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Offline Terminills

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Re: One unified OS for the future?
« Reply #254 from previous page: November 25, 2014, 12:51:01 PM »
Quote from: itix;778209
Maybe I just want to have multiple applications running in parallel. At the work I may have 10 Visual Studio solutions open, three remote connections via RDP, stupid Lotus Notes (sh*t IBM software but unfortunately it is our email solution), few browser instances and some utils including TortoiseSVN, possibly checking out multiple repositories at once. None of them are particularly demanding but with all that stuff together I would appreciate having more RAM than just 4 GB.




+1


I can't get away with less than 8 gigs on my work machine.
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Offline biggun

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Re: One unified OS for the future?
« Reply #255 on: November 25, 2014, 12:51:41 PM »
Quote from: itix;778211
This thinking is flawed. When your text editor crashes you indeed lose your work on that text editor. But your other text editors are still running and you can save your work.


No its not,

When I do stuff in parallel on AMIGA then I listen to an MP3 in the background and write some stuff in an editor.

If the MP3 player and the text editor is stable enough - then you do not need memory protection for this.

Even without memory protection my texteditor did not crash on me for years.
So I'm not missing anything here.

Offline Blinx123

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Re: One unified OS for the future?
« Reply #256 on: November 25, 2014, 01:40:14 PM »
@matthey

As much as I'd love to blame Gates, it's unlikely he had anything to do with the creation of the OS I'm using (Debian).

It's a memory hole inside the kernel that most core devs acknowledge but are unwilling to fix.
The caching mechanism as well as conservative minds are at fault here.

I recently applied a kernel patch fixing it (indeed it works very well while I'm in the office. Consuming approx. 1/3 of the memory. However, I've yet to get the Atheros wifi module working, so I can't use the custom kernel at home.

@biggun

There's a first time for everything. Perhaps one day, while writing a long document or doing your taxes, your MP3 player crashes and takes everything else with it.
Memory protection does make a huge difference.
« Last Edit: November 25, 2014, 01:42:38 PM by Blinx123 »
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Offline biggun

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Re: One unified OS for the future?
« Reply #257 on: November 25, 2014, 01:58:16 PM »
Quote from: Blinx123;778215

@biggun

There's a first time for everything. Perhaps one day, while writing a long document or doing your taxes, your MP3 player crashes and takes everything else with it.
Memory protection does make a huge difference.


The discussion is like talking about "seat belts".
Yes seat belts can save lives.

But I like to drive my motor bike and used to scate board when I was young.

I look at AMIGA OS as "fun" OS.
Like I look at a scate board or a motor bike.

Its fun to dirt race on the bike. And when I fall then I will fall.
Its that simple. :)

What I like abotu AMIGA os is that is elegant and "free" in its way to use stuff.
I can quickly hack a program together which snoops system calls.
Or which monitors the disk IO.
This is how AMIGA OS is and  I just like the way it is.

Offline Blinx123

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Re: One unified OS for the future?
« Reply #258 on: November 25, 2014, 02:22:42 PM »
Quote from: biggun;778216
The discussion is like talking about "seat belts".
Yes seat belts can save lives.

But I like to drive my motor bike and used to scate board when I was young.

I look at AMIGA OS as "fun" OS.
Like I look at a scate board or a motor bike.

Its fun to dirt race on the bike. And when I fall then I will fall.
Its that simple. :)

What I like abotu AMIGA os is that is elegant and "free" in its way to use stuff.
I can quickly hack a program together which snoops system calls.
Or which monitors the disk IO.

This is how AMIGA OS is and  I just like the way it is.


You can do that on a Unixoid too. Probably even easier due to the well documented and widely used shell scripting languages.
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Offline Thorham

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Re: One unified OS for the future?
« Reply #259 on: November 25, 2014, 04:00:09 PM »
Quote from: Blinx123;778215
Perhaps one day, while writing a long document or doing your taxes, your MP3 player crashes and takes everything else with it.
Memory protection does make a huge difference.
Yes, memory protection is very nice, especially when programming. However, you still have to save your work regularly under different names (perhaps a name with an increasing number, such as file1, file2, file3 etc), because the program itself can crash, taking your work with it. In fact, I easily save at least once every five minutes so that I can only ever loose five minutes of work.
 

