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Author Topic: Unofficial CyberGraphX v4 bug fixes  (Read 8692 times)

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Offline Brian

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Re: New CyberGraphX v4 version available
« Reply #44 from previous page: July 19, 2015, 08:57:47 AM »
If the classic version is abandoned by the authors, the authors doesn't even bother to reply when given all information in order to fix the issue then I very well understand why Cosmos does this... it's because he can. He could just as well sit on the fixes and enjoy them himself but he choose to share them and if a users decide to use his work then apart from enjoying it they should understand that there might be compability issues now or down the road. No more no less.

I would like to see this distributed as a patch for the original file though.

Offline itix

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Re: New CyberGraphX v4 version available
« Reply #45 on: July 19, 2015, 09:01:09 AM »
Quote from: kamelito;792642
Did you mean SetFunction()?
Kamelito


*slaps his head*

Yes of course SetFunction.
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Offline Cosmos AmigaTopic starter

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Re: New CyberGraphX v4 version available
« Reply #46 on: July 19, 2015, 11:08:25 AM »
Quote from: Thomas Richter;792659
Cosmos, you're one of the people that destroy the classics, don't you see this? You're destroying the motivation of investing any time into software simply by taking other's people's code and ripping it apart. That's not how development works. It creates trash, unmanageable versions, unmanageable software, it defeats any sane development process

My reworked libraries are abandonned by their authors since a very very long time !

So, why they don't put in the domain public ? Now, no money to earn from Classics, or very few money... Some motivated guy like me (or PeterK, or Matthey...) are ok to spend many time for free to get better libraries...

Amiga Classics software (Kickstart) AND hardware (AGA, copper...) are genius, certainly the best computer ever made. Not perfect, but near perfection. Classics cannot die, Legend cannot die...

Amiga is hard (chipset ECS/OCS/AGA) & soft (OS) working together, true Amiga fans don't want PCI, Radeon, Agp, PCIe and PowerPC...

PowerPC is PC in disguise, we don't want that crap... Open a PPC datasheet : all is wrong and non-sense into this CPU...

Offline utri007

Re: New CyberGraphX v4 version available
« Reply #47 on: July 19, 2015, 01:06:31 PM »
Cosmo, I admire your work, but I do understand other opinions. Would be good IF original authos would fix these bug, not just because "he is original author", but also because it would increase support for classics. So everyone could write Frank and ask, some point he would answer.

But do not say what true Amiga fans does or doesn't not. Please.
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Offline Jose

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #48 on: July 19, 2015, 01:55:37 PM »
"Cosmos, you're one of the people that destroy the classics, don't you see this? You're destroying the motivation of investing any time into software simply by taking other's people's code and ripping it apart."

NO! I was taking you serious until now. Trolling at it's best...

@Cosmos
Most of the community really appreciates your work, ignore the rest and do what you like ;)
Just don't release it as a new version but as a patch, I think Spirantho put it quite well.
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Offline amigakit

Re: New CyberGraphX v4 version available
« Reply #49 on: July 19, 2015, 03:06:15 PM »
@Cosmos

I can assure you categorically that A-EON has not abandoned Warp3D for Classic.

Frank Mariak has not abandoned CybergraphX.
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Offline bbond007

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Re: New CyberGraphX v4 version available
« Reply #50 on: July 19, 2015, 03:19:57 PM »
Quote from: Thomas Richter;792659
Cosmos, you're one of the people that destroy the classics, don't you see this? You're destroying the motivation of investing any time into software simply by taking other's people's code and ripping it apart. That's not how development works. It creates trash, unmanageable versions, unmanageable software, it defeats any sane development process.


I think you made your point earlier about the due dilligence - and now you are just being harsh. This is more along the lines of releasing an ECS/AGA fixed game binary when you should probably make something like a whdload installer.

Anyway, the smaller problem I see is if developers start using this library and stop coding around this preexisting bug (like they have done for years). Now nobody can run this software without using the modified CGX binary.
 

Offline Kronos

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #51 on: July 19, 2015, 03:21:06 PM »
@Jose
Allways funny when some people claim to know what the majority of the community thinks....

Cos, all I read whenever Cosmos releases a patch is stories of rather shoddy quality.

