If you aim your emulation at a fixed set of software then sure you can get away with it, but then you can't honestly claim 100% compatibility. Some people will of course not care if they are mislead, because they already drunk the kool aid.
Who's claiming the opposite ?
That is always a compromise.
One can prefer a real 060 @ 100MHz, i'm happy for those who have such an accelerator. But please keep in mind what the Vampire offers for a much lower price than a '060 accel + graphics board.
The FPU article purpose is to not mislead, so take it as it is, or use another product. We understood clearly this product is not for you, or that it could have been with some different approaches. That's all OK. Everybody is free to choose the product that fits best his tastes. But arguing infinitely is little annoying, i think you understand that.
About "Plus the FPSP vector affects compatibility". Well, FPSP always affected the compatibility, slightely or not, that is already the case with existings 68Ks (a 030 is not a 040 and is not a 060, and all ended in different FPSP supports and so in different compatibility). We are speaking here of obvious things.
Now to deal with real facts than blabla, we could also find some programs that do not works OK in WinUAE and tell which of those are so importants.
WITH "Softfloat FPU emulation lib" == 80bits
WITHOUT "Softfloat FPU emulation lib" == 64bits
All in all, of course, i agree, precision level ends in a different compatibility - in absolute - but in practice this often do not matters a lot, and have to be put in some perspective, to a given priced product.