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Author Topic: Directx 7+ and WindowsNT  (Read 3042 times)

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Offline bloodlineTopic starter

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Directx 7+ and WindowsNT
« on: March 12, 2004, 11:58:03 AM »
IS this in anyway possible... I know the official line is no... but maybe one of you foul smelling, grogg drinking windoze users might know of a WineX port to WinNT?

Offline sumner7

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Re: Directx 7+ and WindowsNT
« Reply #1 on: March 12, 2004, 12:03:22 PM »
Why have you posted this thread twice?  :-?
 

Offline bloodlineTopic starter

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Re: Directx 7+ and WindowsNT
« Reply #2 on: March 12, 2004, 12:06:56 PM »
Quote

sumner7 wrote:
Why have you posted this thread twice?  :-?


gah!!! Damn network errors :-(

Offline pjhutch

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Re: Directx 7+ and WindowsNT
« Reply #3 on: March 12, 2004, 12:23:05 PM »
DirectX is not compatible with Windows NT4.
Upgrade to Windows NT 5 (Win 2000) or Windows NT 5.1 (Win XP) instead.
 

Offline bloodlineTopic starter

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Re: Directx 7+ and WindowsNT
« Reply #4 on: March 12, 2004, 12:37:43 PM »
Quote

pjhutch wrote:
DirectX is not compatible with Windows NT4.
Upgrade to Windows NT 5 (Win 2000) or Windows NT 5.1 (Win XP) instead.


of course I would have XP on this machine if I could, but My Employer only has a licence for NT4 and is not prepared to upgrade... if it aint broke...

So I was wondering if any solution can be found? WineX seems like a good candidate :-)

Offline odin

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Re: Directx 7+ and WindowsNT
« Reply #5 on: March 12, 2004, 12:51:06 PM »
Tut tut, want to play games in the boss' time eh ;-).

Offline mikeymike

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Re: Directx 7+ and WindowsNT
« Reply #6 on: March 12, 2004, 01:01:16 PM »
Quote

DirectX is not compatible with Windows NT4.
Upgrade to Windows NT 5 (Win 2000) or Windows NT 5.1 (Win XP) instead.


Incorrect.

WinNT4 is capable of DirectX up to v3.  Hence you can play back video clips (which to not cane the CPU use DirectX/hardware acceleration), play basic games (as well as any Quake2/3 engine based games and Half-Life based games, even though they say a higher version of DX is required)

AFAIK there is no way of getting stuff that *actually* requires >DX3 to work.

Whatever you want to do, try it on NT4.  It might work, it might not.  If it requires Direct3D there's a 90% chance it won't work unless the game is ancient.

I used NT4 for a long time.  I played back DVDs (with hardware acceleration), played Half-Life, Q2, Q3, Jedi Outcast and Starcraft.  I dualbooted with Win98 so I could play games like Tomb Raider 2+.
 

Offline bloodlineTopic starter

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Re: Directx 7+ and WindowsNT
« Reply #7 on: March 12, 2004, 01:02:20 PM »
Quote

odin wrote:
Tut tut, want to play games in the boss' time eh ;-).


Actually I need to use some DX 7.0 libraries in some software I'm making. :-/



Offline mikeymike

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Re: Directx 7+ and WindowsNT
« Reply #8 on: March 12, 2004, 01:04:57 PM »
Hmm, you might want to try asking on a more relevant forum elsewhere.  I doubt there are many DirectX programmers here :-)

WinUAE also works on NT4, though allegedly the recent JIT stuff doesn't work on NT4.
 

Offline Ulf

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Re: Directx 7+ and WindowsNT
« Reply #9 on: March 12, 2004, 01:56:57 PM »
No, that should not be possible.
NT 4.0 officially comes with Directx 3 (I think Service Pack 4 includes this).
However there is a patch floating around that allows you to upgrade to DirectX 5. I think this patch came with a Windows 2000 beta (?). However no hardware acceleration and no "direct Sound" support. BUT some games like an old version of Need for Speed run on this config.
There is another patch that hacks NT up to DirectX 6, but this never worked for me.
OpenGL is (allmost) fully supported, that is why you can play Quake, Quake 2 and so on.

Just google a bit for "directx 5" +"NT 4"

Good luck

Ulf
 

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Re: Directx 7+ and WindowsNT
« Reply #10 on: March 12, 2004, 02:01:37 PM »
Then it *IS* broke, and your boss needs to fix it!

Get a new license, install 2000 or XP, and use all the
libraries you want. There's *no* way to run DirectX 7 apps
on NT4 if they truly require the functionality, although
you could definitely compile and link them, you'd have to
find another box for testing and it'd have to have 98,
2000 or XP anyway.

The alternative is to not use DirectX. What did you want to
do, anyway? Just accelerated surfaces or real 3D work?
 

Offline B00tDisk

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Re: Directx 7+ and WindowsNT
« Reply #11 on: March 12, 2004, 02:02:59 PM »
You might want to try www.ntcompatible.com - it's a damn good webpage that has tons of information and overviews regarding this very thing.

Additionally, you might try installing Connectix Virtual PC on the machine, then 2k or XP on top of that.  It will be slow, but it will work.
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