Anyone ever put together a list of this? From what I remember it was only one badly written game from 1986 (Arctic Fox?) that failed.
I don't think there is a comprehensive list in public. However programs like decigel existed and were supposedly needed.
http://www.amiga.org/forums/archive/index.php/t-49210.html"robo-ant
09-04-2009, 12:47 PM
I had a 68010 in my A1000 before I bought my A1200. Then i put the 68000 back.
The 68010 did give a small speed increase that was sometimes noticeable, but there was software that wouldn't run with that CPU. There was a patch on a Fish Disk (should be on Aminet now) that trapped the problematic MOVE SR,EA instruction (going totally from memory). Actually, I think there was more than one. I remember "DeciGEL" and maybe "SuperDeciGEL" and maybe somthing else.
That patches didn't work with games on custom boot disks, of course. IIRC, Shadow of the Beast was one of the games that wouldn't run with the 68010."
http://www.amiga.org/forums/archive/index.php/t-57838.html"robo-ant
05-23-2011, 09:57 PM
I had a 68010 in my A1000. There was a small speed difference. Rendering scenes in Turbo Silver I think the difference was only about 4-5%, but there were some demos that ran jerkily with the 68000 and smoothly with the 68010 so the difference was noticeable sometimes. There would have been more benefit from some actual fast RAM (I did the piggyback hack to put my A1K to 1MB), and the combination of fast RAM with the 68010 could have been better again, because IIRC, with the 68010 it was possible to move the VBR to fast RAM.
There were several games that wouldn't run on my A1000 but sometimes it was because of the 68010 and sometimes the weird RAM expansion. I think that Shadow of the Beast was one of the titles that wouldn't work because of the 68010 but it's so long ago I'm no longer sure. I remember going through all my software with the 68000 and the 68010 and I had a table that showed which ones worked, which didn't, and which could be fixed by running SuperDecigel first."
Accelerators and official documentation were much rarer in europe than the US, so I would imagine european games and demos are more likely to be affected than US ones.