I really want to see how fast I can get Quake (yes, 1!) to run on my 'new' PPC setup. I used to get around 20fps using QuakePPC5 back in the days, on my 166mhz 603e on 320x200. But now there are so many versions and compiles of Quake for Amiga PPC, I really needed to make a quick overview to catch up with them:
1) BlitzQuake (v1.0, Aminet, Christian Michael)-architecture: 68k, Warp3D
320x200 56.3 fps
800x600 8.3 fps
-architecture: WarpOS, Warp3D
320x200

fps (WarpOS exception, doesnt work with BVision? Then why does 68K+Warp3D work?)
2) GL/QuakeWOS (v2.3, Aminet, Frank Wille & Steffen Häuser (& Massimiliano Tretene?))-architecture: WarpOS, CGX
320x240 21.9 fps (CGX)
800x600 5.8 fps (CGX)
-architecture: WarpOS, Warp3D
320x240 19.4 fps (CGX)
800x600

fps (CGX) (can not change screenmode)
3) QuakePPC (v5.0, (aka FastQuake 10), unknown author (who knows?), 'illegal' Aminet release)architecture: PowerUP, CGX
320x200 23.15 fps
800x600 4.87 fps
4) WarpQuake (v0.7, Aminet, Jarmo Laakkonen)-architecture: WarpOS, CGX
320x200 22.3 fps
800x600 5.4 fps
5) AwinQuake (0.9, Aminet, Peter McGavin)-architecture: 68K, CGX
320x200 ~5fps (only realtime fps counter)
-architecture: WarpOS, CGX
320x200 ~22 fps
800x600 ~5 fps
-architecture: PowerUP, CGX
320x200

fps (crash)
6) 'Legacy' releases-version by Clickboom
-the orginal 'hack' (would be great if someone could send this to me)
I was a bit dissapointed by the results. BlitzQuake is most promising but wont work on (my?) BVision and leaves out lots of particle and lighting effects to gain speed. Funny though that the 68K+Warp3D version has excellent performance. GLQuakeWOS is prefered by many but I cant change to a higher resolution and still I think its not as fast as it could be. Also, there's lots of weird rendering bugs like partly transparent walls and such.
When I look around on youtube and on threads on this site, I get the feeling my system is not performing as well as it should. This is also apparent when I run warp3D/MESA/Glut demo's, if this is in any way related. I've fiddled with the different tooltypes of the Bvision monitor and CyberGraphX, but that didnt help. For example, the demo 'skyfly' does not run smooth at all in 640x480.
I am using:
WarpUP 5.1
Warp3D 4.0
CGX4.3 rc5
the 'correct' 040/060 libraries
latest flashupdate
bppcfix if possible
1) is the above overview correct? Any more releases?
2) are these results 'okay' for my hardware config (see below) ?
3) any things I could try to increase performance?
BTW, I know I'm a bit crazy trying to get this ancient game to run on my ancient Amiga, no need to remind me..