Offline psxphill

Re: One unified OS for the future?
« Reply #260 on: November 25, 2014, 04:18:04 PM »
Quote from: biggun;778214
No its not,

When I do stuff in parallel on AMIGA then I listen to an MP3 in the background and write some stuff in an editor.

If the MP3 player and the text editor is stable enough - then you do not need memory protection for this.

Sure, if you can trust every single piece of software that you run then you don't need memory protection.
 
 I don't think I'd trust it for online banking or entering my credit card details anywhere though.
 

Offline matthey

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Re: One unified OS for the future?
« Reply #261 on: November 25, 2014, 04:23:46 PM »
Quote from: paolone;778193
Great. You summarize in a few lines of text what I actually hate about retrocomputing-minded people like you, here and on other IT fora. Your absolute knowledge about other people's needs about hardware specs and computer uses. Your "for most uses" clearly don't fit the needs of the person you're talking with, and, for your info, they don't fit mine either. My laptop, which incidentally is the machine I use to develop and build Icaros Desktop, is a 8-GB 64-bit Windows 7 PC hosting the Ubuntu Linux virtual machine I use to develop and all needed target AROS guests. Ubuntu VM takes 2 GB of RAM and every AROS VM at least 512-1024 MB each one. For my main job, however, I need Windows. Current 8 GB are fine, but I had to add 4 GB to the ones I got with the laptop at the beginning, since 4 GB only were plain not enough to perform similar tasks.

I talked about the choice of 32 bit 68k for the low end and 64 bit PPC for a high end Amiga with one unified API. Let's let the consumers choose:

1) 68k laptop Amiga for $1000
 o CPU speed of a Raspberry Pi or better
 o 1GB of memory
 o 40GB SSD
 o SAGA gfx with chunky
 o supports most 68k Amiga software
 o battery life of 16 hours

or

2) PPC laptop Amiga $7000
 o CPU speed of an i3 or better, 64 bit, 2-4 cores, virtualization support
 o 8GB of memory
 o 1TB hard drive
 o integrated modern gfx card
 o 68k software is sandboxed, PPC AmigaOS support is possible, no virtualization software
 o battery life of 4 hours

Like Olaf said, it's not just about wants (or even needs in this case) but what is realistic. We could probably realistically have option 1 as it would sell in the thousands. Option 2 would have a few hundred buyers and not enough high end Amiga software to take advantage of it.

I have been programming, debugging, using a web browser and transferring files with SMBFS on my Amiga for the last few weeks with several days of uptime. I have done up to 32 bit gfx editing for a web site using TVPaint, ImageFX and PPaint. I can do a lot with 128MB on a 68k classic Amiga. I could use more speed and a little more memory would be nice but I can't see any way that I would use more than 1GB of memory with current Amiga apps.
« Last Edit: November 25, 2014, 05:42:19 PM by matthey »
 

Offline zylesea

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Re: One unified OS for the future?
« Reply #262 on: November 25, 2014, 04:41:07 PM »
Quote from: OlafS3;778203
"yours/Matthey's/Biggugn" have a different goal. It is a fun system, a new platform based on 68k certainly not competing with Windows or Linux or Mac. People like you are dreaming of a high-end platform in the same league as those big players. The air is thin in that league, who do you think will port the professional applications to it using that resources? I had contact to former amiga developers, mostly even Linux ports are financial failures. Applications are either on windows or for mobile platforms (expecially games). The other source of new software might be to motivate freeware/shareware developers but for those it is more important to have better dev tools. More than 4 GB is completely irrelevant there. And even more than one core is certainly only used by professional software.


