The fact that Revolution is backwards compatible, will include a hard drive and will have a familiar API makes the issue current and revelant.
"Compatible" isn't quite accurate. The PS2 is "compatible" with PSX games, but you can't take advantage of any of the PS2's new features. You also can't run old-gen and new-gen software at the same time. That's fine for games, but not for a PC.
Xbox talk is quite off-topic not only for this site but for this thread The XBOX is a PC in game machine's clothing
Um, aren't you talking about turning a console into a PC? The XBox is architectually better suited for the job. But, you just don't like that puny little Celeron.
You quoted a floating point performance value of the G3 in the GC and compared it to a value in the XBOX's GPU
Sorry, wrong Amiga.org member. Re-read your own thread.
Give me the XBOX's Celeron's Gflop measure or give me nothing.
My point is that the Celeron isn't the only chip in the XBox that does floating point math, and each chip in the system does math differently. You seem to be obsessed about the Celeron and completely overlook nVidia's chipset, though.
For game machines, the developer kit includes drivers and an API that get loaded in with the final game disc, it always hits the metal. That's why game machine are so efficient at playing games...shocker!
And so totally poor at anything but games. Yeah, you can write an API to run in kernel mode because anything can run in kernel mode. However, the APIs still give instructions to the drivers, and the drivers do the work. Abstraction isn't just about performance. Sometimes they, you know, might actually make a programmer's life easier, or make the system a hell of a lot more stable.
The machine is a hacker's dream...unfortunately I am not a teenager with endless time on my hands. Again, I'm just exploring the idea and getting hit on the head for it.
So, you're talking about a hacker's dream, but you're not a hacker?
I thought the whole reason the AmigaOne was developed is because people don't want to hack anymore, and want a modern system?
I don't see any GC title having poor boot time.
Ah, so obviously the hardware is responsible for that. Every console has its share of games that will either boot up in 5 seconds, or 2 minutes, though I'm only familiar with PS2 titles. To me, the boot times for Ratchet and Clank are amazingly fast, while Burnout3 is unbearable. I suppose the PS2's DVD drive just works slower when running Burnout3?
Also, I just explained how the GC can read SD memory cards so not performance hit there.
Not all SD cards are the same performance, and it also depends on the quality of your reader. I know, because I work in a photography store and use memory cards all the time. Each reader in the store has different performance, even though they can all read SD cards.
You're also not factoring in CPU utilization and other grunt work.
I'm just showing how people on this board can get what they have been asking for at a lower cost.
You mean the "hacker's dream," instead of a real computer?
Like I said, add on all that other hardware, and the cost advantage to the Gamecube itself dwindles. What were you just saying about PS/2 keyboard adapters and card readers?
Commodore and every would-be owner since then had always tried to license the technology for set-top boxes of one form or another.
PCs are designed to be flexible. It's a lot easier to take a "real" computer and turn it into a set-top box, than to go the other way around. If you actually tried to make an OS for Gamecube yourself, you might realize that.
But, you're not into development. You're into ideas.
I guess people want a single-bus system that offers the same inefficiencies of the WINTEL platform they are deathly trying to avoid.
Single bus? Would you care to elaborate on that, especially compared to a highly-optimized closed architecture designed only to play games, like Gamecube?
Remember, it's the Gamecube's "custom chips" that makes it more efficient. Does that sound familiar?
Yes. I'm running an Abit IS7 motherboard with a Radeon 9800 Pro, an Audigy2, integrated networking and joystick, USB, 1394, a flexible memory architecture that can take up to 4 memory modules, and a flashable BIOS. Plus more, but I can't be bothered to dig up my manual and look up all the features.
Would you care to list how many custom chips are in my machine?
And before you start complaining about the cost of all that stuff, it's worth noting that you can get fully-integrated PC motherboards that are cheaper than my setup, which, after all, is the whole reason for getting a PC instead of a closed architecture like a game console.
Commodity is more important than raw performance. The entire PC industry depends on that principle.
If the API is the same (but expanded) then software compatibility can easily be maintained. Isn't that how 'OS-compliant' software for the A500 runs on the A1200?
Technically, yes, if the APIs were designed to work that way. The problem is, the Amiga's APIs where designed for mutitasking, the Gamecube APIs are not. The OS would have to have all of its own user-mode APIs to abstract the Gamecube APIs (in other words, wrappers, which are anything but efficient).
Finally, please don't respond
Oh, I forgot... this is your thread.
Revolution is coming, it has a poop-load more power than even the A1G4 and it has a hard drive and it will support HD displays.
Everything is more powerful than AmigaOne (and less buggy, too). Saying you're better than the lowest-common-denominator says little.
It overcomes all your complaints.
Except for the fact you were hyping Gamecube. Now that Revolution has been announced, that's all you care about, despite that fact it's architecture is more closely related to that cheezy, Celeron-powered Wintel... thing.
Of course, XBox was "off topic" because it wasn't PPC. Now that Revolution has been announced, will you make Gamecube off topic, too?
Why not AMIGA OS? For DS? For Revolution?
Because:
1) This thread was about Gamecube, not Revolution or DS.
2) DS is a joke except for PDA-type tasks, in which case, use a regular PDA or one of those new, mutifunction cell phones which are actually designed to do that stuff.
3) Hyperion is not interested in anything but "their" platform, AmigaOne, so the Amiga Revolution isn't going to happen.
Of course, don't let that stop you from trying to get OS4 working on it. Have fun.