Finally, I've got everything sorted now! The only problem is that I dont really know what I did to fix some of the issues.. The MESA/GLUT performance problem was fixed by installing WOSprefs and fiddling with the parameters. (especially the one labelled FAST, which I remember from way back). The Skyfly demo is now finally moving at a steady pace, same goes for the other GLUT/MESA stuff.
However, I was able to increase performance a lot more by installing the Warp3D 3.1 libraries over the 4.0 libraries. Apparently Warp3D 3.1 is a bit faster than 4.0. (and 4.2 aswell, but that one is bugged, too!)
So, with all the tweaks I did I was really eager to give glquakewos another try. Much to my surprise it was a lot faster than I expected. I was afraid I wouldnt get anywhere near the results by this Michael Lanser guy, who is using a 160mhz ppc. But fortunately I did and am getting near Voodoo 3 speed just using my Bvision. (I guess those with a Voodoo 3 have some configuring to do, Im not fooling myself).
Take a look at:
http://www.alinea-computer.de/amigaspeed/q***e.html 320x240:17.6fpsMy result: 25.5fps
800x600:10.6fpsMy result: 12fps
So, not a lot, but still it shows the difference between 160mhz and 240mhz. With the overclock tooltypes activated it went a bit faster, but no more than 1 or 2 fps.
I still hope someone can send me the original Quake 'hack', aswell as some more info on the authors of certain QuakePPC ports. And can anyone answer my previous question regarding Quake 3? Google doesnt help me at all
