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Author Topic: OK, Amiga animation is not state-of-the-art  (Read 4991 times)

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Offline orb85750Topic starter

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OK, Amiga animation is not state-of-the-art
« on: December 12, 2008, 11:10:52 PM »
Hey, check out this low blow against Amiga animation in the news today.  Pretty funny.

"...this week also brings us Delgo, which could be a candidate for worst film of the year. A fantasy adventure film from a studio you've never heard of, Delgo tells a story of some lizard looking thing as he goes to stop a conflict between some other strange looking creatures. Some recognizable names have been grabbed for the voice cast, including Freddie Prinze Jr., Val Kilmer, Jennifer Love Hewitt and Chris Kattan (among others), but that appears to be the extent of the budget for the film. The animation looks like something created on an Amiga and the characters themselves are pretty unattractive. All of these factors add up to a major bomb in the works, with about $2 million being probable for its first weekend."
 

Offline taunusand

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Re: OK, Amiga animation is not state-of-the-art
« Reply #1 on: December 12, 2008, 11:19:56 PM »
I want to know where he who wrote that lives :madashell: :furious:
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Offline Crom00

Re: OK, Amiga animation is not state-of-the-art
« Reply #2 on: December 12, 2008, 11:24:34 PM »
What they're trying to say is that the graphics look dated.
And using a computer made by a manufacturer that went out of buisness 14 years ago as an example of dated graphics is good way to do it...

if the statment read "The graphics look like they were made on a Mac" That would not have driven then point across becuase you can actually buy a new Mac, in a real store (not ebay).

I'd still rather have produced 3d graphcis on lightwave 3.5 on my A2000 then Strata studio on a mac, any day...

But I can garuntee the person who penned that review hasn't used either.
 

Offline recidivist

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Re: OK, Amiga animation is not state-of-the-art
« Reply #3 on: December 12, 2008, 11:30:32 PM »
I might be wrong but are the graphics of Family Guy,South Park or ? Hill state of the art ?

 I think they look pretty crude but they made millions  and not 14 years ago.
 

Offline Sig999

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Re: OK, Amiga animation is not state-of-the-art
« Reply #4 on: December 12, 2008, 11:38:25 PM »
So this delgo thingy must look even worse than the family guy or south park...

hahhahha

Sorry, but I think the quote was pretty funny...
 

Offline taunusand

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Re: OK, Amiga animation is not state-of-the-art
« Reply #5 on: December 12, 2008, 11:47:17 PM »
@CromOO
Quote
But I can garuntee the person who penned that review hasn't used either.

I think you are right about that.

But still, it does not sound good!

In Denmark we have a new shop - www.retro-computer.dk - he does a good job, I bought from him once, really good and fast service. :-)
Then TV discovered him, and made an interview at his home. He told about Amiga, C64 and other computers. (the shop is for computers and extras from 1977 to the mid. 1990'ies) but I, and a few others I know that saw it, think they made a joke out of it. Never have a female journalist tell about Amiga...
The point is, it is something harmless that we like, we don't hurt anybody. I hate when someone make such a joke about it. :-(

Maybe I should just ignore it...
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Offline JimS

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Re: OK, Amiga animation is not state-of-the-art
« Reply #6 on: December 12, 2008, 11:52:17 PM »
Maybe the guy should have said the Commodore 64 or the Atari 800. I've used animation software on the latter, and it was pretty crude, by today's standards. Still, it was quite the thrill at the time. Besides, nobody in his target audience knows what an Amiga is anyway... well not many at least.

Back in the day, I had the good fortune to see one of the "International Animation Festivals" in an "art house" theater. I remember "Dance of the Stumblers" made in a guy's bedroom on an A500 with Dpaint getting a bigger reaction that the Cray stuff... so it's not the tool, it's the wielder. (Of course, I noticed quite a few members of the local Amiga user group in the audience, and I'm sure that didn't hurt.  :-D  :-D  :-D
Obsolescence is futile. You will be emulated. - Amigus of Borg
 

Offline Sig999

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Re: OK, Amiga animation is not state-of-the-art
« Reply #7 on: December 12, 2008, 11:57:14 PM »
On the upside - when was the last time you heard anything being compared to an Atari ST?

At least the machine made a big enough impact in its day to be used as a reference for something to be dated.....


...I don't see many computers of yesteryear getting that.

 

Offline recidivist

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Re: OK, Amiga animation is not state-of-the-art
« Reply #8 on: December 13, 2008, 12:02:17 AM »
Another remembrance,wasn't part of the later Star Trek spinoffs done with Amiga?

NOT using stock A500 I'm sure!
 

Offline JimS

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Re: OK, Amiga animation is not state-of-the-art
« Reply #9 on: December 13, 2008, 12:10:38 AM »
Quote

recidivist wrote:
Another remembrance,wasn't part of the later Star Trek spinoffs done with Amiga?