@Cosmos
So you found a bug that trashes a register on a function call.... care to elobarate which applications will actually benefit from your "fix" ? Read those where the authours hadn't included a workaround for it long ago ?
1. Make an announcment.
2. Wait a while.
3. Check if it can actually be done.
4. Wait for someone else to do it.
5. Start working on it while giving out hillarious progress-reports.
6. Deny that you have ever announced it
7. Blame someone else
 

Offline Jose

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #52 on: July 19, 2015, 03:43:39 PM »
@Kronos

Too much fuss about it I guess.. I think most of us would be happy with a free bugfix, if it actually fixes something...
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guest11527

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Re: New CyberGraphX v4 version available
« Reply #53 on: July 19, 2015, 03:56:33 PM »
Quote from: Cosmos;792663
My reworked libraries are abandonned by their authors since a very very long time !
We are talking in circles. Once again, if you believe this is true, why don't you go ahead and simply *ask* the author whether he did or did not abandon the project? And ask for permission. It's really the only question I have. And yet, you're giving excuses and excuses forever, avoiding to give any answer to this simple question.

So once again, what is so hard writing Frank an email about this problem and see what happens?
 

guest11527

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #54 on: July 19, 2015, 04:06:00 PM »
Quote from: Jose;792669
NO! I was taking you serious until now. Trolling at it's best...
Do you think so? Do you actually know what brought me back investing some work into my old stuff? It was simply because Matthew made a bug report for my 68060.library. I checked it and fixed it, got some positive feedback on the support. This was the right way of getting things done. If Cosmos would have gone ahead, taken it and published an unauthorized patch... Well, see that this makes a difference indeed?  Getting a tiny thing right at the right time made a difference.  
Quote from: Jose;792669
Most of the community really appreciates your work, ignore the rest and do what you like  
I don't have any statistics, and I don't know who "most" is. I can only talk for myself. I believe this would be a better place without people like him, or people acting like him. Or rather, if at least he would take the critique serious and change his attitude.
 

Offline Trev

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #55 on: July 19, 2015, 04:22:21 PM »
Back in the day, the two communities--professional and hack--would have been comfortably segregated. It's at least refreshing to see everyone playing together, nicely or otherwise.
 

Offline Jose

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #56 on: July 19, 2015, 04:38:30 PM »
"Do you think so? Do you actually know what brought me back investing some work into my old stuff? It was simply because Matthew made a bug report for my 68060.library. I checked it and fixed it, got some positive feedback on the support. This was the right way of getting things done. If Cosmos would have gone ahead, taken it and published an unauthorized patch... Well, see that this makes a difference indeed? Getting a tiny thing right at the right time made a difference. "

Fair enough, but I don't think any of us said he shouldn't contact the author first, we actually said otherwise. If the author doesn't care THEN a patch would be harmless. Although come to think about it, in this case Kronos is probably right since most people using the CGX API already know that bug and take it into account.
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Offline Cosmos AmigaTopic starter

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Re: New CyberGraphX v4 version available
« Reply #57 on: July 19, 2015, 04:39:22 PM »
Quote from: amigakit;792675
@Cosmos
I can assure you categorically that A-EON has not abandoned Warp3D for Classic.

Hum... Karlos wrote on this forum he have the source of Warp3D : I sent an MP because I found a possible bug in the W3D_Picasso96MU.library in the function W3D_P96MU_AllocVMem. I fixed by myself, but absolutly not sure of my fix...

When I launched GLBlitzQuake just after a boot, I had planned fps. By cons, when I booted up another Warp3D program just before as Cow3D for example, then I was getting about 0.5 fps less with the same GLBlitzQuake...


I GOT AN ANSWER !! YES !!!

He said to me, he need an authorization to help me... And I'm still waiting since more than 1 year now...

If it's not a conspiracy, what is it ?

@Thomas Richter

Another example : the coders now don't care about reporting bug...

So I fix by myself...


:)

Offline Jose

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Re: Unofficial CyberGraphX v4 bug fixes
« Reply #58 on: July 19, 2015, 04:46:43 PM »
@Cosmos

From what I remember from Karlos he was enthusiastic about the Classic and would do anything but conspire... I also don't see how PPC is directly competing with the Classic, at least for now. Most of us (again speaking of everyone :)) probably enjoy both. It's just that there is no market.
Now if you were talking about certain hardware manufacturers that would be a different story. The FPGA accelerators if they ever come to be produced in more numbers will p*ss off some people, again just my opinion.
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Offline Iggy

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Re: New CyberGraphX v4 version available
« Reply #59 on: July 19, 2015, 05:07:55 PM »
Quote from: amigakit;792675
@Cosmos

I can assure you categorically that A-EON has not abandoned Warp3D for Classic.

Frank Mariak has not abandoned CybergraphX.

Maybe you should not presume speak for Frank.
You have a much closer relationship with A-eon, so I suppose you might be familiar with their plans.

My friend Kronos, on the other hand, might have a better idea of what one of the best MorphOS developers might or might not do as he works within that group.
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