@rednova
In your reality, are there Amiga game development capable coders who are waiting for one team to finish their game before they start theirs? Or are they all working together on a single title until they get it absolutely perfect?
Where
we are, a medium-to-high complexity game takes so many person-hours to code, e.g. 2,500 - 5,000 person-hours. Working a 40h week it would take a single person 62.5 - 125 weeks to complete such a game. Essentially a little over 1-2 years.
Of course the elapsed time can be reduced by having multiple people work on the game in parallel, but then in
our reality there are no full-time professional Amiga game developers so we're back to a little over 1-2 years to complete a game. And
we here need money to pay for living expenses. A medium-to-high complexity game would end up costing, just in salaries, about $50 per hour. That makes it $125,000 - $250,000 with ancillary costs adding another $25,000 - $50,000. The developers (with or without a publisher) would need to sell around 4,000 copies to break even.
Do you really think anyone can sell 4,000 of anything to the Amiga community? And then you go and talk about...
I just had an idea !!!
Why not make many new games for amiga !!!
...
Like somehow such a simple truism has escaped everyone's brains.
So unless you're talking about very simple
tic tac toe style games, you must be living in a different reality from my own.