NOT using stock A500 I'm sure!


The first season or so of Babylon 5 was done with Lightwave on Amiga hardware. Lots of them I'd guess. ;-)

Obsolescence is futile. You will be emulated. - Amigus of Borg
 

Offline Hans_

Re: OK, Amiga animation is not state-of-the-art
« Reply #10 on: December 13, 2008, 02:05:33 AM »
The reviewer probably doesn't realize that the Amiga was used for professional effects in TV series. Why don't people watch the trailer of Dildo and then have a look at the graphics of some graphic adventure games (not Amiga, but The legend of Sherwood springs to mind). I do see some similarities, particularly with regard to the backgrounds.

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Offline Crom00

Re: OK, Amiga animation is not state-of-the-art
« Reply #11 on: December 13, 2008, 02:19:56 AM »
Star Trek and the Amiga...
(rolls eyes in disgust...)

Had a Commodore person tell me about how the Amiga was supposed to be used as the LCARS displays on Star Trek the NEXT generation. Was told Paramount called commodore and Commodore just never followed up on the matter. Paramount went to apple who happily supplied them with the support needed to create the LCARS (Library computer) digital video graphics on set displays and output the graphics to expensive Beta Tape playback machines...

Originally...

They wanted to use Amigas since they were compatible with NTSC video out of the box, but the big C= couldn't be bothered...

Even unti the last Star Trek TV show (Enterprise) the mac was still used to do the on set displays. They were G4 Cubes connected to Flatscreens.

The same workflow was used on the Paramount show Threshold, but by that time they used Mac Mini's.

Back to the amiga though...
Amigas were used towards the end of the Next Generation to do some paintbox FX using toaster paint.

Also Voyager was modeled in Lightwave on Amigas and SGI's running lightwave by Amblin Imaging.

The instant lightwave was available to run on Intel other platforms the amiga was dropped in favor of those more mainstream systems.

Historically you can't ignore the AMIGA contribution to CGI.

Does anyone remember how much an SGI cost back in the day?
Compare that cost to a fully loaded Amiga2000/4000 toaster with lightwave and adpro....

The SGI, despite it's sky high price tag still crashed...!

The Amiga crashed now and then, but I can at least play a game, run Mac software and buy software at reasonable prices.

At School of Visual Arts there was a complete and utter disdain for the platform. When the Mac was a single task black and white system educators actually called the Ami archaic and outdated...yet had never used one.

Adobe's embracing of the mac as THE print production platform of choice sealed Amiga's fate.

The Amiga could have been an AI contruct with dual holographic displays the size of a shoebox and it would'nt have mattered to the graphics community.

 Even then Apple's ability to "spin" was a force to be reckoned with.

How do I know all this? Worked on "Star Trek" related projects for 5 years...
 

Offline weirdami

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Re: OK, Amiga animation is not state-of-the-art
« Reply #12 on: December 13, 2008, 02:44:59 AM »
One thing about these stories about Commodore and Star Trek where the Star Trek folks used Macs instead: Couldn't they have just bought one instead of getting all pissy about not being able to get a free Amiga out of Commodore?
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Offline Crom00

Re: OK, Amiga animation is not state-of-the-art
« Reply #13 on: December 13, 2008, 03:08:47 AM »
The street cred gained by having a major cultural franchise attached to the Commodore Amiga brand was worth the cost of having one or two CATS or special products division guys onboard full time with paramount for a couple of months to get them started.

A modern day example of this...Today...NewTek flies folks all over the country and demos their Tricaster to get the box into the major Networks. It's a proven strategy. The result? Most every Major network uses Tricaster for online content delivery. Tricaster is a market leader. Granted it's a niche market, but it's the leader, despite the "Video Toaster" and the "oh...yea...I remember that company" stigma you often hear when you metnion NewTek in industry circles.

 

Offline Crom00

Re: OK, Amiga animation is not state-of-the-art
« Reply #14 on: December 13, 2008, 03:20:19 AM »
Also, Avid was adopted as the non linear edit system for Trek becuase Avid emulated Paramounts tape loggin system in a digital workflow.

 Avid realized having a popluar "evergreen" Show like Star Trek on board as a client was great for credibility.

The Amiga was used under the radar for other takss too, on other shows. I remember a fellow sold me his sunrize 12bit soundcard, he told me how he worked on the set of Cheers recording on set audio directly into an Amiga 3000. He was able to multitask and cut the audio on set where his competitors couldn't touch him in terms of speed.

Told me how the stars were amazed how he was able to clean up the onset vocal audio so well.

Wasn't unitl the late 90's that pc's caught up (in his opinion) for this one special task. He told me there were no latency issues or lag with the Amiga, where the PC wasn't able to reliably handle the task... Until then (late 90's) he hadn't thought about replacing his 3000.