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Offline Cammy

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #59 from previous page: May 20, 2010, 12:01:05 AM »
Can I just offer some advice to those people modifying their Sega pads to work on Amigas.

DO NOT USE THE C BUTTON!!! This is Fire 2 on the Amiga and is used by many games! If you are going to assign a button to be used as the UP direction for your games, please use A! It's unused and not connected for use on Amigas, so changing it won't effect any Amiga games, but changing C will make all those great games that already were designed for 2-button pads to not work properly! The B button as we all know is Fire 1 on Amigas.

You can modify a Sega pad so that all seven buttons (on a 6-button+Start pad) will work with Amiga games that support such a modified Sega pad. Some Amiga games make use of a modified 3-button pad (so A,B,C and Start work) and at least one game supports all the buttons.

There was a thread started about control pad and joystick modification here but it went nowhere, please feel free to bump it and continue the conversation because we need to spread awareness about Amiga control methods, especially as old joysticks become harder to find but we can still get Sega pads brand new.

Check here for more details - http://www.amiga.org/forums/showthread.php?t=50705

Of course there's still the Competition Pro, a joystick with four buttons on it that all do the same thing (Fire 1). But that's okay, because it has a switch on it to disable two of the buttons. (???????????) These are still in production and are great for Commodore 64s and 1-button Amiga games.

Now, WHDLoad! It already has the ability to remap keystrokes to button presses, but it's not global, it depends on the slave author to add the extra code to the install. Many WHDLoad games already have 2-button/CD32 pad patches applied, and you can now use a jump button in games like Ruff 'n' Tumble and New Zealand Story, as well as activate special weapons from a button rather than a key in Golden Axe and Battle Squadron, among other games. If there's a game that you think needs to have the keys remapped to 2-button or CD32 pads, let the author of the slave know and they might update it for you!
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Offline AmigaHeretic

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #60 on: May 20, 2010, 12:38:59 AM »
Quote from: Cammy;559624

DO NOT USE THE C BUTTON!!! This is Fire 2 on the Amiga and is used by many games! If you are going to assign a button to be used as the UP direction for your games, please use A!


Maybe it was A.  Still have the joystick (it's a Quickshot for the Genesis) but haven't used it in a long time.  

But, yeah, A was "jump", B and C were Fire1 and Fire2 or how ever it worked out.  Yeah, modding "UP" to a Fire button would be bad!!  :-)  Well it might be interesting anyway.

I always remember having the 2 normal fire buttons though on my joystick/pads.  People that were using 1 button controllers must had those left over from their C64's ;-)
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Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #61 on: May 20, 2010, 01:25:48 AM »
Quote from: benJamin;559532
Every Amiga joystick/pad I ever bought had AT LEAST two buttons and I made damn sure of it. Now, if UAE would support my 12-button + 2-analogue + D-Pad USB joysticks... Frontier would be AWESOME!

You can kinda get there, if you use software to map keyboard presses to gamepad/joysticks buttons.
When using UAE I usually map things like p and space to the gamepad to avoid having to reach for the keyboard.
 
With a bit of work, I've even gotten Alien breed 3D and Breathless to play as "left stick to move, right stick to aim" :)
 

Offline Amiga_NutTopic starter

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #62 on: May 20, 2010, 07:17:37 AM »
@ Arkhan and a couple of others

x68000 vs Genesis, the point of the comparison is to compare how well Amiga/PC vs Genesis sold in the states compared to x68000 vs Megadrive in Japan. My reason for being curious about it was the fact that in the USA consoles were first to grab the mass market from gaming and hence affected possibly the adoption of Amiga as a gaming platform in the US was my reason. As the Sharp X68000 vs Megadrive is an identical situation I was keen to know how the sales figures stack up in the tech spec hungry Japanese territory.

