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Author Topic: OctaMEDPlayer from A-EON Technology (WIP)  (Read 2667 times)

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Offline amigakitTopic starter

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #14 from previous page: October 23, 2015, 10:37:11 PM »
Hi Mike

I use on my A1200T various utils such as Visual Prefs,  Birdie and Amiga Theme Experience with an OS4 theme: http://turricandm.altervista.org/hosted/ate/
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Offline kamelito

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #15 on: October 24, 2015, 09:34:56 AM »
Quote from: itix;797980
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

If the routine is implemented correctly there's no reason for having a different sound experience but again you've to understand the replay routine first to be able to make it work as the original. No HW limitation here is what I meant.
Kamelito
 

Offline LiveForIt

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #16 on: October 24, 2015, 11:30:39 AM »
Quote from: itix;797980
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

Quote
Audio is digital but it is still likely going to sound slightly different than the original 68k routine, even when you play it on the original Amiga hardware. In fact, even original 68k players may sound different with an accelerator card because of subtle change in timings.

Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

Anyway, now sound card is 16bit/32bit/float, so now audio output can be mixed with higher accuracy. It will not sound the same; it should sound better.

Another part I find exiting is that editor itself is also updated, so maybe we get support for 16bit/32bit samples, not just 8bit once we were used too.
 

Offline kolla

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #17 on: October 24, 2015, 12:25:24 PM »
OctaMED Soundstudio has supported 16bit and stereo samples for a couple of decades now, as well as 64 channels...  please pay attention :)
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Offline LiveForIt

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #18 on: October 24, 2015, 12:40:01 PM »
Quote from: kolla;798022
OctaMED Soundstudio has supported 16bit and stereo samples for a couple of decades now,

Yes but high quality sound chip's record audio at 24bit this days.

Quote
as well as 64 channels...  please pay attention :)

well your taking about channels, I'm talking about mixing channels, we are not talking about the same thing.

Just to get on the same page, look at this youtube videos.

https://www.youtube.com/watch?v=W9CLoRTIcUU
https://www.youtube.com/watch?v=HqHIOA-Fcuw
« Last Edit: October 24, 2015, 12:57:41 PM by LiveForIt »
 

Offline itix

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Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #19 on: October 24, 2015, 01:18:26 PM »
Quote from: kamelito;798018
If the routine is implemented correctly there's no reason for having a different sound experience but again you've to understand the replay routine first to be able to make it work as the original. No HW limitation here is what I meant.

Quote from: LiveForIt;798021
Yes, but it does not need to if its not played real time, the sound samples might be mixed in a buffer before playback. In the same way you paint a picture and plot the pixel in correct x,y locations, and then view it.

This is not how the original player is playing the sound. Due to the DMA there is variation when old sample stops and new sample starts playing and there is variation when effects are applied to the sound. On a faster machine player routine is executed faster and you may hear subtle difference in the sound compared to a slower machine.

Player routines are more complex than you think. It is not purely "digital".
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Offline kamelito

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #20 on: October 24, 2015, 03:36:35 PM »
Quote from: itix;798025
This is not how the original player is playing the sound. Due to the DMA there is variation when old sample stops and new sample starts playing and there is variation when effects are applied to the sound. On a faster machine player routine is executed faster and you may hear subtle difference in the sound compared to a slower machine.

Player routines are more complex than you think. It is not purely "digital".


I think that Deliplayer for Windows did a good job at playing Amiga tunes using non emulated replay routines.
Kamelito
 

Offline kolla

Re: OctaMEDPlayer from A-EON Technology (WIP)
« Reply #21 on: October 24, 2015, 03:59:02 PM »
Quote from: LiveForIt;798024
Yes but high quality sound chip's record audio at 24bit this days.


So? I was merely pointing out that the 8bit sample limitation was gone a long time ago, and so was the 4/8 channel limitation. It sounded like you have not touched the program since 1993 or so. OctaMED is today "MED Soundstudio" for Windows.

Quote
well your taking about channels, I'm talking about mixing channels, we are not talking about the same thing.


No, I was just mentioning it, as something else that happened 20 years ago.

Quote

Just to get on the same page, look at this youtube videos.

https://www.youtube.com/watch?v=W9CLoRTIcUU
https://www.youtube.com/watch?v=HqHIOA-Fcuw


I just woke up, so I'm quite sleepy, but the first guy seems to be talking something else than bit rate. Anyways, all this audiophile stuff is totally irrelevant for a tracker where samples are constantly mixed and distorted in all kinds of ways. It is the sound of the end output that matters, not the sound quality of samples. Personally I prefer to "ruin" all "quality" through analogue equalizers and effect systems long before the signal reaches the speakers.
B5D6A1D019D5D45BCC56F4782AC220D8B3E2A6CC
---
A3000/060CSPPC+CVPPC/128MB + 256MB BigRAM/Deneb USB
A4000/CS060/Mediator4000Di/Voodoo5/128MB
A1200/Blz1260/IndyAGA/192MB
A1200/Blz1260/64MB
A1200/Blz1230III/32MB
A1200/ACA1221
A600/V600v2/Subway USB
A600/Apollo630/32MB
A600/A6095
CD32/SX32/32MB/Plipbox
CD32/TF328
A500/V500v2
A500/MTec520
CDTV
MiSTer, MiST, FleaFPGAs and original Minimig
Peg1, SAM440 and Mac minis with MorphOS