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Offline rvo_nlTopic starter

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QuakePPC, Warp3D and more..
« on: February 24, 2010, 09:38:20 PM »
I really want to see how fast I can get Quake (yes, 1!) to run on my 'new' PPC setup. I used to get around 20fps using QuakePPC5 back in the days, on my 166mhz 603e on 320x200. But now there are so many versions and compiles of Quake for Amiga PPC, I really needed to make a quick overview to catch up with them:
 
1) BlitzQuake (v1.0, Aminet, Christian Michael)
-architecture: 68k, Warp3D
320x200 56.3 fps
800x600 8.3 fps
-architecture: WarpOS, Warp3D
320x200 ??? fps (WarpOS exception, doesnt work with BVision? Then why does 68K+Warp3D work?)
 
2) GL/QuakeWOS (v2.3, Aminet, Frank Wille & Steffen Häuser (& Massimiliano Tretene?))
-architecture: WarpOS, CGX
320x240 21.9 fps (CGX)
800x600 5.8 fps (CGX)
-architecture: WarpOS, Warp3D
320x240 19.4 fps (CGX)
800x600 ??? fps (CGX) (can not change screenmode)
 
3) QuakePPC (v5.0, (aka FastQuake 10), unknown author (who knows?), 'illegal' Aminet release)
architecture: PowerUP, CGX
320x200 23.15 fps
800x600 4.87 fps
 
4) WarpQuake (v0.7, Aminet, Jarmo Laakkonen)
-architecture: WarpOS, CGX
320x200 22.3 fps
800x600 5.4 fps
 
5) AwinQuake (0.9, Aminet, Peter McGavin)
-architecture: 68K, CGX
320x200 ~5fps (only realtime fps counter)
-architecture: WarpOS, CGX
320x200 ~22 fps
800x600 ~5 fps
-architecture: PowerUP, CGX
320x200 ??? fps (crash)
 
6) 'Legacy' releases
-version by Clickboom
-the orginal 'hack' (would be great if someone could send this to me)
 
I was a bit dissapointed by the results. BlitzQuake is most promising but wont work on (my?) BVision and leaves out lots of particle and lighting effects to gain speed. Funny though that the 68K+Warp3D version has excellent performance. GLQuakeWOS is prefered by many but I cant change to a higher resolution and still I think its not as fast as it could be. Also, there's lots of weird rendering bugs like partly transparent walls and such.
 
When I look around on youtube and on threads on this site, I get the feeling my system is not performing as well as it should. This is also apparent when I run warp3D/MESA/Glut demo's, if this is in any way related. I've fiddled with the different tooltypes of the Bvision monitor and CyberGraphX, but that didnt help. For example, the demo 'skyfly' does not run smooth at all in 640x480.
 
I am using:
 
WarpUP 5.1
Warp3D 4.0
CGX4.3 rc5
the 'correct' 040/060 libraries
latest flashupdate
bppcfix if possible
 
1) is the above overview correct? Any more releases?
2) are these results 'okay' for my hardware config (see below) ?
3) any things I could try to increase performance?
 
BTW, I know I'm a bit crazy trying to get this ancient game to run on my ancient Amiga, no need to remind me.. :)
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline 68KAmiga

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Re: QuakePPC, Warp3D and more..
« Reply #1 on: February 24, 2010, 09:53:54 PM »
On my A1200 BPPC@200MHZ Quake 1 (Ckickboom) runs very smooth with AGA.

The Game is very CPU-stressful.
 

Offline zipper

Re: QuakePPC, Warp3D and more..
« Reply #2 on: February 24, 2010, 09:56:35 PM »
 

Offline JC

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Re: QuakePPC, Warp3D and more..
« Reply #3 on: February 24, 2010, 10:06:25 PM »
Anybody know if Quake will run on my SamFlex 800mhz?
A1000, A500, A600, A1200, CDTV, A2000, A4000 Towered, SamFlex 800mhz,
 

Offline Hell Labs

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Re: QuakePPC, Warp3D and more..
« Reply #4 on: February 24, 2010, 10:13:58 PM »
I'd be very surprised if it didn't. I've played quake on 200mhz toshiba sattilite brick laptops before and that was so crap it didn't even have a touchpad.
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Offline Karlos

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Re: QuakePPC, Warp3D and more..
« Reply #5 on: February 24, 2010, 10:23:56 PM »
Quote from: JC;544976
Anybody know if Quake will run on my SamFlex 800mhz?


