Lemmink gave me that info.... it's on my thread
"Anyone interested..."
Re: Anyone interested....
Quote:
I wonder what ever happened to those people who designed that?
That is something I can tell you exactly A user from the amiga-news.de forum dug Andrew up in Australia and he made a last productionrun of about 40 Boards or so from leftover Parts. The whole thing fuels one of the longes running threads in the forum:
http://www.amiga-news.de/forum/thread.php3?id=14356&BoardID=1
I got my Phönix (made in 2005 ) a few months ago.
As a springoff some other user from this forum created a turboboard just for the Phönix, about 20 or so were made till now. This is the Thread:
http://www.amiga-news.de/forum/thread.php3?id=15097&BoardID=1
that resulted in this board:
http://www.amiga-hardware.com/showhardware.cgi?HARDID=1593
And it was this board I was talking about that costed about 150 EUR each with absolute no profit
The Phönixcreator set up a HP too:
http://homepages.picknowl.com.au/sirius/phoenix.htm
As for cade's rant :
Are you serious??
Amiga
could do as much as playstation with the right graphics card.
It's true that most of the older Amiga's were on the 32 bit / 16 bit side.
Particularly in the "output" bits at a time operation.
I was going to do a long post on this, but rather I stuck to the topic's general request and provided some answers for someone who quite possibly will be putting the Amiga name into the news somewhere.
The A1000, A500, A2000, A2500, A600, and CDTV were all pretty much 32 bits input / 16 bits output devices.
This meant most of the internal processing could handle 32 bit programs and had a 16 bit data address.
Most of your 40 pin DIP chips could only work at 16 bit addresses.
The
secret or ultimate failing could be put on the shoulders of the Denise chip. After all, some lower Fat Agnus chips were really 24 bit chips stuck on a 16 or 24 bit BUS and had to fight the 68000 for bus rights. (causing the bottleneck)
The higher Agnus chips were full blown 32 bit, but truth is, they didn't thrive as well either, since some still had to use those same bandwidths.
Only the A3000 had a better bus since it was the first Amiga done on the 68030's bus.
This means the motherboard was purely designed to function on a 32 bit capable bus.
However....... Denise was still a 40 pin DIP chip!
Enter AGA..... (you can figure out what the improvements here are thru proper research)
RTG was also another "fix"
Truth be know, and without getting into some full blown boring and technical debate.
I personally feel that the software was and is still not there to truly show off the Amiga's power.
And to stay true to this thread's theme, I will like to state that one of the good reasons I love the Amiga is the knowing that at anytime, the right software done the right way, (with a lot of elbow grease!) can turn things around.
Aminet is full of games that were "half baked" unfinished, or all conceived from Workbench. Not to say that workbench is bad, but a lot of people do their coding from there. The old timers did it from an interface which did not even load Workbench.
This is important on many levels because some of the libraries and things you can have running in the background, might affect how the game runs.
There are some brilliant ideas floating around on Aminet made by single Amiga users, and not a well organized team or company.
When one person does something by himself, he can sometimes be devoid of ideas that a team of people would clearly be able to mix in.
A very good example of a buggy game, yet was a decent idea is a game called: Ultimatum
It's a 3-D tank game that will crash the Amiga after a while of playing, but it was a pretty good 3-d game for someone who was only starting out.
It was severely lacking in textures and detail in my opinion on top of apparently being extremely buggy.
A team of people could have taken that game to the level of Playstation quality.
Stop and think about that a moment, because the target machine it was designed to run on was a 14.3 mhz A1200. A
24-bit data wide output stock A1200 !
All it needed was a thorough debugging, and some dressing for the blocky looking graphics. i.e textures.
My overall point being, that there are some Amiga games out there that were simply underdeveloped. Some of those games were quite capable of being "Playstation quality" but without the organization some PSx game developers had behind them, the games appear kinda lame.
As soon as I get back from out of town, I'm going to start some hardware projects, then hopefully some software ones!
I have playstation also, and know full well that the good ole Amiga "can do" some of the types of games you'd be interested in, but for possibly reasons of "time to do them" and organization" and team work, they haven't appeared.
Then again, some do crack through......
Genetic Species was ever as good as any of the Alien PSx games. In fact, I think it looked better.
Lastly, you should really be ashamed of yourself for all the spelling mistakes and typos in your post.
As well as the attempts at swearing. It really isn't necessary to lose your cool in the face of a simple request. This clutters up the forums and stampedes what little progress we can get going in here.
If you want to "troll" and such, be sure to check out my interesting game link at the bottom. We have developed at least 15 million unique ways to appy the word "f*ck" to someone ...

By the way...... Playstation and Playstation II were both developed way after the Classic line of Amigas and these computers had the advantage of some extreme graphics chipsets.
These machines were different "animals" compared to the Amiga with a solely different goal in mind.
i.e they weren't meant for personal computer usage.
A friend of mine in Germany thought it was funny to try and do a "Lara Croft" reverse engineered game port on the Amiga 4000.
I ran this interesting single-user-made attempt on my poor helpless 25mhz A3000 with EGS-Spectrum 24 bit gfx board.
18mb total.
You know it wasn't half bad?
Of course I had some speed problems due to the processor being so slow.....
He also designed the thing to run on a 68060 and actually did it in 020 code
without having a way to test it.
I was actually impressed with the very short single leveled reverse engineered port. If I only had a bit more speed.....
Ending this post with the final thought of...... "Anything is possible on this machine if you put your mind to it"
With that said, I have to say bye for about a week. But I'll be back.
Now wake up after reading this extremely long post !!! :-D