Lou: typical stuff you buy with any PC purchase. Your point?
Don't Amigas use keyboards and mice? Doesn't every Amigan want ethernet? Computers don't boot from air, so you need to spend more money on a boot device...
...plus other costs you don't include in your REEL CHEEP machine price projections.
Lou: but I have spare PS/2 keyboard laying around from small "upgrades". If you want to pay $70 for a brand new wireless keyboard, that's you issue, not mine.
Can you use your PS/2 keyboard on a Gamecube?
Lou: By the way, when was the last time anyone bought "new" Amiga hardware? Doesn't most of it around here come from ebay? And isn't it 12-20 years old too boot?
I suppose if you're still living in the 90's and are used to running AGA games all day, Gamecube begins to look like a miracle.
As for your Mac-mini, should I go quote the thread where you complain about how slow it is?
MacOS X is slow. Are you going to go into another discussion blaming the Mac hardware for it's lack of performance when the software is actually at fault, as you do when you complain that XBox 360 games look "choppy?"
I never said the GC is the perfect OS4 platform, just a potential one to help grow the market.
Funny, when I brought up other "potential" solutions in that other thread of yours, you immediately shot all of them down saying they were off topic. Ineffective, I can understand. But, off topic?
koafter: Damn, why post about the immaturity of multiproc programming?
Indeed. Lou, don't you have a rebuttal for this, or your rediculous performance projections for XBox 360 and PS3 games? Are you still telling everyone all the next gen non-Nintendo systems will have only twice the performance of the original XBox?
MskoDestny: I do think fewer buttons can be better. My point was that current FPS games have too many functions to stuff on the Revolution controller well and I don't think that will change soon since most FPS games start out on the PC (which of course has plenty of buttons).
Well, most of the FPS I've seen can be driven almost entirely with the mouse, scrollwheel, and space bar. It's the wargame FPS that need millions of buttons, like the flight simulators. But, those kinds of really complex games aren't Nintendo's typical fare, and as far as I know, aren't all that mainstream.
Lou: So on revolution, code will always take advantage of multiple cores...having a larger cache (and branch predicters) is also what makes this possible and why I (in another thread...possibly earlier in this one) said a 2.5Ghz G5-based Revolution cpu will initially outperform first the 3.2GHz 360 and PS3 cpus.
OK, so once again you're suggesting that Revolution will outperform the competition becuase Sony and MS developers are crap?
Don't you think the dev tools and compilers they have account for this? Do you think all these guys still write their software in assembly?
Lou: It's like comparing my 2.2GHz Athlon 3400+ to a Pentium 3.4GHz.
Yeah, but the performance of these processors isn't going to fluctuate, Lou. Your beef is with the dev tools and the intelligence of the programmers, not the hardware.
Suggesting that Revolution will initially outperform PS3 and XBox 360, before Revolution's specs are final, is rediculous. This kind of fanboy banter happens every time new consoles are released.
AMD has had multi-core processors for years, no one had to worry about it because their branch-prediction took care of all that stuff.
Nobody had to worry because the OS takes care of all that stuff. Don't these new consoles have operating systems and gobs of dev tools these days? Oh, but you already know that Nintendo's tools are
way better than PS3 and XBox 360 tools, right?
Also, branch prediction is a technique to guess what a particular thread is going to do next, so it applies to each core individually. Games generally don't have as many branches as application software, either.
Lou: ah-toldyouso-chu
{Link)
Told us what? Here's an excerpt from that article:
"So Nintendo took a different and far riskier path. First, it chose the codename "Revolution" for its new game console. Then the company set a big goal -- to dramatically improve the interface for video games. With this strategy, Nintendo built an amazing amount of hype around its innovative controller for the Revolution."
So, they're saying Nintendo can't compete at the hardware level and are making up for it by trying new interface directions. How does this help your argument about the power and performance of the CPUs?
Lou: (Link: http://www.joystiq.com/entry/1234000320065895/)
One of the comments below the article said this:
"But he actually didn't say that. He said that gamers will see not a big difference in terms od graffics in neather the trhee consoles."
This I can understand, as it is typically vague marketting talk. Smart salesmen don't say things like, "there is no difference."
Come one, IBM is making both CPUs for XBox 360 and Revolution. ATI is making both GPUs for XBox 360 and Revolution. Surely these companies aren't charging Nintendo less money and making faster, cooler chips just "because."