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Chunky to Planar example for Amiga with Visual Studio Code
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Topic: Chunky to Planar example for Amiga with Visual Studio Code (Read 1752 times)
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for Abyss / Job extension
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TextureMind
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Chunky to Planar example for Amiga with Visual Studio Code
«
on:
September 18, 2025, 04:14:10 PM »
In the last days, I'm setting up a small environment for developing 3D games on Amiga OS 3.1 with Visual Studio Code (Abyss / Job extension).
The example is the starting point for the implementation of a chunky to planar 3D engine for Amiga OS 3.1 / AGA chipset. The project reworks an
old example of mine with floor texture mapping and image rotation (both with bilinear filtering) programmed with StormC 3.0 in 2007 and adapts
it for the Visual Studio Code development environment on Windows with the Abyss / Job extension.
https://www.youtube.com/watch?v=AzmjCAaBPBQ
The project is open source, you can find it here:
https://bitbucket.org/TextureMind/vscode-c2p
The visual studio code extension here:
https://marketplace.visualstudio.com/items?itemName=JOB.amiga-debug-job
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