PCs for home gaming
You mention Doom, which wasn't even an issue until the waning days of AGA in the mid 90s period, after which much of the damage to the Amiga brand through lack of chipset development for 8 years had already affected EU sales. Doom also is a 100% designed for PC thing, powerful CPU used to do everything and no custom chips, total opposite of Amiga and SNES/Sega consoles.
You also mention VGA but a default VGA graphics option in PC arcade games certainly didn't happen until the early 90s circa 1991/92, hell even Cinemaware didn't support them before that, very few games were VGA. EGA (ie C64 look-a-like colour palette graphics) games where the PC norm for the entire 80s. And in the days of C64/Atari XL vs PC the DOS games were again inferior CGA...try loading up some Atarisoft classics like Donkey Kong or Zaxxon/Buck Rogers from Sega. DOS classics didn't really exist until the early 90s at best.
Cost is the difference, in the USA PCs cost half the price they did in the EU, and if people already needed to do some work at home with Lotus 123 or other such industry standards then they got some sort of cheap clone PC. You can't sell a man an A1000 if he has just spent $1500 on an EGA PC, and that's just a fact of life.

I am never going to defend either the lack of any development of the A1000/500/2000 chipset OR the mistakes and omissions of AGA 8 years later, these two things combined to kill the Amiga slowly and it was all around this time that PC arcade gaming started to take off. Lack of chipset development was like a cancer eating away at its future. By 1990 the Amiga needed at least 64 if not 128 colour modes, with a much more flexible parallax mode a la Sega's 16bit console, and at least a 200% increase in blitter bandwidth on the chipset if not some very powerful hardware sprites, which 2/3 of the original chipset designers did in the late 80s for the Epyx Handy/Atari Lynx.

FM sounds vs 8bit DAC
You're missing the point, with the TG or Genesis soundchip (and every other computer and console of the time) you are stuck with the specific sound producing capabilities to produce your music in the style of that chip. So you have a unique 'style' of sound whether you like it or not. You can't play piano sounds on an acoustic guitar, but you can play both sounds on a Sinclavia or Fairlight sampling synthesizer of the early/mid 80s, this was the reason for utilising 4 8bit DACs as your sound chip in 1982/83 when the design was being drawn up and prototyped.

Taking your argument even further....an Intel i7 at maximum production CPU speed sold by Intel can not replicate perfectly the sound of a C64 sound chip, it doesn't matter. You were missing the point, the Amiga had 4 channels of 'make any kind of sound you like and do whatever you want with it volume and frequency wise'. So my point was simply that the Amiga sound system only had one down side compared to say the Genesis FM chip, and that was total number of sound channels. If you actually want those kind of basic fixed waveform sounds of Genesis/TG/NES then great, but if you want to replicate some of the MOD tunes from Amiga like the Revelations slideshow demo by Cryptoburners though then forget it, unless you happen to have that 'instrument' built in on the bespoke sound chip. But you don't because you can't compete with a sampler+stack of CDs for versatility, no sound chip in the world could. That was the down side of every other machine.

This brings me back to my point of lack of chipset development, in 1984 when Amiga should have been released, legal dramas between Atari and Commodore and lack of funds at Amiga Computers not withstanding,  4 sound channels was about right in the console/computer/arcade world. But this should always have been just a starting point, and how much would it really have cost Commodore to re-tool Paula into two units on a single chip by 1989 or to redesign the A500 m/b to utilise two Paula chips to create an 8 channel setup?

Rental feasibility, Cart vs 3.5" floppy I doubt you would snap a 3.5" disk in half by accident, and it's not going to get damaged by accident. To be honest 3.5" floppy disks are very sturdy as a piece of plastic design unlike 5.25" disks like on the x68000, certainly sturdy enough to be dropped from standing up height sure. And dropping a disk in a mug of water/soup is no less a problem than dropping a cart in it. So magnetic destruction is the only real issue and even leaving disks on PSUs and large hifi speakers I have never lost a disk like that, only had bad disks if I bought unbranded crap disks for peanuts.

Virus? Simple, remove the write enable tab from the disks leaving them permanently wite protected, it's not like there were any arcade games that wrote back to the disk as a requirement and it's no different technically to the tab being broken on rental tapes to stop dumdums recording over a film with the superbowl!

I suspect the reason blockbusters didn't rent Amiga games was due to a smaller market, and possibly as they would need to get an individual legal agreement with every single software company that sold Amiga games they wanted to rent out. It's not as simple as when they just did a single deal with Sega and Nintendo.

And usability certainly isn't the issue, if you are too stupid to pop 'Disk 1' in your A500, out of a maximum of 2 or 3 on average for Amiga arcade games, and flick the switch on the PSU you then evolution dictates you shouldn't even be allowed to procreate! We are not talking about epic arcade point and click adventures from Lucas Arts on 12 disks here!

