Star Trek and the Amiga...
(rolls eyes in disgust...)
Had a Commodore person tell me about how the Amiga was supposed to be used as the LCARS displays on Star Trek the NEXT generation. Was told Paramount called commodore and Commodore just never followed up on the matter. Paramount went to apple who happily supplied them with the support needed to create the LCARS (Library computer) digital video graphics on set displays and output the graphics to expensive Beta Tape playback machines...
Originally...
They wanted to use Amigas since they were compatible with NTSC video out of the box, but the big C= couldn't be bothered...
Even unti the last Star Trek TV show (Enterprise) the mac was still used to do the on set displays. They were G4 Cubes connected to Flatscreens.
The same workflow was used on the Paramount show Threshold, but by that time they used Mac Mini's.
Back to the amiga though...
Amigas were used towards the end of the Next Generation to do some paintbox FX using toaster paint.
Also Voyager was modeled in Lightwave on Amigas and SGI's running lightwave by Amblin Imaging.
The instant lightwave was available to run on Intel other platforms the amiga was dropped in favor of those more mainstream systems.
Historically you can't ignore the AMIGA contribution to CGI.
Does anyone remember how much an SGI cost back in the day?
Compare that cost to a fully loaded Amiga2000/4000 toaster with lightwave and adpro....
The SGI, despite it's sky high price tag still crashed...!
The Amiga crashed now and then, but I can at least play a game, run Mac software and buy software at reasonable prices.
At School of Visual Arts there was a complete and utter disdain for the platform. When the Mac was a single task black and white system educators actually called the Ami archaic and outdated...yet had never used one.
Adobe's embracing of the mac as THE print production platform of choice sealed Amiga's fate.
The Amiga could have been an AI contruct with dual holographic displays the size of a shoebox and it would'nt have mattered to the graphics community.
Even then Apple's ability to "spin" was a force to be reckoned with.
How do I know all this? Worked on "Star Trek" related projects for 5 years...