A bit offtopic, but somewhat not
With the current level of emulation, nerds like me that aint forking out the money needed for PPC machines, but owns AOS4 FE Classic; the customer base for people like Daytona just expanded quite a bit.
There's three big limitations unfortunately: speed, fast RAM and hardware accelerated 2D/3D.
My WinUAE setup (which is a nice compromise between freeing up precious RAM and not strip-mining the OS of all its functionality) boots with 81mb free - by turning off a few things I can get that up to around 96mb. You can do a lot with that - I've even run Blender and done a few (small) renders with it (and of course, Wings loads and runs
). But there's some OS4 software that expects large amounts of free RAM and emulation currently falls over there - maybe Hyperion will fix that - we'll see.
uaegfx doesn't support hardware compositing and whilst you can emulate 3D with Wazp and compositing with patchcompositetags, these are being run at the expense of CPU power which given that the PPC emulation is somewhat comparable to a SAM460 is a problem for games like Wings - there simply isn't enough grunt left over to run a complex game at playable speeds with these overheads.
Or to put it another way - on my i7, the OS4 port of Quake gets around 28fps @ 320x200 - quite playable but still much slower than hardware-accelerated systems.
I would however urge devs to look into the possibility of running their apps/games without compositing - some stuff like BubbleShooterDX looks like it should run easily under emulation but in my tests it was unplayable. On the flipside, Chocolate Doom runs blazingly fast and even Hyperion's Freespace port is playable under WinUAE.
Looking forward to the pdf or whatever format of "how to best setup WinUAE/AOS4.1FE Classic", which I belive you mentioned somewhere.
Stay tuned