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Offline Oldsmobile_Mike

Re: Hyperion bankrupt?
« Reply #419 from previous page: February 25, 2015, 06:14:41 AM »
Quote from: agami;785266
Check you history; The entire source code for 3.x does not exist. It went missing somewhere in the Commodore labyrinth. This was one of the issues faced by the early AmigaOS 4 team. There was no "gold" code stored in a source repository. Bits and pieces here and there. Decompile this and reverse engineer that.

Dumb question, but has anyone checked with Village Tronic? As I vaguely recall they were the ones who actually released 3.1, a month after C= went under.  Might they have anything?
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Offline matthey

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Re: Hyperion bankrupt?
« Reply #420 on: February 25, 2015, 07:50:38 AM »
Quote from: Minuous;785367
>The best would be if the AmigaOS 4 and AmigaOS 3 developers could share code and try to maintain similar APIs where possible.

Yes, and with this end in mind I was going to port OS4 piechart.gadget to OS3, however the developer refused to release source code for that purpose and was very insulting. What a prick. With that kind of attitude from the OS4 community why should I or any other OS3 developer bother to support OS4-specific features in the future?


Because we don't want to sink to the level of these kinds of people and we don't want to punish innocent users for the actions of some misguided developer. People like that reap what they sow. He might just fall off his pedestal when the high and mighty he worships goes bankrupt and he finds himself in the same predicament as us 68k AmigaOS users ;).
 

Offline biggun

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Re: Hyperion bankrupt?
« Reply #421 on: February 25, 2015, 08:08:41 AM »
Going to PPC was a rational decision at this time.
In their time the 603/604 chips looked like a possible good path for the future.


For the AMIGA the change from 68k to PPC gave a different computing "feeling".
To me AMIGA can be defined as a nice combination of swift and simple OS.
On AMIGA their are no huge abstraction layers - their is no complex memory protection.
This made tinkering with the hardware fun.
Also the 68k Assmebly is very powerful, very flexible and easy to read.

My experience with AMIGA was that with a few lines of relative easy to read assembly you could do a lot.
With a small number of 68k ASM you could code a Star-Field demo, or a Sine-Scroller....
This was fun and easy.

The PPC made a big cut here.
The PPC asm is much harder to read and often you needed 4 instructions on PPC to do what you did with 1 68K instruction before.

So this nice combination of simple OS with easy to read ASM got kind of lost with the PPC change.

Offline Minuous

Re: Hyperion bankrupt?
« Reply #422 on: February 25, 2015, 08:58:20 AM »
Quote from: matthey;785381
Because we don't want to sink to the level of these kinds of people and we don't want to punish innocent users for the actions of some misguided developer. People like that reap what they sow. He might just fall off his pedestal when the high and mighty he worships goes bankrupt and he finds himself in the same predicament as us 68k AmigaOS users ;).


Well, I don't want to punish anyone, but I'm not going to rewrite something from scratch just because the developer won't share his code; that would be a waste of time.
 

Offline danwood

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Re: Hyperion bankrupt?
« Reply #423 on: February 25, 2015, 01:27:10 PM »
Quote from: Oldsmobile_Mike;785373
Dumb question, but has anyone checked with Village Tronic? As I vaguely recall they were the ones who actually released 3.1, a month after C= went under.  Might they have anything?

Not needed, as other people have pointed out, there are several people who have the full 3.1 source-code.  The Friedens used it to base OS4 on, ThoR and Olaf "olsen" Barthel also have it (Olaf took it off the CBM masters when he was employed by Escom in 1996/7).

http://www.amiga.org/forums/showpost.php?p=785278&postcount=406
http://www.amiga.org/forums/showpost.php?p=785269&postcount=404

http://obligement.free.fr/articles_traduction/itwbarthel_en.php

Quote
I was doing consulting work for Amiga Technologies GmbH, and part of the job was to sift through the Commodore backup tapes provided to them. These tapes would contain, among other things, the Amiga operating system source code.
 

Offline amigakit

Re: Hyperion bankrupt?
« Reply #424 on: February 25, 2015, 07:23:41 PM »
I think the best way forward is to wherever possible* develop for both AmigaOS 3 and 4 in future.

If there are any OS 3 coders out there who are interested in working on Warp3D in future please get in contact.

* dependent on hardware capabilities
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Offline sim085

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Re: Hyperion bankrupt?
« Reply #425 on: February 25, 2015, 07:26:30 PM »
Quote from: danwood;785398
Not needed, as other people have pointed out, there are several people who have the full 3.1 source-code.


The license would still be propriety ...
 

Offline Heiroglyph

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Re: Hyperion bankrupt?
« Reply #426 on: February 25, 2015, 07:42:09 PM »
Quote from: sim085;785420
The license would still be propriety ...


I think the point was that it wasn't lost as has often been rumored.
 