Off-topic personal opinions about game comparisons
For every NES game you show that is worse as a C64 conversion I can show you 1 of superior conversion. If you are a Mario fanboy then you have to own a Nintendo. How many games did NES have? 750? That's between 5-10% of the C64/Amiga catalogue. And as Angry Video Game Nerd frequently shows there was plenty of crap costing 50 bucks on the NES console too, losing 8 or 10 bucks is nothing on a C64 full price game, 50 bucks though in mid 80s was a lot. There are plenty of games superior on the C64 anyway, like the entire Cinemaware catalogue. And computer games aren't censored with silly Nintendo "no blood" policy to protect their pre-teen market.

Also since when is Ultima an arcade conversion? I am asking why there were so many crap arcade conversions in the USA for Amiga present due to simply importing the rubbish UK versions, what happened to making their own like with the superior version of US Afterburner to the UK claptrap sold. I don't think anyone playing Outrun for DOS would have been happy either.

Anyway we are talking about Amiga, NOT C64 games, which were 6x cheaper than the tiny and repetitive catalogue of the NES. Let's take two 16bit arcade games to compare. And anyway some budget C64 games were pretty good, and many full price games were re-released as budget price of 2 or 3 bucks. That 25x cheaper than your average NES cart here.

Genesis struggled to produce a superior version of Lotus challenge II compared to Amiga BUT Lotus II on Genesis is not really that different in speed and quality of animation to Genesis version of Outrun, so you can't go crying about one game being badly coded. So therefore clearly the Amiga version of Outrun should have been pretty damned close to the Genesis version which is really nice rather than that steaming turd US Gold produced.

And I guess after 3 pages that basically it is because between workaholic home PC users and NES owning kids in the 80s the Amiga had a very hard time convincing arcade games producing companies to invest in it in the USA except for some notable exceptions from Discovery Software.  So they bought them from the UK companies and imported the same dross from the EU. Very sad.

The Doom/Wing Commander era is just down to Commodore penny pinching on development of the Amiga between OCS and AGA and A1200 being too little too late. These games were at the end of the active life of Amiga even in the EU. Atari Jaguar had a 68000 and non 3D custom chips and this did a better version of Doom than your average $1500 486 PC at the time too. But Doom was designed around PC architecture, just like Shadow of the Beast was designed around the Amiga OCS chipset. Both games only work well on the intended target machine, but this is 100% off topic and not really relevant to the discussion anyway.
 

Offline XDelusion

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #63 on: May 20, 2010, 07:28:31 AM »
Cammy, your a sexy wellspring of information.

So I presume the Master System control pad's secondary button is useless as is? I was trying it with Aladin, but it didn't seem to do anything.

Quote from: Cammy;559624
Can I just offer some advice to those people modifying their Sega pads to work on Amigas.

DO NOT USE THE C BUTTON!!! This is Fire 2 on the Amiga and is used by many games! If you are going to assign a button to be used as the UP direction for your games, please use A! It's unused and not connected for use on Amigas, so changing it won't effect any Amiga games, but changing C will make all those great games that already were designed for 2-button pads to not work properly! The B button as we all know is Fire 1 on Amigas.

You can modify a Sega pad so that all seven buttons (on a 6-button+Start pad) will work with Amiga games that support such a modified Sega pad. Some Amiga games make use of a modified 3-button pad (so A,B,C and Start work) and at least one game supports all the buttons.

There was a thread started about control pad and joystick modification here but it went nowhere, please feel free to bump it and continue the conversation because we need to spread awareness about Amiga control methods, especially as old joysticks become harder to find but we can still get Sega pads brand new.

Check here for more details - http://www.amiga.org/forums/showthread.php?t=50705

Of course there's still the Competition Pro, a joystick with four buttons on it that all do the same thing (Fire 1). But that's okay, because it has a switch on it to disable two of the buttons. (???????????) These are still in production and are great for Commodore 64s and 1-button Amiga games.

Now, WHDLoad! It already has the ability to remap keystrokes to button presses, but it's not global, it depends on the slave author to add the extra code to the install. Many WHDLoad games already have 2-button/CD32 pad patches applied, and you can now use a jump button in games like Ruff 'n' Tumble and New Zealand Story, as well as activate special weapons from a button rather than a key in Golden Axe and Battle Squadron, among other games. If there's a game that you think needs to have the keys remapped to 2-button or CD32 pads, let the author of the slave know and they might update it for you!
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Offline benJamin

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #64 on: May 20, 2010, 09:44:04 AM »
Quote from: runequester;559632

When using UAE I usually map things like p and space to the gamepad to avoid having to reach for the keyboard.

