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Author Topic: another world in dpaint ?  (Read 1859 times)

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Offline rednovaTopic starter

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another world in dpaint ?
« on: October 26, 2014, 10:33:33 AM »
Hi:
I have been using deluxepaint to make single pictures, but never used its
animation capabilities.
I just watched 'another world' in youtube, and I thought to myself:
Would it be possible to make the animation scenes from another world
using deluxe paint 4 ?
Any thoughts ?
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Offline bloodline

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Re: another world in dpaint ?
« Reply #1 on: October 26, 2014, 10:49:37 AM »
another world was rotoscoped. You could do it in Paint, but it would be easier with rotoscoping software.

Offline rednovaTopic starter

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Re: another world in dpaint ?
« Reply #2 on: October 26, 2014, 10:58:23 AM »
@bloodline

Thank you for your answer !
Can you please tell me if there is amiga software available to do
rotoscoping ? and do I need something else ?
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Offline amiga999

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Re: another world in dpaint ?
« Reply #3 on: October 26, 2014, 11:55:56 AM »
I like this video about how another world was made and he talks about Eric Chahi used an amiga and wrote his own editor in GFA basic.  

Another World - The Making Of with Eric Chahi

https://www.youtube.com/watch?v=J0gv2bV9ok4

at about the 11:00 mark he talks about his editor.  The polygon stuff reminds me of fantavision.
 

Offline rednovaTopic starter

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Re: another world in dpaint ?
« Reply #4 on: October 26, 2014, 12:24:00 PM »
Thank you for the link.
I enjoyed the clip.
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Offline jj

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Re: another world in dpaint ?
« Reply #5 on: October 26, 2014, 12:53:03 PM »
really enjoyed that docu , thanks
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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Offline kamelito

Re: another world in dpaint ?
« Reply #6 on: October 26, 2014, 12:57:03 PM »
Back in the day I ripped all the animation frame by frame using a cartridge. Then a friend of mine converted the bitmap to vectors using Fantavision then he wrote an ASM routine using the blitter to draw the Another World animation. But all this is lost :(
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Offline paul1981

Re: another world in dpaint ?
« Reply #7 on: October 26, 2014, 01:13:48 PM »
Quote from: amiga999;775682
I like this video about how another world was made and he talks about Eric Chahi used an amiga and wrote his own editor in GFA basic.  

Another World - The Making Of with Eric Chahi

https://www.youtube.com/watch?v=J0gv2bV9ok4

at about the 11:00 mark he talks about his editor.  The polygon stuff reminds me of fantavision.


Loved watching this! That editor he wrote looks very sophisticated!
 

Offline bloodline

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Re: another world in dpaint ?
« Reply #8 on: October 26, 2014, 02:40:02 PM »
His polygon drawing/animation editor looks a lot like modern vector drawing packages around today (ie inkscape and Illustrator). It's shame he didn't release it as a piece of software in its own right. He would have made a fortune and it would have added another pillar of strength to the Amiga creative edge, perhaps extending the platform's life :'(

Also... Amiga 1.3!!!

Offline rednovaTopic starter

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Re: another world in dpaint ?
« Reply #9 on: November 05, 2014, 11:51:10 PM »
Hi:

Since Eric wrote his own editor in gfa basic, would'nt it be possible to
write a similar editor using amospro ?
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Offline SamuraiCrow

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another world in dpaint ?
« Reply #10 on: November 06, 2014, 04:13:46 PM »
Yes it would.  If I may make a suggestion, use the AMCAF extension for the vector fills and polylines instead of the polygon commands in regular Amos.  It will be closer to the hardware.
 

Offline kamelito

Re: another world in dpaint ?
« Reply #11 on: November 06, 2014, 07:30:40 PM »
I met Eric in Nantes some years ago and ask him to release it's source code and tools to the community, he just replied that "who would be interested by this..." I suppose then that it's just a matter of finding a way to ask him again so he won't refuse.
He also says that he'll be back to roots by developing a new game, the old way. I just hope that it'll happen not too far away in the future.
Kamelito
 

Offline SamuraiCrow

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Re: another world in dpaint ?
« Reply #12 on: November 07, 2014, 04:12:51 PM »
ArtCoder has vector images drawn using conventional Amos commands.  An AMCAF-enhanced version of this might be a starting point.  Note:  It doesn't yet support undo operations and might not support moving points from existing polygons either.  I'd consider those options to be the first priority.  You can count on me to help you through the process of writing the code.  I might even be able to translate the final player to C code for better compilation!

::edit::
I forgot to mention:  getting full frame rates of full-screen vector images will require limiting to 8 colors low-resolution on ECS or 16 colors on AGA.  The blitter is quite slow!  Limiting resolution can speed things up also but then you'll end up running a thumbnail image!
« Last Edit: November 07, 2014, 04:15:22 PM by SamuraiCrow »
 

Offline SamuraiCrow

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another world in dpaint ?
« Reply #13 on: November 11, 2014, 04:29:08 PM »
@rednova
Have you lost interest in this project?  I'm willing to help.
 

Offline rednovaTopic starter

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Re: another world in dpaint ?
« Reply #14 on: November 11, 2014, 09:32:32 PM »
@ samuraicrow

I appreciate your help very much, but decided instead of making animation like in another
world, I rather work on moviesetter and disney animation studio.
I have both and started learning how to use them.
What I really wanna do, is to make animation like classic disney, and japanese
animation style. Both moviesetter and disney animation studio can do what i want,
and I am very happy with them.
Thank you !!!
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