A general update for those that don't know. Higher level optimisations are being made to the engine to try and eliminate the worst slowdowns. These are caused by limitations and bugs in the original engine that cause parts of the level to be drawn and then covered up by a closer wall. The latest build deals with a bunch of those but we still have that problem for closed doors and blocked lifts, which is where the next round of work will be focused.
EAB member coachman has performed a performance analysis of the most recent build with these changes, the previous build before it, the original WHDL slave+turbo patch and original game, on 060/80+AGA (PDF is attached to his post but you may need to be logged in to see it).
Compared to the original team17 release, improvements range from 2.25x to 2.75x depending on the scene. Compared to the WHDL+Turbo patch, improvements are around 1.5x to 1.8x.