I'm clearly missing some configuration steps...  Details?!  (NB. WinUAE or [E-|P]UAE?)
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Offline tone007

Re: Was America nonchalant about Amiga arcade gaming?
« Reply #65 on: May 20, 2010, 11:24:54 AM »
Quote from: Amiga_Nut;559678

Rental feasibility, Cart vs 3.5" floppy I doubt you would snap a 3.5" disk in half by accident, and it's not going to get damaged by accident.


Ridiculous. All it takes is a bit of weight in the wrong spot on a floppy disk and you can damage the moving parts (you know, like the little metal door?)  Also, heat/liquid/dirt are much more likely to damage a disk than a cartridge, the cartridge will generally dry out and work fine if it gets wet. Floppies are inherently more fragile than cartridges, and rental items generally see abuse, end of story.

Write protection is good enough protection against accidental transmission of a virus, but some nasty renter might think it's fun to stick a piece of tape over that hole and put a virus on the disk just for kicks.

edit: not to say the media is the biggest reason games weren't rented out on a large scale.  Consoles just sold way more units, creating a bigger market for rentals.
« Last Edit: May 20, 2010, 12:26:34 PM by tone007 »
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Offline Arkhan

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #66 on: May 20, 2010, 04:06:23 PM »
Quote from: Amiga_Nut;559678

PCs for home gaming
You mention Doom, which wasn't even an issue until the waning days of AGA in the mid 90s period, after which much of the damage to the Amiga brand through lack of chipset development for 8 years had already affected EU sales. Doom also is a 100% designed for PC thing, powerful CPU used to do everything and no custom chips, total opposite of Amiga and SNES/Sega consoles.

That's because the PC had access to a powerful CPU, and the ability to upgrade them.  

You can't really upgrade your sega's CPU.  That's why DOOM for sega 32x blew.

Quote

You also mention VGA but a default VGA graphics option in PC arcade games certainly didn't happen until the early 90s circa 1991/92, hell even Cinemaware didn't support them before that, very few games were VGA. EGA (ie C64 look-a-like colour palette graphics) games where the PC norm for the entire 80s.

The early 90s is when Amiga started to lose its footing, isn't it? :)   No more dopey Atari DOS games with bleepblooping and crapass colors (which played perfectly fine to be honest)!   There were plenty of DOS classics.  What planet are you on here dude?

Anyway, in the 90s You'd have access to stuff like Doom, Wing Commander, Duke Nukem, World of Xeen, and Ultima VII...  and Soundblaster, Adlib? MT-32..... mmmm :D.  To think VGA wasn't part of the success of the PC would be clueless.

Quote

You can't sell a man an A1000 if he has just spent $1500 on an EGA PC, and that's just a fact of life.

Sure you can.  Ask my Uncle.  he had 2 Amigas, and a few PCs.

Quote

FM sounds vs 8bit DAC
You're missing the point, with the TG or Genesis soundchip (and every other computer and console of the time) you are stuck with the specific sound producing capabilities to produce your music in the style of that chip. So you have a unique 'style' of sound whether you like it or not. You can't play piano sounds on an acoustic guitar, but you can play both sounds on a Sinclavia or Fairlight sampling synthesizer of the early/mid 80s, this was the reason for utilising 4 8bit DACs as your sound chip in 1982/83 when the design was being drawn up and prototyped.

I don't think you even have a point.  You can sample on the Turbo Grafx.  6 Channels of sampled sound.  That is more than the Amiga.  The thing also has stereo panning, which makes it even better than the Amiga, right?

Someone was even batshit crazy enough to make it play MOD and XMs.  You can sample on the Genesis too.  

Though this doesn't really matter, because even a standardized sound chip when used right can produce some nice music, and when you are looking for an arcade experience, you'll find that FM/PSG more accurately recreates it, seeing as that's whats in the arcades...

Also, for the record, sampled guitars blow. I would take 32-byte PSG music over corny sampled guitars like in Menace on Amiga...

