These are all great suggestions as well as the idea to start this thread. Here are some quick suggestions off the top of my head that I have come up with as well as other folks who used it at our WAUG meeting
- Power and drive activity LED's
When I shut down via software I have to make it a point to press the power button or else I end up switching "off" the GS next time I go to use it. SillyBilly. Even just a power light would help immensely especially when doing a cold boot after crashes.
- Ability to make folders in "Games and Applications" launcher
Right now I am using this launcher as a "best of" and only importing my favorite items or else the carousel/menu will feel overloaded. I would like to be able to create a folder for "Shoot 'em Ups"; "Strategy"; "TBL"; "H0ffman" etc...
- Ability to load multiple .HDF files as a DH0: DH1: etc... So you have a virtual machine with multiple hard drives.
Maybe this feature already exists because AmiBench has multiple drives? Perhaps I don't know how to use it properly. After I load an .HDF I only see the option to replace the .HDF file, not add an additional one.
- Improved ADF Disk Swapping/Multiple Drives
I loaded up a 2 disk Cinemaware game. It doesn't seem like I can have a DF0: and DF1: (could be user error?) I added both ADF files but when I boot it prompts me to insert "reel2" So I navigate to the "Disk Changer" in the F12 menu and click on #2. This inserts the #2 disk into DF0: and it works, but it is all very vague and not clear. This can get extremely confusing when there are more than 2 floppies involved. It would be great to have at least a DF0: and DF1: but 4 floppy drives would be best. And when using the "Disk Changer" it would be nice to have the file names so I am clear which disk I am putting in what drive (providing you add more than one floppy drive support). It would also be great to be able to assign specific .ADF files to specific drives in the edit menu
- Hot Key for Disk Swaps
Feeding off the note above, it would be great to have hot keys for disk swaps so you don't have to break the flow when inserting a new disk. For example, in Eon, when it is time to insert disk 2 in DF0: you have to press F12, the machine pauses, and go navigate the menu. This kills the flow of the demo. If I could hit a hot key to swap disks or to inset disk 2 it would be awesome so the is no break in the demo. This is sort of a unique circumstance so I totally understand it not being a high priority but I am just throwing out ideas here.
- Wrap Around in the F12 menu
I usually navigate with a keyboard and every time I want to quit, my muscle memory has me press up arrow to wrap around to the bottom of the menu, but it doesn't do that. I have to down arrow through all the options to the bottom in order to quit. Not a huge deal but design elements like this make it feel a bit clunky
- Don't let the system icons on the left "jump" in Games and Applications Launcher
This is a minor one, but would improve the interface and user experience. When using a moue to navigate Games and Applications, don't allow the icons on the left to jump to a different part of the screen when you mouse over them and expand the menu. It is annoying. For example, if I mouse over the Gear System Icon, it jumps away from my pointer and my pointer ends up hovering over the Games and Applications tab. It isn't a huge deal, but it feels clunky
- Expert Mode
I wish you could switch into an expert mode so when you press F12 you get the AmiBerry menu like with PiMiga, AmiKit, Amibian, AGS, etc... This would let us re-map buttons, controls, and tweak settings. It would be really helpful. I am experiencing emulation issues on quite a few things. I know emulation is very difficult and I have issues with the other emulation systems as well, but frequently I can get something to run properly or better when I change the emulation settings in AmiBerry.
- Clearer "Controller Preference" Menu
I was confused about the controller preferences. When I add a DB9 joystick it says "DB9 Right Joystick" or "DB9 Left Joystick" in the menu However, on the A600GS itself they are labeled as "1. Game" and "2. Game" The labeling should be consistent. Additionally, left and right changes depending on on your orientation and which way you are looking at the device.
Thanks for hearing me out. I am really enjoying the A600GS so far and appreciate your efforts. The team seems passionate about the device and dedicated to future improvements and upgrades which is what gives me hope and excitement. It is easy for me to sit here with a beer in one hand and keyboard in the other coming up with all these ideas and critiques, but it is time consuming and difficult to actually implement them and and improve the A600GS. I am looking forward to further developments. Cheers guys!