Thing is, with Amiga 32 bit does not provide GB RAM aviailability. Bit 32 is taken aready, leaves two GB only and from that parts are also not available for RAM. On MorphOS teh limz is actually 1.5 GB on OS4 a bit higher (1.8???) and on AROS I currently don't know.
And less than 2 GB is an issue. My Mac mini with 1 GB runs quite often out of RAM, my Powerbook with 1.5 GB is a bit better, butsometimes I use it all. Hence, te more the merrier. Indeed I guess on Amiga 4 GB would be comfortable for  acouple of years, but that changes. 32 bit limit is annoying.

Offline itix

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Re: One unified OS for the future?
« Reply #263 on: November 25, 2014, 05:02:27 PM »
Quote from: biggun;778214
No its not,

When I do stuff in parallel on AMIGA then I listen to an MP3 in the background and write some stuff in an editor.

If the MP3 player and the text editor is stable enough - then you do not need memory protection for this.

Even without memory protection my texteditor did not crash on me for years.
So I'm not missing anything here.


Teet editor was used just as an example. And please remember because there is no MP some other program could crash it. Perhaps MP3 you are listening to has broken frame your MP3 player can't decode and trashes data in your text editor. Not likely to happen but it is possible.

I am ok with it but it can't be denied how useful MP is.
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Offline Terminills

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Re: One unified OS for the future?
« Reply #264 on: November 25, 2014, 05:22:45 PM »
Quote from: zylesea;778224
Thing is, with Amiga 32 bit does not provide GB RAM aviailability. Bit 32 is taken aready, leaves two GB only and from that parts are also not available for RAM. On MorphOS teh limz is actually 1.5 GB on OS4 a bit higher (1.8???) and on AROS I currently don't know.
And less than 2 GB is an issue. My Mac mini with 1 GB runs quite often out of RAM, my Powerbook with 1.5 GB is a bit better, butsometimes I use it all. Hence, te more the merrier. Indeed I guess on Amiga 4 GB would be comfortable for  acouple of years, but that changes. 32 bit limit is annoying.

Aros is 3.5 or 3.8 gigs iirc.  Aros64 I have tested with 32 Gigs only screenshotted when it was in a 24 Gig VM though.

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edited by mod: this has been addressed
 

Offline OlafS3

Re: One unified OS for the future?
« Reply #265 on: November 25, 2014, 05:50:30 PM »
Quote from: psxphill;778222
Sure, if you can trust every single piece of software that you run then you don't need memory protection.
 
 I don't think I'd trust it for online banking or entering my credit card details anywhere though.


You trust any amigaoid for that? You are a optimistic person :-)

Seriously all our OSs (including NG) are completely open. And even if there would be some protection and the banking software would run on it I would like to see how you explain what you uses to the banking people. The bank will always try to say it is your fault and they would certianly use it against you. I do not online banking in general but if I would do that I would use a protected Windows-PC or Linux or Mac for that.
 

Offline OlafS3

Re: One unified OS for the future?
« Reply #266 on: November 25, 2014, 05:57:07 PM »
Quote from: itix;778225
Teet editor was used just as an example. And please remember because there is no MP some other program could crash it. Perhaps MP3 you are listening to has broken frame your MP3 player can't decode and trashes data in your text editor. Not likely to happen but it is possible.

I am ok with it but it can't be denied how useful MP is.


Yes of course MP makes sense but the problem is that we have what we have. I am not a lowlevel guy but if I understand it right adding what people call "modern" would break everything. 68k software would run on UAE anyway but would it be possible to compile the newer software to it? And right now it is partly easy to port 68k software (as long as it is not hitting hardware or is including assembler parts) to NG, would it still be possible to do that with such a modernized platform? If not what sense it would make for the people (except feeling more amiga than a themed linux)?
 

Offline TeamBlackFox

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Re: One unified OS for the future?
« Reply #267 on: November 26, 2014, 01:23:37 AM »
Quote from: matthey;778182
The Amiga has used preemptive multitasking from day one. It has lots of different processes and tasks. Almost everything including most of AmigaOS works in user space which is much faster than switching to supervisor mode for everything. It's not as secure or crash proof because of it but it is fast and it works well enough when programs don't misbehave.