Offline wawrzon

Re: Hyperion bankrupt?
« Reply #427 on: February 25, 2015, 07:45:20 PM »
Quote from: amigakit;785419
I think the best way forward is to wherever possible* develop for both AmigaOS 3 and 4 in future.

If there are any OS 3 coders out there who are interested in working on Warp3D in future please get in contact.

* dependent on hardware capabilities


you can probably count these devs on fingers of one hand, just to name the obvious one: karlos. then alain, the autor of wazp. then there are at least two experienced aros devs who got in touch with the matter , but i dont expect them interested.

just to be clear, warp3d is now courtesy of aeon. plain and clear. is that right?
 

Offline Oldsmobile_Mike

Re: Hyperion bankrupt?
« Reply #428 on: February 25, 2015, 07:46:10 PM »
Hyperion posted a new blog today.  Interesting stuff.  Doesn't act like a company that's "out of business".  Just glancing at it since I saw it pop up on Google+, thought I'd throw it out here for you guys to chew over.  ;)

http://blog.hyperion-entertainment.biz/?p=1184
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Offline Yasu

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Re: Hyperion bankrupt?
« Reply #429 on: February 25, 2015, 07:51:58 PM »
Quote from: amigakit;785419
I think the best way forward is to wherever possible* develop for both AmigaOS 3 and 4 in future.


Why exclude MorphOS and AROS? With this small market, cooperation makes a lot more sense than continous devision.
 

Offline wawrzon

Re: Hyperion bankrupt?
« Reply #430 on: February 25, 2015, 07:55:04 PM »
Quote
Hyperion posted a new blog today. Interesting stuff. Doesn't act like a company that's "out of business". Just glancing at it since I saw it pop up on Google+, thought I'd throw it out here for you guys to chew over.
 

for me they have not acted much like a "company" at any time, in or out of business, but now surely its important to give an intact impression. we have still some days left to see.
« Last Edit: February 25, 2015, 07:57:14 PM by wawrzon »
 

Offline Yasu

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Re: Hyperion bankrupt?
« Reply #431 on: February 25, 2015, 08:36:41 PM »
Quote from: Oldsmobile_Mike;785425
Hyperion posted a new blog today.  Interesting stuff.  Doesn't act like a company that's "out of business".  Just glancing at it since I saw it pop up on Google+, thought I'd throw it out here for you guys to chew over.  ;)

http://blog.hyperion-entertainment.biz/?p=1184


It's an interesting text, but it's not really news. We have been told the same things with just less details in 2013:

http://blog.hyperion-entertainment.biz/?p=1010
http://blog.hyperion-entertainment.biz/?p=863
 

Offline Heiroglyph

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Re: Hyperion bankrupt?
« Reply #432 on: February 25, 2015, 08:44:20 PM »
Quote from: Yasu;785430
It's an interesting text, but it's not really news. We have been told the same things with just less details in 2013:

http://blog.hyperion-entertainment.biz/?p=1010
http://blog.hyperion-entertainment.biz/?p=863


Unfortunately, still doubling down on PPC. Sigh...

Good news for multi-core PPC users if they survive long enough to make it work and it might set precedence for other AOS like platforms.

I'd be a lot more hopeful if they would say anything in support of the 68k platform though.

SMP in AOS4 just makes them less compatible to the other platforms.
 

Offline wawrzon

Re: Hyperion bankrupt?
« Reply #433 on: February 25, 2015, 09:01:30 PM »
@Heiroglyph
Quote
if they survive long enough to make it work and it might set precedence for other AOS like platforms.
depending how you define the precedence. apparently arix, an unseen derivate of aros has set a precenedce on it some time ago. and knowing some devs who achieved it, especially jason i trust it being a fact.
http://www.arixfoundation.com/screenshots/
the other thing is how much of advantage it is when actually implemented. since it isnt of any actual use but rather a handicap for software available so far, it sounds rather like a technical excersize, a proof of concept, if you will. same as the extended memory support os4 seems to provide beyond the 2 gig barrier or the x-core chip. stuff someone has put effort into and you like to read about, but will never use.
 

Offline Heiroglyph

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Re: Hyperion bankrupt?
« Reply #434 on: February 25, 2015, 09:06:29 PM »
Quote from: wawrzon;785432
@Heiroglyph

depending how you define the precedence. apparently arix, an unseen derivate of aros has set a precenedce on it some time ago. and knowing some devs who achieved it, especially jason i trust it being a fact.
http://www.arixfoundation.com/screenshots/
the other thing is how much of advantage it is when actually implemented. since it isnt of any actual use but rather a handicap for software available so far it sounds rather like a technical excersize, a proof of concept it you will. same as the extended memory support os4 seems to provide beyond the 2 gig barrier or the x-core chip. stuff you like to read about but will never use.


Isn't that still a secret tease-only project?

I tend to ignore stuff like that (Natami, various FPGA projects) until I have the potential to actually try them myself.

Not that I'm not interested, but it's vaporware until it's available.