How much, and is that due to FBlit?
Don't have any numbers, but text rendering is definitely faster with with FBlit+FText on my system. I use 688x564 double scan screen modes, and these patches improve things quite a bit. FrexxEd in 16 colors benefits a lot from this. Goes from annoying to use in 16 colors to working perfectly fine.
How does that work on graphics cards?
It doesn't, because it patches the OS blitter functions with CPU based functions. You don't need FBlit for graphics cards anyway, so it doesn't really matter.
Well, there isn't really much chance to avoid memory accesses.
Of course, but instead of reading font data and writing to a buffer which you later have to copy to chipmem, you can do the work in registers, write those to chipmem directly and utilize the pipeline on 68020+.
You can probably get away rendering in fast ram for graphics cards in first place and then copy directly to the screen
For graphics cards you might not have to bother with anything. I wouldn't optimize for graphics cards anyway. Not interested, and probably always faster than native anyway.
but in one way or another, you need to fiddle all the bits in the right places to begin with, and there isn't much to be optimized *unless* you restrict yourself to some "nice" font sizes.
There's plenty of room for optimizing, and you don't have to restrict yourself to nice font sizes at all. The optimizations come from doing the work in registers and using the pipeline when doing chipmem writes.
Actually, all this bit-plane handling is pretty much obsolete in first place (I mean, custom-chip graphics)
Yes, but it's what you have to deal with when writing native Amiga software. Native chipset is also the most important to get fast, because it needs extra speed the most. This is one of the reasons why I'm not concerned with graphics cards: They just don't need optimizing as much as the chipset does.
but leave this as it is: Rendering only a single bitplane is pretty dangerous for an Os function because it cannot know what else is on the screen.
That's one of the reasons why I would write my own font blitting routine.