AmigaOS uses cooperative multitasking with a preemptive scheduler. Where it falls short of the definition of preemptive multitasking is memory protection and task protection. Without both, you're going to have badly behaved programs trashing daemons, other programs or the kernel itself. On UNIX, Windows NT and Linux, for example, the worst a badly behaved program will usually do is coredump with a segmentation fault, vs on the Amiga where it will lock up the system or send it into a guru meditation error. Also, the microkernel model has been shown to not always be the most efficient model around: the Mach microkernel has several design flaws which hinder performance vs the System V or BSD kernel designs, which are both monolithic in design

Quote from: matthey;778182
MIPS has the worst code density of any modern processor. The code size is more than twice that of 68k code. I can understand why you need more memory. Can you even boot your Octane with the same amount of memory as the Amiga 3000? My Amiga 3000 came with 2 (or 3 MB?) of memory and I could do a lot with it. I have a 3000T with a little over 100MB of memory with RTG gfx and I can do just about anything I need to with that while multitasking. I can't imagine 1GB of memory not being enough for 95%+ of users on an Amiga.



The 64 bit hype sells computers. Bloated software sells computers. The desktop computer seems to be disappearing though. I wouldn't say 32 bit is dead for embedded and electrical devices. I know a 68k Amiga could do everything a pad and lower end laptop could do with less memory. Most powerful 68k Amiga computers have 64 or 128 MB of memory with happy Amiga users and you are saying that 4GB of memory is not enough for an Amiga? Maybe it wouldn't be for a MIPS Amiga or even a PPC (has good code density for RISC) Amiga but I can only dream of powerful enough apps for a 68k Amiga with 2GB of memory to ever run out of memory.

My Octane doesn't have a small enough module for me to test that, but the Indy I have will boot with 16MB installed, assuming I run it in serial mode, not via X11. I'm not going to fscking argue about code density, because in the end memory and disk space are cheap, and 64-bit CPUs are no where near the memory ceiling for addressing as of yet. Don't get me wrong, both the 68000 and 65C816 are great CPUs, for their class. Scaling the design up won't work. The 6502 and 65C816 are proto-RISC, and arguably the 6502 and derivatives are more successful than the 68000. That's not to say that the 68000 doesn't have advantages, see here: https://www.youtube.com/watch?v=YUZpF2JLF4s That is done using a Mega Drive, FYI.

But I will quote Simon of Tengen Toppa Gurren Lagann, an idol of mine from my childhood:

    "We evolve, beyond the person that we were a minute before. Little by little, we advance with each turn. That's how a drill works...That's your limitation! You sit here closed off, blocking away other  lifeforms like some sort of king! That's nobody's limitation but your  own!"
If the moment something stops evolving, be it a person, an industry or a piece of software, you limit yourself. Why limit yourself to 32-bit, and only guarantee your obscurity. With the 32-bit limit in mind, you will never be able to, for example, render a 1080p with a high texture resolution: Mathematically, if the textures don't fit into your memory, you're not going to be able to render at that resolution, period. If I am renting out racks of servers, as I have done at previous occupations, (Windows Azure, FYI) all of them had at minimum, 8GB RAM. The render servers? Up to 64GB, and at other datacenters there were 128GB racks. 32-bit is dying for the consumer computer market. For embedded and mobile? Not at all, but then why are people justifying against ARM, the single most used 32-bit architecture these days? ARM64 is out, but its definitely in its infancy. It won't be long, but it will soon creep into the server and the consumer computer markets. The writing is on the wall.

Quote from: biggun
If your texteditor crashes then you loose your work anyhow.
Whether this is on AMIGA-OS or on UNIX it does not matter.

And memory protection does not help here.

Yes, but on UNIX, at least, I don't have to worry about it corrupting my entire running kernel, killing any other processes and threads running, and then have to deal with the potential risk of data loss. It doesn't help that AFFS has no logging or soft updates to deal with the threat of data loss - fsck-type check and repair isn't exactly perfect, nor fast.

