Did you mean the "old" UAECALL-Interface?
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***********************************************************
SetPanning:
* set view origin for overscan displays
***********************************************************
* a0: struct BoardInfo
* a1: UBYTE *Memory
* d0: UWORD Width
* d1: WORD XOffset
* d2: WORD YOffset
* d7: RGBFTYPE RGBFormat
***********************************************************
move.w d1,(gbi_XOffset,a0)
move.w d2,(gbi_YOffset,a0)
move.l a1,d4
sub.l (gbi_MemoryBase,a0),d4
; UAECALL #22
movem.l d2-d7/a2-a6,-(sp)
movea.l d3,a5
moveq #22,d3 ; #22
movem.l d3,-(sp)
move.l a5,d3
movea.l #$F0FF60,a5
jsr (a5)
movem.l (sp)+,d2
movem.l (sp)+,d2-d7/a2-a6
rts
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