After putting an hour or so each night into my game/editor for the last two weeks I finally took the time to do some housekeeping and attempt to compile and try APEO out. A couple years back I made a script to call APCMP from the Workbench menu that copies all the Amos system files to RAM: and then pops up a requester to select the source. I got tired of browsing the directories each time a couple nights ago I moved it into DOpus4 to be called by a button on the currently selected file. I then did the same thing for APEO. Having the buttons to rapidly recompile after making changes in the Amos editor has been great as I have been able to identify some optimizations by moving chunks of code to more sensible spots. I also spent a couple evenings going through your guide trying to rework a few of my loops and carefully considering if/endifs and how they are structured.
I hit only one error during the first attempt to compile that I didn't expect. For some reason I had used Mouse Click as Mouse Click() which the interpreter for Amos didn't mind at all but this broke the compile. After that I was able to compile and then test APEO. APEO makes about 307 changes across the compiled code which starts out around 2500 lines long currently. Is it making a big difference? Not sure but I will take all the performance I can get and it hasn't caused any problems. The game is an adventure-platformer with levels constructed of "rooms" of various sizes up to 63 wide and related height for a maximum of 768 tiles per room. There can be 16 rooms per "level" but the levels can be linked together too. The level editor is being built into it. It is not currently heavy on calculations and I moved to fixed point math a while ago to speed things up. Your notes say that APEO might be more beneficial for programs doing a lot of calculations... For fun I've thought about running Scorched Tanks through it to see if it can make it perform a bit better on low spec'd Amiga's. (My brother's unexpanded A600 comes to mind.)
Anyhow, I appreciate your guide and APEO. Thought you might like to know somebody is putting them to use. (Now if somebody could take it upon themselves to hack basic syntax highlighting into the Amos Pro editor! Save my eyes from the uniform wall of text.)