  Try to get AmigaOS to do the things people expect of XP, and you'll see the bloat and cruft pile up in a hurry.

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Bloodline:  I would suggest that one should take an exising *nix and then host the opensource amiga OS compatible clone on that, in a similar way to what Apple have done wither thier OS

UNIX has plenty of problems, but most people who think it's a big, hairy mess don't know anything about it.  Clip out all the legacy support for 20-year-old programs that nobody uses anymore, and UNIX can actually be very clean and simple.  There's a reason so many embedded OSes use UNIX-like architecture, despite the limited hardware available.

It would be nice if people stopped all this dynamic library crap and went back to command-line tools like they used to use.  Why rewrite all the tools that are already built into the OS?  UNIX could really use a new shell and desktop environment.  That's what I would like Amiga to be.

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Koaftder:  I just dont think the amiga brand carries much value anymore in relation to branding, at least here in the US that is.

Definately not in the US.  Most other coders I know have no clue what an Amiga is, and I'm not taking about 15-year-olds, here.

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Koaftder:  For the amiga brand to carry weight now, they will have to put out something insane, like an optical processor clocked at 10Ghz or a quantum computing based math coprocessor.

Or off-the-shelf parts that get the job done!

The only uses for 4Ghz processors are for serious graphic/video workstations, servers, and game machines.  Clip out the entertainment software, and a basic economy PC is more than enough to keep people happy.  The problem is, people can't live without games.  Computers don't make people's lives easier; they mostly exist for amusement.  :-)

Really, what's the point in Mesa3D support if the base graphics card is a Radeon 9200?  My iMac has that, and the visual quality sucks for 3D, let alone the speed.  That hardware is best used for the GUI, so we can dump all the crazy layers crap.  Still, Hyperion does 2D for its graphics.  Now, we've got all these new hand-held systems with early GPUs.  What now?

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Koaftder:  If a company did that, it wouldnt matter weather they called it amiga or something new now would it, as it would stand on it's own anyway.

Amiga is never going to stand out on the grounds of technical competence without a freakin' lot of money.  Both Amiga and Hyperion don't seem to have much of an idea of what to do with their creations, other than license it for use on gadgets that don't do that much other than take notes, send messages, and play mini-games.