Quote from: biggun
First of all - AMIGA OS supports threads.

I never said it did not, I said it wasn't thread-safe. Its like running mod_php with MPM worker on Apache: People do it, but it isn't smart, and furthermore, doing it ups the risk of the web server crashing under load, as mod_php isn't thread safe. It can thread, but as soon as it encounters a lock held by another thread, or a race condition, it is going to crash.

AmigaOS exec kernel has no kernel-level implementation of threading, so the implementations that exist run in userspace, which has been shown to be unstable and be questionable in terms of performance vs a kernel implementation

Quote from: biggun
Your argument is very "simple" but OK lets follow it.

Not happy yet?
Still need more?
What bloated Software do you want to run?

For all I want to do with my computer - 4 GB is enough.       

Now you're patronising me. See my above example - in rendering you can't make 5+2=2; mathematics for rendering are as rigid as you get. Furthermore, you can't assume your case, that you'll never need above 4GB, holds up for everyone else here. Don't give yourself that much credit.

Paulone: I find myself nodding in agreement with a lot of what you say - are we running in parallel or something? :)

Bottom line is - I don't have room for a cooperative multitasking, single-user, insecure, outdated and 32-bit only OS in my daily lineup. I have my 3000, for when I'm manic enough to try using it for something or for playing one of the few Amiga games I've found I enjoy, and also for the rose-tinted, watercoloured memories of my youth. Beyond that? its an expensive old hunk of metal and circuits that takes up space in a cabinet near my desk 99% of the time.
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Offline Blinx123

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Re: One unified OS for the future?
« Reply #268 on: November 26, 2014, 04:33:12 AM »
Quote from: matthey;778223
I talked about the choice of 32 bit 68k for the low end and 64 bit PPC for a high end Amiga with one unified API. Let's let the consumers choose:

1) 68k laptop Amiga for $1000
 o CPU speed of a Raspberry Pi or better
 o 1GB of memory
 o 40GB SSD
 o SAGA gfx with chunky
 o supports most 68k Amiga software
 o battery life of 16 hours

or

2) PPC laptop Amiga $7000
 o CPU speed of an i3 or better, 64 bit, 2-4 cores, virtualization support
 o 8GB of memory
 o 1TB hard drive
 o integrated modern gfx card
 o 68k software is sandboxed, PPC AmigaOS support is possible, no virtualization software
 o battery life of 4 hours

Like Olaf said, it's not just about wants (or even needs in this case) but what is realistic. We could probably realistically have option 1 as it would sell in the thousands. Option 2 would have a few hundred buyers and not enough high end Amiga software to take advantage of it.

I have been programming, debugging, using a web browser and transferring files with SMBFS on my Amiga for the last few weeks with several days of uptime. I have done up to 32 bit gfx editing for a web site using TVPaint, ImageFX and PPaint. I can do a lot with 128MB on a 68k classic Amiga. I could use more speed and a little more memory would be nice but I can't see any way that I would use more than 1GB of memory with current Amiga apps.


Sorry. But in what sort of parallel universe would option 1 sell in the thousands?
Those specs sound plain horrible. Especially at that price range.

Not everyone is buying hardware for vanity. Especially not past the 300 USD bar.
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Offline amigadaveTopic starter

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Re: One unified OS for the future?
« Reply #269 on: November 26, 2014, 04:39:43 AM »
Quote from: matthey;778223
I talked about the choice of 32 bit 68k for the low end and 64 bit PPC for a high end Amiga with one unified API. Let's let the consumers choose:

1) 68k laptop Amiga for $1000
 o CPU speed of a Raspberry Pi or better
 o 1GB of memory
 o 40GB SSD
 o SAGA gfx with chunky
 o supports most 68k Amiga software
 o battery life of 16 hours

or

2) PPC laptop Amiga $7000
 o CPU speed of an i3 or better, 64 bit, 2-4 cores, virtualization support
 o 8GB of memory
 o 1TB hard drive
 o integrated modern gfx card
 o 68k software is sandboxed, PPC AmigaOS support is possible, no virtualization software
 o battery life of 4 hours

Like Olaf said, it's not just about wants (or even needs in this case) but what is realistic. We could probably realistically have option 1 as it would sell in the thousands. Option 2 would have a few hundred buyers and not enough high end Amiga software to take advantage of it.

