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Author Topic: New Wazp3D Driver - Beta56  (Read 5470 times)

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Offline esc

Re: New Wazp3D Driver - Beta56
« Reply #14 on: October 22, 2014, 11:00:37 PM »
Quote from: BSzili;775361
I have good news, you don't have to walk into the lion's den. If you already did, then I hope you have survived.
Since the issue has been brought up again, and I had some idle time, I went ahead and fixed the problem myself. Being the bungler I am, I tried to mimic the interface of the MorphOS version of rtgmaster.library, which is compatible with WarpOS programs. This was a bad idea, because it has a mixed interface having both 68k and WOS functions, where Warp3D has two separate libs for this purpose (Warp3d.library and Warp3D_ppc.library). To keep the long story short, I now have Wipeout 2097 running with Wazp3D on MorphOS. I've sent my changes to Alain, the rest is up to him.


That's awesome news! Now I won't need to cripple my PMac G5 with an older gpu just to run w3d ppc games :) Thanks!!!
 

Offline esc

Re: New Wazp3D Driver - Beta56
« Reply #15 on: October 24, 2014, 03:24:31 PM »
Quote from: BSzili;775361
I have good news, you don't have to walk into the lion's den. If you already did, then I hope you have survived.
Since the issue has been brought up again, and I had some idle time, I went ahead and fixed the problem myself. Being the bungler I am, I tried to mimic the interface of the MorphOS version of rtgmaster.library, which is compatible with WarpOS programs. This was a bad idea, because it has a mixed interface having both 68k and WOS functions, where Warp3D has two separate libs for this purpose (Warp3d.library and Warp3D_ppc.library). To keep the long story short, I now have Wipeout 2097 running with Wazp3D on MorphOS. I've sent my changes to Alain, the rest is up to him.


So has Alain responded? I'm very excited about this :)
 

Offline wawrzon

Re: New Wazp3D Driver - Beta56
« Reply #16 on: October 24, 2014, 03:40:41 PM »
Quote from: esc;775568
So has Alain responded? I'm very excited about this :)


is this what you are looking for:
http://moobunny.dreamhosters.com/cgi/mbmessage.pl/amiga/252624.shtml
??
 

Offline BSzili

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« Last Edit: October 24, 2014, 06:19:43 PM by BSzili »
This is just like television, only you can see much further.
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #18 on: October 24, 2014, 06:26:51 PM »
Hello
(sorry for using this oooold login name)

You are right : Wazp3D 56 (not the 55.1 from last week) will appear on Aminet soon

This version
Allow hardware rendering for morphos/warpos progs : mainly WipeOut2097 (yeeeess) and the demos from "Encore"
Dont forget that is Szilárd Biró that made possible this Morphos version to appear
(me I just added TinyGL support on this version)
His page is here , the "donate" is right down so THINK TO HIM
http://bszili.morphos.me/

This version also include the VoxelNoid minor fix already present in recent Wazp3D 55.1
No change on other Wazp3D versions (68k,WinUAE,Aros)

Alain Thellier - Wazp3D
 

Offline lionstorm

Re: New Wazp3D Driver - Beta56
« Reply #19 on: October 24, 2014, 10:19:32 PM »
so this should work with AOS4.1 on classic with BVisionPPC gfx card, right ? in current state there is no 3D driver for permedia2...
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #20 on: October 24, 2014, 10:54:16 PM »
No this is only a morphos version that use existing morphos' tinygl not an os4 permedia2 driver...
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #21 on: October 25, 2014, 08:23:51 AM »
Wazp3D for morphos/wipeout2097 is on Aminet now
 

Offline woof

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Offline jj

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Re: New Wazp3D Driver - Beta56
« Reply #23 on: October 25, 2014, 12:30:51 PM »
when I try to run  the prefs get a no rave3D driver message. What am i doing wrong ?

I have copied the libs over and renamed as docs said.   there was no existing warp3d library to rename
« Last Edit: October 25, 2014, 12:39:35 PM by JJ »
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #24 on: October 25, 2014, 01:03:06 PM »
Unlike Goa, Wazp3D doesn't use Rave3D, so if you get that message, then you definitely still have Warp3D#?.library in MOSSYS:Libs.
This is just like television, only you can see much further.
 

Offline jj

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Re: New Wazp3D Driver - Beta56
« Reply #25 on: October 25, 2014, 01:07:55 PM »
bingo was looking just in libs, still getting used  to morphos

thanks :)
“We don't stop playing because we grow old; we grow old because we stop playing.” - George Bernard Shaw

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Offline esc

Re: New Wazp3D Driver - Beta56
« Reply #26 on: October 26, 2014, 03:41:48 AM »
Works a treat! There are some transparency issues in wipeout with the default morphos config file for wazp3d. Also fullscreen flickers like crazy. But I'm sure I can mess with the settings to find a "happy place." Also, shogo doesn't get past the initial start screen. But I'm sure that's another problem entirely. Thanks!!!
 

Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #27 on: October 26, 2014, 06:32:45 AM »
Be sure to share your cfg if you find the sweet spot. As for Shogo, I could never get past the menu even in MorphOS 2.x.

edit: Regarding the fullscreen flashing, I've found the problem and I'll try to cook up a solution. For the time being only use the windowed mode.
« Last Edit: October 26, 2014, 08:49:16 AM by BSzili »
This is just like television, only you can see much further.
 

Offline woof

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Re: New Wazp3D Driver - Beta56
« Reply #28 on: October 26, 2014, 09:15:10 AM »
 

Offline BSzili

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Re: New Wazp3D Driver - Beta56
« Reply #29 from previous page: October 26, 2014, 09:41:32 AM »
It looks like we independently came to the same conclusion :) I've sent you a mail with a possible solution.
This is just like television, only you can see much further.