Just a bit of a type-o there Robert. That should read 128D for the A1000 looking desktop version.
So the old good news, bad news, sorta good news routine.
Good, I found the 128 and it still works.... mostly. No color. Probably old caps.
Bad, most of my old floppies are no where to be found.
Good, I found a folder with a print out copy of the basic code to the program.
I never trusted media storage even way back then

Not so good, that's 500 lines to try and type back in. :razz:
A quick pic of the menu. The bank of 8 sprites would be displayed under 0-7 below.
Helpful to see them all at once while working out animations. I'm not sure without studying closer, but I don't think this version included the "ghost". But that was an easy trick to add on. basically put sprite asm manipulation code in to zero page and call with the 1/60 interrupt routine. In the early stages of working on this program the 128 locked up one day turning all sprites transparent. Don't know how or why it happened, but lead me to working out a way to do it on purpose.

Plaz