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Author Topic: E-UAE WIP4 running on Sony PSP  (Read 7668 times)

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Offline F0LLETTTopic starter

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Re: E-UAE WIP4 running on Sony PSP
« Reply #29 from previous page: September 04, 2026, 08:58:29 AM »
Well spent most of latter end of week on JIT.
I now realise although its working. Its slow due to me working around the x86 code.
So I am now altering code based on allegrex mips assumptions instead of x86.

Started with unified registers. That instantly showed CPU usage drop, so will continue working on it tonight and the weekend, hopefully I can get the speed out of it I have been after.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETTTopic starter

  • Amigakit / A-EON Support / PSPUAE DEV
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Re: E-UAE WIP4 running on Sony PSP
« Reply #30 on: September 07, 2026, 01:10:32 PM »
Well another weekend and still no progress on speed of JIT, :(.
So started porting to Notaz's DYNAREC, just working on making it stable.
Fingers crossed as this is last attempt. Fedup of JIT, stuff now. Been on it since Feb this year.

I have added overclock options to PSPUAE, so you can overclock PSP if you have plugin or using ARK CFW.

Current state of pspuaev2,it now has Normal UAE CPU, FAMCE/C, JIT and DYNAREC all controllable via makefile flags.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETTTopic starter

  • Amigakit / A-EON Support / PSPUAE DEV
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Re: E-UAE WIP4 running on Sony PSP
« Reply #31 on: September 13, 2026, 06:17:58 PM »
Not much to update yet, apart from working on a port of Notaz's DYNAREC from Daedalus64.
Spent last 4 days making its frontend not cost anything in speed before implementing native instructions.
Slow going, but if I get this right, we could have the speed increase we have been missing.

Personally, I would be happy with 50 FPS with 100% cpu usage and skip every third frame.
If we can achieve that on 333MHz, then once overclocked to 400+MHz, you could proberly achieve skip every one frame at 50 FPS.

Fingers crossed.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETTTopic starter

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Re: E-UAE WIP4 running on Sony PSP
« Reply #32 on: September 14, 2026, 03:01:28 PM »
Just started adding Native instructions. Already hit an 8x decrease in speed, so need to debug that, :(.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETTTopic starter

  • Amigakit / A-EON Support / PSPUAE DEV
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Re: E-UAE WIP4 running on Sony PSP
« Reply #33 on: September 16, 2026, 08:51:10 AM »
Have DYNAREC working, now doing the long winded part.
Getting speed out of it. Going very slowly, :(.
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.
 

Offline F0LLETTTopic starter

  • Amigakit / A-EON Support / PSPUAE DEV
  • Administrator
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  • Join Date: Aug 2007
  • Posts: 1265
  • Country: gb
  • Thanked: 121 times
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    • Ultimate Amiga
Re: E-UAE WIP4 running on Sony PSP
« Reply #34 on: September 18, 2026, 09:07:39 AM »
Finally after a week of micro adding native code.
I switched to bulk adding in batches and am now seeing some speed increase. Will continue to add more native code.
Once that's all done, I will then optimise code for speed.

DYNARec seems to be working 100% as it should. So fingers crossed, I can surpass the standard CPU now (unlike JIT, needs a complete rewrite).
Quote from: Hungry Horace
Resolute and Industrious Grand ruler of the yellow people and the Ultimate Amiga Empire
Ultimate Amiga Network (Home of SONY PSP Amiga Emulator and AMOS Factory)

Quote from:  He who shall not be named
"Chris is that you!!!"
My all time favorite quote.