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Offline hishamkTopic starter

Feelin' GUI framework
« on: February 27, 2015, 03:46:23 PM »
Hey guys,

Anybody knows if Feelin (http://www.feelin.fr) managed to get any traction within the Amiga/Amiga-Like OS community? I'm hard pressed to find any programs that use it.

The framework does look compelling. I've emailed the author but got no response.

I suppose it's dead and MUI still rules?
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Offline kamelito

Re: Feelin' GUI framework
« Reply #1 on: February 27, 2015, 04:08:47 PM »
Quote from: hishamk;785538
Hey guys,

Anybody knows if Feelin (http://www.feelin.fr) managed to get any traction within the Amiga/Amiga-Like OS community? I'm hard pressed to find any programs that use it.

The framework does look compelling. I've emailed the author but got no response.

I suppose it's dead and MUI still rules?


Yep!
 

Offline warpdesign

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Re: Feelin' GUI framework
« Reply #2 on: February 27, 2015, 05:12:10 PM »
I'm afraid it's dead indeed, and it's too bad, there was a lot of good ideas:

 - free from any Amiga legacy (GUI was real nice looking, and free from old gray legacy)
 - CSS styling is a must
 - ability to fully describe apps using xml
 - integrated logging system

etc..
« Last Edit: February 27, 2015, 05:14:53 PM by warpdesign »
 

Offline hishamkTopic starter

Re: Feelin' GUI framework
« Reply #3 on: February 27, 2015, 06:26:08 PM »
That's too bad.

Would be cool if A-Eon 'adopts' it.
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Offline itix

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Re: Feelin' GUI framework
« Reply #4 on: February 27, 2015, 09:05:16 PM »
Quote from: warpdesign;785541

 - ability to fully describe apps using xml


It is good idea but not really killer feature. If you have visual editor it is right format to store UI but defining UI in XML is not easier than defining UI in C. Instead of handling coding errors introduced in C language you are handling syntatical errors in XML... but it is very neat idea nevertheless and I would like to try that for MUI, too.

Quote

 - integrated logging system


I dont know why any UI system should have integrated logging system unless this mean getting some useful data about errors in UI definition/logic.
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Offline jj

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Re: Feelin' GUI framework
« Reply #5 on: February 27, 2015, 11:38:21 PM »
Quote from: itix;785555
It is good idea but not really killer feature. If you have visual editor it is right format to store UI but defining UI in XML is not easier than defining UI in C. Instead of handling coding errors introduced in C language you are handling syntatical errors in XML... but it is very neat idea nevertheless and I would like to try that for MUI, too.



I dont know why any UI system should have integrated logging system unless this mean getting some useful data about errors in UI definition/logic.

I agree about the logging built into the UI that does seem strange.  Deffining a UI with XML not too mad.  Believe latest versions of .net define the UI with XML in the background.  

Dont see the difference between having coding errors and syntax errors thoguh both would be picked up ??
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Offline jj

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Re: Feelin' GUI framework
« Reply #6 on: February 27, 2015, 11:41:51 PM »
also why would a gui need its own memory mangement system ?
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Offline zylesea

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Re: Feelin' GUI framework
« Reply #7 on: February 27, 2015, 11:51:02 PM »
Quote from: itix;785555
It is good idea but not really killer feature. If you have visual editor it is right format to store UI but defining UI in XML is not easier than defining UI in C. Instead of handling coding errors introduced in C language you are handling syntatical errors in XML... but it is very neat idea nevertheless and I would like to try that for MUI, too.
MUI Royale (Hollywood plugin) tranlates an XML file to a MUI GUI. I think it's easier than within C++ as I never got MUI to work with C++ and with MUI Royale it's a rather easy write down of definitions (execept you need quite some time to read the documentation of all the MUI functions).
« Last Edit: February 27, 2015, 11:53:10 PM by zylesea »
 

Offline jj

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Re: Feelin' GUI framework
« Reply #8 on: February 27, 2015, 11:58:05 PM »
It aos depends on the IDE etc.  Visual studio is great for creating UIs but I cant get on with netbeans or windows builder in eclipse and prefer to build UIs by hand in swing
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Offline Fransexy_

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Re: Feelin' GUI framework
« Reply #9 on: February 28, 2015, 12:03:52 AM »
Quote from: itix;785555
It is good idea but not really killer feature. If you have visual editor it is right format to store UI but defining UI in XML is not easier than defining UI in C. Instead of handling coding errors introduced in C language you are handling syntatical errors in XML... but it is very neat idea nevertheless and I would like to try that for MUI, too.



I dont know why any UI system should have integrated logging system unless this mean getting some useful data about errors in UI definition/logic.


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Offline nyteschayde

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Re: Feelin' GUI framework
« Reply #10 on: February 28, 2015, 12:55:10 AM »
I never even knew about it. I'm definitely going to play with it a little. I don't think there's really anything on the Amiga that's dead. ;)
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Offline Mazze

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Re: Feelin' GUI framework
« Reply #11 on: February 28, 2015, 05:59:22 AM »
Quote from: zylesea;785566
MUI Royale (Hollywood plugin) tranlates an XML file to a MUI GUI. I think it's easier than within C++ as I never got MUI to work with C++ and with MUI Royale it's a rather easy write down of definitions (execept you need quite some time to read the documentation of all the MUI functions).

Cough :-)
http://sourceforge.net/p/hollypaint/code/HEAD/tree/trunk/hollypaint.xml

MUI-Royale as a shared library which could be used from any language would be nice to have.

Offline bloodline

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Re: Feelin' GUI framework
« Reply #12 on: February 28, 2015, 08:55:37 AM »
Quote from: itix;785555
It is good idea but not really killer feature. If you have visual editor it is right format to store UI but defining UI in XML is not easier than defining UI in C. Instead of handling coding errors introduced in C language you are handling syntatical errors in XML... but it is very neat idea nevertheless and I would like to try that for MUI, too.


.XIB files are XML archives of the objects (and their properties) required to build an interface and that's worked quite well for nextStep and OSX/iOS :-)

Offline itix

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Re: Feelin' GUI framework
« Reply #13 on: February 28, 2015, 09:51:45 AM »
Quote from: bloodline;785596
.XIB files are XML archives of the objects (and their properties) required to build an interface and that's worked quite well for nextStep and OSX/iOS :-)


But dont you use some kind of visual UI builder to create XML files?

I mean, defining MUI GUI in C is easy, defining Feeling GUI in XML looks easy too, no problem with that. But good XML editors for Amiga are missing...

@fransexy

You having a hangover again? :-)
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Offline itix

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Re: Feelin' GUI framework
« Reply #14 on: February 28, 2015, 09:59:53 AM »
Quote from: Mazze;785589
Cough :-)
http://sourceforge.net/p/hollypaint/code/HEAD/tree/trunk/hollypaint.xml

MUI-Royale as a shared library which could be used from any language would be nice to have.


Maybe it does not look that bad at all... I have seen XAML and thought there is way too much text.

So with MUI Royale you write XML file and it is translated to UI? There is no visual editor? Maybe writing XML files by hand is workable after all...
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