aros software requires fpu as much as amiga software. that is usually then when its sensible. it doesnt require fpu by design. on aros 68k you would likely mostly want to use genuine amiga software, simply because it is a much larger choice. in this case requirements would simply be the same.
no. at this point im simply informing you about the state of affairs and correcting your wrong assumptions according to the subject i have obviously more experience with than you.
Your grasp of the "obvious" misses a few points.
A developer targeting AROS specifically, may very well be porting code from X86 AROS to AROS 68K, so floating point routines would be
likely.AROS while it is an AmigaOS analogue, should have to potential to surpass AmigaOS in capability.
And as about 20% of all Amiga software supports an FPU, its entirely possible that software specifically designed with AROS in mind could exceed that percentage.
SO, before you write off at least 1/5th of all of our software...
Also, as to your experience level, with AROS 68K I have no doubt, with 68K platforms in general, its really unlikely.
My company was building its own hardware when most of you were focused on playing games with your A500s.
Which appears to be the same focus many of you still have, since those are the demos you show on YouTube.
And since games rarely require a FPU, you're not really likely to be too worried about it. Are you?

Now as for something like Lightwave or Aladdin4D...
(Or anything that might require heavy mathematics)...
Obviously the Vampire (running AROS OR AmigaOS) is still going to be at a disadvantage.
SO, instead of trying to distract others from the point I've made, why not stop being an apologist, and admit that floating point support would be useful?
This isn't a "wah, you're not being fair" issue, or a "uh, you just don't like AROS" issue. Its a simple matter of a feature set being missing from your cpu. Its a HARDWARE issue (btw - that's the topic, hardware).
When you're ready to stop pointing fingers or pontificating...