I have been programming, debugging, using a web browser and transferring files with SMBFS on my Amiga for the last few weeks with several days of uptime. I have done up to 32 bit gfx editing for a web site using TVPaint, ImageFX and PPaint. I can do a lot with 128MB on a 68k classic Amiga. I could use more speed and a little more memory would be nice but I can't see any way that I would use more than 1GB of memory with current Amiga apps.

I take one from column A (#1 above) now and one from column B (#2 above) after it has been out for several months and is proven stable with completed drivers, and I have had the time needed to save up the money to buy it.

Perhaps #1 from your post could be done very soon-ish, using FPGA technology and existing laptop components for battery storage and management, plus an LCD screen, but I am not convinced it could be done for only $1,000 US dollars.  Maybe 1,000 UK pounds, but who knows, maybe if the people creating it don't ask for a huge markup profit, then maybe $1,000 US dollars is possible.  I would suggest 2gb of RAM though, as that would provide us with more room to develop new software that takes advantage of the SAGA video resolutions and features, plus more demanding 68k software, which can take advantage of the increased speed of a Soft-Core 680x0 CPU running at close to Raspberry Pi speeds.

I also agree that such a laptop could sell thousands of units, compared to at best a few hundred PPC laptops meeting your #2 description, and selling for $5,000 to $7,000 and up prices.  I can't wait to test how fast LightWave3D v5.03 will run on one of these Phoenix accelerators in one of my Commodore Amiga computers!  LightWave3D for 68k runs on both AmigaOS4.1.6 and MorphOS3.7, but has some rendering or display problems that should not exist on an accelerated Commodore Amiga.

What would be the best way to fund the creation of #1?  A bounty, a Kickstarter project?  A "Do-it-Yourself" design using common off-the-shelf laptop parts (if you can really find laptop parts for sale to "Do-it-Yourself" builders)?

@Blinx123,

It is in the Amiga community universe where you will find 2 to 3 thousand buyers for a 68k laptop as described in #1.  There are more Amiga users who remain interested in 68k Amiga software and hardware, than all of the NG Amiga Inspired platforms combined, or at least it appears that way to me and many others.  If we will soon have 68k Amiga accelerators and stand alone clones that can provide performance equal to or faster than the SAM440ep, I think that interest will grow even higher for 68k software and hardware.  Only time will tell, but thankfully, we don't have much longer to wait, as it appears that progress has been good, and reports seem to indicate that these new FPGA accelerators and stand alone systems will be released within the next 2 to 6 months.  

@ Blinx123, Paolone, itix, etc.

This thread seems to have evolved into at least 2, if not 3 or 4 different discussions.  The question of should NG Amiga OSes use 64bit memory space, or 32bit memory space, IMO should be a separate question from the running of AmigaOS3.x on 68k and FPGA hardware.  I agree with you that if we are talking about the topic of this thread, one OS to unify Amiga users as a possible future choice, then 4gb RAM is not enough.  I think any new OS should provide the possibility to expand as far as possible in the future and should not be designed with limitations that are already known, or tied to any single hardware choices.  One of the other discussions is about how much is enough, when thinking of improving existing Amiga 68k hardware, software and actual enhancements to AmigaOS3.x for 68k and FPGA hardware.  In that discussion, the decision to have 32bit (or even 31bit) memory space, or 64bit memory space is less black or white.

As different as apples and meatloaf to me, but maybe you see all of this differently.
« Last Edit: November 26, 2014, 05:46:50 AM by amigadave »
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