@Thorham
Absolutely. I'm almost tempted to write a software sprite engine just to see how many software sprites you can get on screen without things getting slow.
FYI: a game is a little bit more than just a synthetic blitting test demo. If you want your test to be somewhat realistic to a minimum degree at least and to reveal more than just "whoot, he knows how to move.l", then not just 16 colors please! And transparency too please. And clipping. And not just 8x8 pixel objects. And run an AHI audio stream in the background to simulate your audio idea. And add some good long dummy-loops per entity to somewhat simulate the cycles needed for at least basic game logic.
Oh lord :rolleyes:
@Pyromania
What no A500 512K support!
Well, no port of
this game here at least.
But: there's hope! Ask Thorham if his almost done blitting-system can be quickly turned into that "Chaos Engine on Steroids". Should be a matter of some days, after all it's all extremely simple and easy, right? And although his "engine" might be designed for >= 020, I bet it can be quickly stripped down to run on an A500, no doubt on that
@Thorham
Okay, enough fun.
Seriously: I suppose everybody here would like a fresh "Chaos Engine"-like game for classics. Would be awesome! And if you think you can do it (or help doing it), that's great!
But this topic here is about a 1:1 port of the game "Tower 57". And not about an AGA version stripped down beyond recognition (and after all I guess we at least agree that it definitely would be that way).
Please let's keep this thread on topic to help funding this game.
If you want such a "Chaos Engine" Plus for AGA, then please start a new topic for that.
However, be warned: you may think that it's all simple stuff etc. etc., but it is not. Everybody who has written a game will tell you that. I can do the 1:1 NG-Amiga ports quickly, that's true. But a 1:100 port down to AGA is a completely different story and would take lots of man-months of work for sure.
Don't understimate the work involved in stuff like that (and don't overestimate an 68k machine's power).