Welcome, Guest. Please login or register.

Author Topic: d3GNOP - a new MiniGL game  (Read 8737 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show all replies
Re: d3GNOP - a new MiniGL game
« on: May 28, 2004, 07:34:39 PM »
Quote
Using MiniGL on anything but official AmigaOS violates the MiniGL license

What is MiniGL license?
My Amigas: A500, Mac Mini and PowerBook
 

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show all replies
Re: d3GNOP - a new MiniGL game
« Reply #1 on: May 30, 2004, 10:44:00 PM »
Quote
MiniGL may only be compiled for/ incorporated in code running on AmigaOS.

As I see MiniGL code can't be incorporated in MorphOS binary. But there is nothing wrong if I run AmigaOS executable in MorphOS and it contains MiniGL code.

However, it doesnt work here due to lack of Radeon 3D drivers.
My Amigas: A500, Mac Mini and PowerBook
 

Offline itix

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 2380
    • Show all replies
Re: d3GNOP - a new MiniGL game
« Reply #2 on: May 31, 2004, 12:38:05 PM »
Quote
You can't use it on MorphOS. You can't use it on WinUAE or Amithlon or anything else but genuine AmigaOS.


Excuse me but if you are running AmigaOS 3.9 legally on your machine you are running genuine AmigaOS and MiniGL license restrictions do not apply.


Btw. you can use FindResident("MorphOS") to detect and reject MorphOS.
My Amigas: A500, Mac Mini and PowerBook