THIS IS A THREAD ABOUT THE LACK OF AMIGA ARCADE GAME CONVERSIONS BY US DEVELOPERS AND THE REASON WHY SUB STANDARD UK COIN-OP CONVERSIONS WERE IMPORTED FROM THE UK TO THE USA.
Please keep this in mind everyone 
For the final time for Arkhan.....
1. Lotus II and Outrun on Genesis are using pretty much an identical game engine. Lotus II on Amiga looks pretty much the same as on Genesis. Outrun on Amiga (and PC) looks pathetic full stop. Simple enough point about lack of effort for arcade conversions, hence the thread title.
2. What home computer or console became the dominant market leader by hoping to be sold as a second purchase to your competing products? None. A1000 was not a 2nd computer, the price put it fairly and squarely as the main computer purchase for the house not an idle second purchase. Remember I am talking about the A1000 vs PC and any impact this had on the games market by failing to get a foothold in the those first 30 months of sale for the A1000.
3. PC-Engine/Turbografix CD SotB has a CD soundtrack, so that is nothing to do with internal sound hardware. And amazingly it still sounds worse than David Whittaker's finest.
4. The TG/PC-E has 6 channel 5 bit wavetable unit with an effective lock of around 7khz for those 5 bit samples to playback during your average game being executed. I've heard the XM player on PC-E and it sounds worse compared to Octamed 8 software channel MOD playback mode. I've also got SF2 for PC-E and the samples are scratchy.
5. And by comparison Sega Genesis has two sound chips, one is a 70s Texas Instruments TI99/4A computer's soundchip from SMS. Second one a 6 channel FM YM2162 chip from Yamaha, which can be configured for 5 channel FM + 1 rough 8-bit sample channel.
TurboGrafx 5 bit 6 channel sound is about as rough as a C64. And if you want to make a song that sounds like it's on a YM2162 then Genesis is the one. If you want to have those pan pipes from Amiga SotB as an instrument then I guess you are screwed. So like I said, sample playback instead of being limited to artificial waveforms generated by oscillators is good, Amiga being stuck at 4 channels from 85 to 95 very bad. As my original comment was the only limitation was 4 sound channels for the life of Amiga.....pick up your glasses before replying to my posts again

6. Doom was released in the middle of December 1993 so 1994 onwards, show me 10 arcade games from 1985-1990ish that were superior to either the Genesis or an Amiga. I remember going through arcade conversions on Home of the Underdogs by year and 1991 was about the time these types of games were ALL in VGA not EGA.
There were plenty of classic DOS games like adventures/strategy and RPGs etc, can't really think of a single arcade conversion worth a crap on DOS before around mid 90s at best.
7. Clearly you can do Doom on a 68000, the Atari Jaguar console proves this with just a DSP,blitter and a 13mhz 68000. There were rumours that Commodore would stick a DSP in the A1200, it was supposed to be a massive upgrade to Agnus and it had an 020 @ 14mhz. So clearly if AGA wasn't too little too late Doom was quite possible regardless of CPU speed. Which again was my original point, plus the fact it came out when Amiga was more or less screwed anyway after 9 years of minimal development.
7. Spending $3000 on a PC to play arcade games is a bit dumb. A Roland MT32 was about 350 bucks here, so basically you are spending more on a general midi sound module than an A1200? Yeah kind of stupid and not the actions of people making up a mass market.
As to the fascination with unrelated issue to the thread topic of the Amiga rental market others seem to have a problem dropping...
Breaking off the metal slider doesn't kill a disk, and if you aren't ham fisted you can put it back on...say from another blank that cost 10p.
All I said was in normal conditions...if you are going to drop them out of your bedroom window/run them over with a monster truck/leave them in a glass jar facing the sun for a week yada yada then you are a moron. The point is I never had a problem with floppy disks in general, if you treat stuff with a modicum of respect and don't act like an idiot then disks are sturdy enough for their purpose.
And if you can rent tape games out to 8bit computer users successfully for years then magnetic stability of data stored on 3.5" disks is a no-brainer, unless you do something stupid like wave it in front of a set of massive speakers at Live Aid concerts that is
Drop it now and get back on bloody topic. Rental market had nothing to do with USA not doing any home grown coin-op conversions, the issue at hand.
I am genuinely interested to know why Amiga got the same rubbish games developed here in the UK and Afterburner USA was the exception to the rule. OK if the UK arcade conversions were any good, but to buy the rights to import such badly programmed drivel like Outrun is worrying.