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Author Topic: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released  (Read 8635 times)

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Offline paul1981

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #14 on: January 04, 2017, 11:53:48 AM »
Yep, MUI 3.8 runs fine on a 14MHz 68020. I think MUI was and still is the best thing since sliced bread in Amiga land.
 

Offline psxphill

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #15 on: January 04, 2017, 12:16:58 PM »
Quote from: paul1981;818976
Yep, MUI 3.8 runs fine on a 14MHz 68020. I think MUI was and still is the best thing since sliced bread in Amiga land.

I think it was a shame that it wasn't optimised more for 68000, but I agree it was pretty good for throwing together a skinable user interface.

It definitely wasn't for non-programmers. Although like any toolkit it allowed you to do things that you may not have had the specific skill to do yourself.
 

Offline cha05e90

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #16 on: January 04, 2017, 01:09:50 PM »
Quote from: pVC;818970
Heh, not at all. MUI was (and still is) an advanced and powerful GUI toolkit which just offers much more than other toolkits did at that time. ...
The original MUI isn't that heavy with basic settings. Of course it doesn't run well on 68000, but 020 or above isn't problem. MUI became quite a de facto standard on later days and you wouldn't have practically any Internet software without it, or pretty lonely with them at least :) It was a good thing for higher end Amigas and later days/future.


I must admit for me as a *USER* MUI was always a PITA. Bad performance with my 030/25 MHz days, always crashing somewhere etc. pp. And for having a nice and powerful *developer* GUI toolkit I as a *USER* should pay for a keyfile? No, never ever.

In the meantime my slowest setup is a 040/40 MHz and the crashing 3rd party modules problem is more or less gone. Nevertheless: If a software has a MUI and a Gadtools version (or even Reaction) I would not choose the MUI version.
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Offline pVC

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #17 on: January 04, 2017, 01:30:56 PM »
Quote from: cha05e90;818987
I must admit for me as a *USER* MUI was always a PITA. Bad performance with my 030/25 MHz days, always crashing somewhere etc. pp. And for having a nice and powerful *developer* GUI toolkit I as a *USER* should pay for a keyfile? No, never ever.


I've started to look MUI programming only recently, but I still have always loved to USE it. It just offers so much more to user than any other toolkits on Amiga, or anywhere. I don't have similar crashy experiences with it like you, and I rather pick up MUI version of everything.

Some 3rd party MUI classes can be buggy (some are known to be and are avoidable), but that's not MUI's fault if someone else messes stuff.

About the keyfile... well, programs are fully usable without it and it isn't required for developer or user. It only offers easier customizing option to user if he wants such, so maybe it's fair that he'd pay for it if he wants it?
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Offline duga

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #18 on: January 04, 2017, 04:37:38 PM »
Quote from: psxphill;818979
I think it was a shame that it wasn't optimised more for 68000, but I agree it was pretty good for throwing together a skinable user interface.

It definitely wasn't for non-programmers. Although like any toolkit it allowed you to do things that you may not have had the specific skill to do yourself.


68000 was old already 1990.
 

Offline duga

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #19 on: January 04, 2017, 04:40:35 PM »
Quote from: cha05e90;818987
I must admit for me as a *USER* MUI was always a PITA. Bad performance with my 030/25 MHz days, always crashing somewhere etc. pp. And for having a nice and powerful *developer* GUI toolkit I as a *USER* should pay for a keyfile? No, never ever.


A bit weird business model yes, but if the developer would have had to pay for it it would not have been a defacto standard.
 

Offline cha05e90

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #20 on: January 04, 2017, 06:51:11 PM »
Quote from: duga;819024
A bit weird business model yes, but if the developer would have had to pay for it it would not have been a defacto standard.


Of course! :-)
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Offline klx300r

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #21 on: January 04, 2017, 07:55:42 PM »
thanks for another update to all involved :hammer::):pint:
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Offline Rabbi

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #22 on: January 04, 2017, 10:54:52 PM »
Has anyone used MUI 5.0-2016R3 on a classic Amiga with the Vampire card?  Inquiring minds want to know.
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Offline Pat the Cat

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #23 on: January 05, 2017, 12:10:38 AM »
Quote from: pVC;818970
it doesn't mean it was for those who can't code, and  there wasn't mouse involved with the coding... I don't know where did  you get that :)

BOOPSI. The middle bit of that.

I have always associated OOP with waving a mouse pointer around and clicking sometimes. :confused:

Don't ask me why, I've forgotten exactly. Possibly in how I was taught  about that (OOP), or perhaps I played with the parent of MUI, as it  were. There were concepts around for things like hypertext at the time,  lot of dev tools for designing interfaces... I just recall Boopsi.

Or maybe it's a reference to Visual Basic or something like that. Unlikely, never even seen a screenshot, I think.

No,  I think I must have reviewed Boopsi at some point, or mentioned it as a  release. Whether it was commercial or started as an educational project  through the PD channels, if it was a public dev toolkit, I kind of HAD  to cover it, unless a previous issue of AF had. Probably stated as a  student project and got ported real quick (years) into the Dev chain,  but that was years before I / the magazine came across it.