Quote

Taking your argument even further....an Intel i7 at maximum production CPU speed sold by Intel can not replicate perfectly the sound of a C64 sound chip, it doesn't matter. You were missing the point, the Amiga had 4 channels of 'make any kind of sound you like and do whatever you want with it volume and frequency wise'. So my point was simply that the Amiga sound system only had one down side compared to say the Genesis FM chip, and that was total number of sound channels. If you actually want those kind of basic fixed waveform sounds of Genesis/TG/NES then great, but if you want to replicate some of the MOD tunes from Amiga like the Revelations slideshow demo by Cryptoburners though then forget it, unless you happen to have that 'instrument' built in on the bespoke sound chip. But you don't because you can't compete with a sampler+stack of CDs for versatility, no sound chip in the world could. That was the down side of every other machine.

All of the old sound chips are emulated good enough today that you can't really tell the difference.  If you say you can, I say you're lying and being a spaz.

Like I said, sampling is able to be done on the TG and the Genesis, rendering alot of this argument useless.

Not to mention, another nice little thing is the Turbo Grafx CD, and the Sega CD.   No amount of "make it sound like you want" sampling setup can cope with redbook audio.  ;)

Quote

Rental feasibility, Cart vs 3.5" floppy I doubt you would snap a 3.5" disk in half by accident, and it's not going to get damaged by accident. To be honest 3.5" floppy disks are very sturdy as a piece of plastic design unlike 5.25" disks like on the x68000, certainly sturdy enough to be dropped from standing up height sure. And dropping a disk in a mug of water/soup is no less a problem than dropping a cart in it. So magnetic destruction is the only real issue and even leaving disks on PSUs and large hifi speakers I have never lost a disk like that, only had bad disks if I bought unbranded crap disks for peanuts.

Christ you are dense.  I can take a 3.5" floppy and crack it to pieces with one hand.   Try doing that to a sega game.  Not gonna work unless you're Lou Ferrigno.

And, you can get cartridges wet and they still work.  as long as you let them dry out and they don't corrode, you're fine.  Disks, not so much.

Quote

Virus? Simple, remove the write enable tab from the disks leaving them permanently wite protected, it's not like there were any arcade games that wrote back to the disk as a requirement and it's no different technically to the tab being broken on rental tapes to stop dumdums recording over a film with the superbowl!

Simple he says!  You act like virus-spreaders are braindead and not crafty at all.

Hell I wouldn't be surprised if someone somewhere dismantled a floppy disk, put a new one in place that loaded up some porno on your Amiga, and then re assembled it and sold it to some little kid.


Quote

I suspect the reason blockbusters didn't rent Amiga games was due to a smaller market, and possibly as they would need to get an individual legal agreement with every single software company that sold Amiga games they wanted to rent out. It's not as simple as when they just did a single deal with Sega and Nintendo.

I suspect it is because giving floppies out to the general public and expecting them to come back in 1 piece every time is mental.   You never know a floppy game is borked til you try to load the borked part.

Quote

And usability certainly isn't the issue, if you are too stupid to pop 'Disk 1' in your A500, out of a maximum of 2 or 3 on average for Amiga arcade games, and flick the switch on the PSU you then evolution dictates you shouldn't even be allowed to procreate! We are not talking about epic arcade point and click adventures from Lucas Arts on 12 disks here!

Why arent we talking about them?  Do you think rental places only rent out durpy arcade games? :)  

Useability is an issue.  For one, what if the game requires something that you are unsure if your Amiga has?  What if your parents aren't computer experts and you're like, 10.  

It's easier to go "MMM SONIC" and grab it off the shelf and go home, knowing it will work in your Sega.  a genesis is a genesis.  They are all the same.   No chip ram expansions, or crap like that.

Quote

Off-topic personal opinions about game comparisons
For every NES game you show that is worse as a C64 conversion I can show you 1 of superior conversion. If you are a Mario fanboy then you have to own a Nintendo. How many games did NES have? 750? That's between 5-10% of the C64/Amiga catalogue.


Do it.  I can't wait to see what biased nonsense occurs. :)  Are you going to tell me the Salamander for C64 is better?  That will be funny.

Quote

Anyway we are talking about Amiga, NOT C64 games, which were 6x cheaper than the tiny and repetitive catalogue of the NES.

Then why are we talking about NES?  It holds nothing to the Amiga. Duh.

