And that might very well have been the official wiki faq. I pointed out several times that it was incorrect, and it was changed several times too, but always leaving the impression that *some* FPU was right around the corner, even at times when Gunnar expressed on IRC that he was fed up and rather saw no FPU core on V2 at all.
Well, Im sure you know that Gunnar and the team got a roadmap of sorts they follow, but IF someone steps up and offer real assistance for a certain aspect, they will help out/tweak their roadmap.
Jari decided to do the SoftFPU, which set him apart from most of us; instead of just talking/posting on forums, he decided to DO something/code.
This spurred the team to help him, effectively Jari convinced them to change their roadmap cause he put REAL effort into enhancing the Apollo/Vampire expirience.
If YOU had done the same, Im sure they would reconsider/tweak their focus, but we that offer nothing but words cant expect them to upend their direction.
As for Chucky; You realise that the SoftFPU isnt a real problem IF Gunnar/team finds enough space on the V2 for the performance critical aspects to put on HardFPU. Gunnar did say to effect "dont count on HardFPU on v2, currently its internal build. Hopefully it pans out" etc. Im paraphrasing tho. The performance increase of Kioea is evidence of the improvements.
Why you seems to consciously ignore this aspect is puzzeling to me. Britelites comments makes sense to me. He is concerned with the POTENTIAL issues running routines on a real 060 vs 080. Thats a fair point, but since its Work In Progress those potential compability issues might be adressed.