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Author Topic: Lambda  (Read 3880 times)

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Offline R2D2

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Re: Lambda
« Reply #14 from previous page: March 31, 2004, 07:32:39 PM »
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I highly doubt they would do it to be honest, it's not a big enough market and wouldn't be worth their time...

Correct me if I'm wrong, but Isn't Futuremark the same as Maturefurk? And they are responsible for the awesome Assembly '02 PC/Amiga democompo winner Lapsuus on Amiga! :-)
\\"Se on niinkuin polkupyörällä ajo - kerran kun sen oppii ja jos ei sitä koko ajan harjoittele, niin sitä ei opi koskaan enää uudelleen.\\"
 

Offline NightShade737

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Re: Lambda
« Reply #15 on: March 31, 2004, 07:34:53 PM »
I don't really think you can compare a fully blown benchmark suit like 3DMark2004 to a demo composition...
 

Offline R2D2

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Re: Lambda
« Reply #16 on: March 31, 2004, 07:39:44 PM »
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NightShade737 wrote:
I don't really think you can compare a fully blown benchmark suit like 3DMark2004 to a demo composition...

What I mean is that they still have some kind of interest in Amiga community.
\\"Se on niinkuin polkupyörällä ajo - kerran kun sen oppii ja jos ei sitä koko ajan harjoittele, niin sitä ei opi koskaan enää uudelleen.\\"
 

Offline mpiva

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Re: Lambda
« Reply #17 on: March 31, 2004, 09:01:33 PM »
Ahh, "Collins Encyclopedia Galactica"... I remember being so excited about this game when it was first announced, especially when it took place in the Babylon5 universe.  I was very disappointed when he was not able to obtain the rights to use the B5 name.  There was a lot of good concepts behind this game and I recall seeing some AWESOME screenshots.  The Encyclopedia is quite a nice read; very impressive work (I LOVE the Terran history... "PicoSoft" and "AmiCorp"  :lol:  :lol:  :lol: )

I really wish more had come of this game.

-- Michael A. Piva --

"In engineering, there is no single truth, no one right answer; there's a canvas, and you paint it your way, only with chips or gates or subroutines rather than actual paint. That's the Amiga..."
-Dave Haynie

-- Michael A. Piva --


"In engineering, there is no single truth, no one right answer; there\'s a canvas, and you paint it your way, only with chips or gates or subroutines rather than actual paint. That\'s the Amiga..."
-Dave Haynie
 

Offline amipal

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Re: Lambda
« Reply #18 on: March 31, 2004, 09:13:55 PM »
Though I was highly impressed by Lambda's graphics engine, I was more impressed by the possibilities offered by The World Foundry's Earth 2260 (IIRC).
It sounded to me like a Frontier-type game, but based on a kick-ass graphics s engine (at the time) and the possibility of all-out war breaking out in the universe itself. It could have been amazing...
After a decade away from the scene, I am back!
 

Offline PMCTopic starter

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Re: Lambda
« Reply #19 on: April 01, 2004, 10:37:42 PM »
"Frontier type game..", "Kick ass graphics engine..."

This is exactly what I've been dreaming of on the Amiga for many years now.  

The gaming world is an overflowing plethora of first person shooters - some of them pretty good like Battlefield 1942, Call of Duty etc.  What the (new) Amiga platform desperately needs is something like 2260 to make it stand out from the crowd.  A Quake III clone simply isn't enough, no matter how pretty it might be.

I believe there's a market for a game which offers a universe to explore, open ended gameplay, eye candy and infinite possibilities to interact with the non-linear storylines, characters etc - a la Frontier but with a better graphics engine / gameplay / development / detail etc.  If such a piece of software supported on line gaming where real players could interact then it would be a winner.

Cecilia for President