it doesn't mean it was for those who can't code, and there wasn't mouse involved with the coding... I don't know where did you get that 
BOOPSI. The middle bit of that.
I have always associated OOP with waving a mouse pointer around and clicking sometimes. :confused:
Don't ask me why, I've forgotten exactly. Possibly in how I was taught about that (OOP), or perhaps I played with the parent of MUI, as it were. There were concepts around for things like hypertext at the time, lot of dev tools for designing interfaces... I just recall Boopsi.
Or maybe it's a reference to Visual Basic or something like that. Unlikely, never even seen a screenshot, I think.
No, I think I must have reviewed Boopsi at some point, or mentioned it as a release. Whether it was commercial or started as an educational project through the PD channels, if it was a public dev toolkit, I kind of HAD to cover it, unless a previous issue of AF had. Probably stated as a student project and got ported real quick (years) into the Dev chain, but that was years before I / the magazine came across it.
Even after the A500+ shipped to the stores, who bought advertising off us on a regular basis, I don't think we HAD a WB2.04 Amiga in the office, until an A500+ was delivered. That was months after CBM switched from A500 to the A500+. The new machine went straight to the games people to test compatibility of releases with, and of course material for the Coverdisk could be tested too. God only knows what happened to the floppies at the time. I don't think I even saw them. I certainly didn't unpack the machine. So couldn't try jack to test non-games really, on WB2.0. Didn't even have a 2.04 install disk, or any kind of CBM gear except stock Amigas, stock monitors. We had a Hitachi multisync to test flicker fixers on. Graphics card reviews were done out of the office, I never saw the hardware up close, except if it was in a packed in a box, arriving or departing.
I recall reviewing an A3000 and A4000 in turn, only to have them hurtling to another reviewer a few days later. (Kit either stayed or it travelled. You didn't argue with the people who sent it. You could be accused of stealing otherwise). Also hardware died sometimes and had to be cannibalized to maintain coverage. Even then. Issues like 1MB chip RAM compatibility, games compatibility, we tried our best to test for.
I think I got an A3000 and really experienced 2.04 in about 1993/94, on a multisync. Long time after Boopsi had entered the Dev chain "officially".