Should run perfectly well even without any hardware acceleration.
int p; // A
 

Offline delshay

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Re: QuakePPC, Warp3D and more..
« Reply #6 on: February 24, 2010, 11:00:33 PM »
GLQUAKEWOS

is very very fast on my system 800x600 super smooth,will post FPS when i have time.
« Last Edit: February 24, 2010, 11:07:23 PM by delshay »
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Offline klx300r

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Re: QuakePPC, Warp3D and more..
« Reply #7 on: February 25, 2010, 03:26:07 AM »
@ JC
Quake III flies on my Samflex@800 & PrBoom OpenGL is an awesome game too :-)
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Offline delshay

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Re: QuakePPC, Warp3D and more..
« Reply #8 on: February 25, 2010, 10:19:53 AM »
quake needs a update as only clickboom 68k version is 16bit.

GLQUAKEWOS

to change screen mode type in the shell   glquakewos -width 800 or -width 1024 for 1024x768.
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Offline Dwyloc

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Re: QuakePPC, Warp3D and more..
« Reply #9 on: February 25, 2010, 11:48:23 AM »
Quote from: Karlos;544979

Originally Posted by JC  View Post
Anybody know if Quake will run on my SamFlex 800mhz?
Should run perfectly well even without any hardware acceleration.


Yes there is a native quake1 port for OS4.x and it runs very nicely on my sam440ep 667MHz http://www.os4depot.net/index.php?function=showfile&file=game/fps/quake.lha

If you have OS4 for your BlizzardPPC you could also give that version a go to see how it compares for speed on your BlizzardPPC with the mixed 68k/PPC binaries under OS3.x.
Sam440ep 667mhz 512megs OS4.1
Minimig, 4MB RAM, ARM add-on board
Amiga 1200 Eyetech mk4 Tower, Blizzard 1240 040/40 32MB Fast ram, IDEFix Express mk2, mediatorSX pci, Voodoo3 PCI, PCI network card, OS3.9 BB2.
 

Offline rvo_nlTopic starter

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Re: QuakePPC, Warp3D and more..
« Reply #10 on: February 25, 2010, 12:44:59 PM »
great ideas, tips and results. especially happy with that link from zipper. will try out some stuff over the weekend.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline rvo_nlTopic starter

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Re: QuakePPC, Warp3D and more..
« Reply #11 on: February 26, 2010, 07:00:08 PM »
Okay, I did some test today. But first: when I look at the results on amigaspeed.de.vu I am noticing a funny thing:
 
Quake 1 running in 800x600 gives the following results:
 
Michael Lanser, 160mhz ppc, 040 + bvision: 10.6fps
Torsten Hees, 240mhz, 060 + bvision: 8.3fps
 
Can someone explain this to me? I get 8.4fps using the same test, so I really need to know what Michael Lanser did to get it to run this fast. It explains also why all ppc/warp3d apps run a bit sluggish on my setup. There must be something wrong..
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline rvo_nlTopic starter

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Re: QuakePPC, Warp3D and more..
« Reply #12 on: February 27, 2010, 04:17:20 PM »
small update so far: Ive noted quite some speed difference between warp3d 3.x and warp3d 4.0. And with that I mean the old version is much faster. Ive tested this using the skyflyppc demo.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline motrucker

Re: QuakePPC, Warp3D and more..
« Reply #13 on: February 27, 2010, 07:55:42 PM »
I guess its silly to ask if Quake 4 will run on ANY Amiga yet? Or, is it...
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Offline Piru

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Re: QuakePPC, Warp3D and more..
« Reply #14 on: February 27, 2010, 08:09:35 PM »
Quote from: motrucker;545413
I guess its silly to ask if Quake 4 will run on ANY Amiga yet? Or, is it...

It is.


Hint: In order for some game to get ported to amigoid systems requires the source code being released first.