Quote

Genesis struggled to produce a superior version of Lotus challenge II compared to Amiga BUT Lotus II on Genesis is not really that different in speed and quality of animation to Genesis version of Outrun, so you can't go crying about one game being badly coded. So therefore clearly the Amiga version of Outrun should have been pretty damned close to the Genesis version which is really nice rather than that steaming turd US Gold produced.

Lotus Challenge 2 sucks, so its ok.

and, the rest of that quote makes no sense.  It's too full of attempted higher English. So, thus, therefore clearly rather I got bored reading it. :roflmao:

Quote

was designed around PC architecture, just like Shadow of the Beast was designed around the Amiga OCS chipset. Both games only work well on the intended target machine, but this is 100% off topic and not really relevant to the discussion anyway.


The PCE CD version of Shadow of the Beast plays and sounds better than the Amiga one.

Just sayin.
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Offline KThunder

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #67 on: May 20, 2010, 04:17:18 PM »
About the floppy weaknesses and cart durability, I know it doesn't directly relate but several of my kids GBA games went through the clothes washer and dryer, one of them twice, and they still work perfectly.

Try that with a floppy:)
« Last Edit: May 20, 2010, 04:18:20 PM by KThunder »
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Offline TheBilgeRat

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #68 on: May 20, 2010, 05:38:29 PM »
You know, this kind of comes back full circle to why aren't we seeing more cart based systems again?  16G on a chip is darn near blu-ray storage.  Is it that everyone wants network distributed everything now, or is it that DVD's and game discs get scratched all up necessitating the purchase of another game later on?  I suppose there is considerable more money tied up in a cart than a DVD, but at 60 bucks a pop isn't there room to profit?  And to think-you can't just stamp out a cart!  DRM wins!
 

Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #69 on: May 20, 2010, 05:42:50 PM »
Quote from: benJamin;559694
I'm clearly missing some configuration steps...  Details?!  (NB. WinUAE or [E-|P]UAE?)


You'll need an external program for this. Im not sure what there is for windows. On Linux I used rejoystick.


Basically you need an app that lets you map keyboard presses to a gamepad.
 

Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #70 on: May 20, 2010, 05:43:22 PM »
Quote from: TheBilgeRat;559760
You know, this kind of comes back full circle to why aren't we seeing more cart based systems again?  16G on a chip is darn near blu-ray storage.  Is it that everyone wants network distributed everything now, or is it that DVD's and game discs get scratched all up necessitating the purchase of another game later on?  I suppose there is considerable more money tied up in a cart than a DVD, but at 60 bucks a pop isn't there room to profit?  And to think-you can't just stamp out a cart!  DRM wins!


I am hoping we can get the hell rid of cd's soon. I hate the damn things
 

Offline TheBilgeRat

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #71 on: May 20, 2010, 05:45:12 PM »
Quote from: runequester;559762
I am hoping we can get the hell rid of cd's soon. I hate the damn things

Yeah-I want to be able to blow on my cartridges again to get them to work :lol:
 

Offline Arkhan

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #72 on: May 20, 2010, 05:51:27 PM »
Quote from: runequester;559762
I am hoping we can get the hell rid of cd's soon. I hate the damn things


whats wrong with them?
I am a negative, rude, prick.  


"Aetherbyte: My fledgling game studio!":  << Probably not coming to an Amiga near you because you all suck! :roflmao:
 

Offline runequester

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #73 on: May 20, 2010, 06:07:39 PM »
Quote from: TheBilgeRat;559763
Yeah-I want to be able to blow on my cartridges again to get them to work :lol:


USB Flash sticks for the win. Tiny little solid state drives :)


Quote from: Arkhan;559764
whats wrong with them?


They are big, they get scratched up, the cd drives are noisy, they are slow to load. Basically just an oversized floppy disk with all the resultant drawbacks.

For modern computing, I am well and ready to move on to flash/thumb drives and the interwebs.
I have a hard time thinking of anything a CD actually does better
 

Offline TheBilgeRat

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Re: Was America nonchalant about Amiga arcade gaming?
« Reply #74 on: May 20, 2010, 06:18:18 PM »
Exactly.  DVD size thumbdrives are under 10 bucks.  Add content and make them read only and sell them for 25-50 (whatever your margin price is).  Boom!  Insta-cart with off the shelf components.