I installed ADoom in AmiBench yesterday, and got it up and running. Looks very nice at 640x480.
Mouse control is a bit iffy, but it's serviceable at least.
I have a couple of questions for anyone else who has tried ADoom on the A600GS.
First is regarding the .doomrc file. It appears the keyboard controls are configured using some sort of ASCII values for the keys, and the readme says to consult UserHints.txt for information about configuring the keyboard. But the UserHints file doesn't have any information, other than for Right Alt, about what the ASCII key values actually are!
I tried searching online for the ASCII key values, and was able to find multiple resources that list the RAW key values, but I could not find any information about ASCII key values.
Does anyone have a list of what the ASCII key values are or can point me to a website that shows this?
Second regards the music. Again, the readme states to get ADoom_Instr.lha from Aminet and extract it to the ADoom program directory, and also to get the doomsound.library file and put it in LIBS:. I have done both of these and put them in the correct places, but no matter what, the startup text always shows
I_InitSound: Cannot open doomsound.library, music not available.
I have tried two different MIDI_Instruments files, at
https://aminet.net/package/game/shoot/ADoom_Instr and
https://aminet.net/package/game/shoot/ADoom_Ins, and also two different doomsound libraries, at
https://aminet.net/package/game/shoot/DoomSndLibs and
https://aminet.net/package/game/shoot/DoomSndLibs372, and I have tried running the game through the doomsound.library icons in the ADoom folder, but none of them appear to be working, it always comes up with the "Cannot open doomsound.library" error.
Does the music actually work in ADoom on the A600GS, and if so, how exactly do I configure it?