lou_dias: It's not a question of power but a question of software. Development tools exist on PC's so why reinvent the wheel. Afterall, compilers aren't just limited to compiling for the cpu they are currently running on anymore...
If consoles are just as powerful as PCs, as you contantly uphold, then there should be no re-inventing of the wheel.
lou, aimed at adolscent: It's obvious you are just a Nintendo-hater. That's fine, I'm an admitted MS-hater but I can still look at things objectively.
Objectivity requires research, not heralding a system that has yet to be officially displayed. Really, I think people should stop yakking about the next gen systems until al least after E3.
Also, it doesn't really help to hate any given platform. Linux and Amiga people regularly fall into this pit, believing that Microsoft can do nothing right.
I mean, Linux people despise Microsoft, but almost every Linux GUI system looks just like Windows. Red Hat 6 was a per-pixel copy of Win95, which really should have been a major embarrasment to geeks everywhere.
Oh lest not we forget Zelda. This coming holiday season will see Link in all his glory and only on the Gamecube.
And yes, Mario 128 will be a launch title and it will kick ass and break ground like Mario 64 did.
That's nice, especially since nobody knows anything about these games. May we get back on topic?
adolscent: They have never had a backwards compatible home console system, FACT!
I'm rather surprised that it took this long for
any of the consoles to have any form of backwards compatibility.
I'd like to see when older titles will actually run better on new hardware. This is still where all forms of PCs excell. Software techniques on consoles are just not advanced enough these days.
The specs are hardly finalized enough to have any idea of how good the system and/or games will be and how it will stack up against other consoles in development.
Everything is blind hype in my opinion. I'm more interested in what the machines will look like than what's on the inside. I'll worry about specs when I can see one in the store.
If I hear any more about how Cell is "revolutionary", I'm going to puke. The PS3 is still going to have a seperate GPU to do most of the work -- just like any other console.
I wonder how many people realize the overhead involved when working with so many cores? I don't expect performance to be anything special.
But, Nintendo tends to take it's licensed characters and make bad sequels to games. SFA is a perfect example. It was originally a N64 game (or DD, I can't remember) that was cancelled, needing GCN games, Nintendo repackaged it with Starfox characters and the result was just not that special.
Doesn't everyone?
Still, at least Nintendo has a solid mascot.
Insanity: If I recall correctly, the dreacast featured a ~200 mhz PPC, and a Power-VR2 graphics chip.
Dreamcast was based on Hitachi SH-4, the same architecture family as Saturn.