Even  after the A500+ shipped to the stores, who bought advertising off us on a regular basis, I don't think we HAD a WB2.04 Amiga in the  office, until an A500+ was delivered. That was months after CBM switched from A500 to the A500+. The new machine went  straight to the games people to test compatibility of releases with, and  of course material for the Coverdisk could be tested too. God only  knows what happened to the floppies at the time. I don't think I even saw  them. I certainly didn't unpack the machine. So couldn't try jack to  test non-games really, on WB2.0. Didn't even have a 2.04 install disk, or any kind of CBM gear except stock Amigas, stock monitors. We had a Hitachi multisync to test flicker fixers on. Graphics card reviews were done out of the office, I never saw the hardware up close, except if it was in a packed in a box, arriving or departing.

I recall reviewing an A3000 and A4000 in turn, only to have them hurtling to another reviewer a few days later. (Kit either stayed or it travelled. You didn't argue with the people who sent it. You could be accused of stealing otherwise). Also hardware died sometimes and had to be cannibalized to maintain coverage. Even then. Issues like 1MB chip RAM compatibility, games compatibility, we tried our best to test for.

I think I got an A3000 and really experienced 2.04 in about 1993/94, on a multisync. Long time after Boopsi had entered the Dev chain "officially".
« Last Edit: January 05, 2017, 01:29:07 AM by Pat the Cat »
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Offline AmiKit

Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #24 on: January 06, 2017, 10:59:30 PM »
Many thanks for the new update! Please keep them coming.

Offline SamuraiCrow

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MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #25 on: January 07, 2017, 01:21:43 AM »
@pat the cat

MUI Builder was and is a buggy GUI Builder for the MUI libraries.  Also, MUI contains resource allocation code as well so it was intended to simplify but not replace coding.

BOOPSI implements a plugin system for Intuition.  For another example, look at AmigaOS 3.5 or 3.9.  They both come with a lighter weight BOOPSI implementation called React that was based the earlier ClassAct code.
 

Offline Cass

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #26 on: January 09, 2017, 08:19:28 PM »
I`ve been using 4.1FEu1 for the last 9 days without serious problems. The system runs smoothly, maybe more stable than 4.1FE (Sam440Flex).

Some notes:
-GUI A-FTP Server 1.7 (09/01/2015) freezes the system. It will not crash when ran :
1. hidden, or
2. on OS4.1.6 or OS4.1FE
This might be a MUI related crash (SnoopDos reveals a series of failed ENV:MUI/pointers/  open requests).

-AmiCygnix pops multiple DSI crashes when ran, a recompile with the latest SDK might solve this?
Somebody that has updated to the latest version of OS & MUI may confirm these problems. I`ll try to update the list as more programs are tested.

-Cloanto_PPaint 7.1, multiple DSIs, after opening the screen and a font warning. Notice :Killing the open screen and restarting the program, no further problems are present?!


Wrong thread post, thought partly related to.
« Last Edit: January 12, 2017, 06:44:16 PM by Cass »
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Offline jj

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #27 on: January 10, 2017, 12:48:14 PM »
Quote from: Pat the Cat;819073

I have always associated OOP with waving a mouse pointer around and clicking sometimes. :confused:



Couldn't be further from the truth.   You have probably seen visual studio and other such GUI kits that allow you to build the GUI in WYSIWYG.

But this has nothing to do with OOP, you get similar things in PureBasic for instance.
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Offline Dandy

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #28 on: January 17, 2017, 07:58:04 AM »
Quote from: pVC;818989


...
Some 3rd party MUI classes can be buggy (some are known to be and are avoidable), but that's not MUI's fault if someone else messes stuff.



Hmmm - what is "3rd Party" with regard to MUI?

Let me see:
Stefan Stunz and MUI 3.8 is one party, I'm the second party and everything else is 3rd party?

It must be that way - as I immediately ran into trouble when I tried MUI 3.9 or later.

Was quite a hassle to remove all MUI stuff from later MUI versions to get a clean and flawlessly working MUI 3.8 again...

Can't be bothered to use anything else than v3.8 on classic systems anymore...

Quote from: pVC;818989


About the keyfile... well, programs are fully usable without it and it isn't required for developer or user. It only offers easier customizing option to user if he wants such, so maybe it's fair that he'd pay for it if he wants it?



And if I want such TODAY, there's no legal way to obtain it anymore...
:evil:
My understanding of "fair" is a different one!
:angry:
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Offline cha05e90

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Re: MUI 5.0-2016R3 for AmigaOS4/PPC and AmigaOS3/m68k released
« Reply #29 from previous page: January 17, 2017, 11:43:19 AM »
Quote from: Dandy;819873

Stefan Stunz and MUI 3.8 is one party

Any MUI 3.8 class that is not "Stefan Stunz" is regarded 3rd party.
Any MUI 3.9 - 5.0 class  (AmigaOS) that is not Böckelmann/Maus is regarded 3rd party.
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