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AuthorTopic: Professionally published homebrew games.  (Read 4657 times)

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Offline Cammy

Professionally published homebrew games.
« on: September 19, 2014, 07:24:54 PM »
Welcome to the Amigakit forum. I'll be elsewhere.
« Last Edit: September 19, 2014, 08:36:59 PM by Cammy »
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Offline Lord Aga

Re: Professionally published homebrew games.
« Reply #1 on: September 19, 2014, 07:45:16 PM »
Wow, I had no idea there were so many of them :)
And some of those packages look better than "modern" games on the shelves today :D

Thank you for this detailed report Cammy !
Glory to the loud-mouthed Scotsman !
 

Offline rednova

Re: Professionally published homebrew games.
« Reply #2 on: September 19, 2014, 07:48:35 PM »
Dear AmigaNuts:

I do not have much extra money now, but when I can in the future,
i will like to buy the 'new' amiga games, just to support the amiga developers.
I really want to support the new software, and I promise i will buy.
Love !!!
-mobilis in mobile-
 

Offline amigakit

Re: Professionally published homebrew games.
« Reply #3 on: September 19, 2014, 07:52:01 PM »
We were happy to financially support the Tales of Gorluth developer and we would be happy to support any future Amiga games being published in the future.  If there are any developers out there that want help getting their Amiga game or application published, please get in touch with us.

Very shortly there will be the new AMIStore App Store launched for the Amiga, covering both Classic Amiga and AmigaOS 4.  The idea behind this is to bring financial rewards for all Amiga developers and make it easier for smaller Amiga developers to publish their software and get greater exposure for it.  I am sure we all want more developers and games, apps available for our favourite computer.

« Last Edit: September 19, 2014, 08:03:02 PM by amigakit »
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Offline Cammy

Re: Professionally published homebrew games.
« Reply #4 on: September 19, 2014, 08:00:51 PM »
Yes, but I think the main reason behind your implementation of the ideas of others is your own personal gain first and foremost. An Amiga App Store should be maintained by the Amiga community together, not controlled by a single profiteer.
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Offline amigakit

Re: Professionally published homebrew games.
« Reply #5 on: September 19, 2014, 08:08:52 PM »
We have a few objectives behind the AMIStore project such as ensuring that developers get paid.  In the past developers have not been paid for their hard work and have decided to leave the Amiga.  

We also want to make sure that games and apps are published to a specific quality level, easy to install, and easy to obtain by Amiga users.

We will host free games and apps on AMIStore and support developers who want to give away their creations to the community.

We are financially supporting developers to ensure they can get the vital ground work done on their software- without this early financial support, the software would simply not be created for the Amiga.
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Offline Cammy

Re: Professionally published homebrew games.
« Reply #6 on: September 19, 2014, 08:26:53 PM »
So really it's about your need to control the entire Amiga market personally? Nothing gets by without you needing to make sure business is directed your way. Any time Amiga users want to help each other out of the kindness of their own hearts you need assert yourself as the middleman and fill your own pockets.

What I'm suggesting is a transparent funding system for the Amiga community, run by the Amiga community. We would ensure the money goes exactly where it's needed, not filtered by those who already have enough. We take matters into our own hands rather than waiting several years for someone like you to catch on and implement your own half-arsed, twice as costly copy.
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Offline amigakit

Re: Professionally published homebrew games.
« Reply #7 on: September 19, 2014, 08:34:09 PM »
Best of luck with your venture.  At the end of the day, I am interested in furthering the cause of more quality software development and creativity on the Amiga, so if you have an idea for that, I will of course welcome it.
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Offline Oldsmobile_Mike

Re: Professionally published homebrew games.
« Reply #8 on: September 19, 2014, 08:49:03 PM »
:(


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Offline giZmo350

Re: Professionally published homebrew games.
« Reply #9 on: September 19, 2014, 08:52:16 PM »
No sh!t!!!!!!
« Last Edit: September 19, 2014, 08:56:59 PM by gizmo350 »
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Offline spaceman88

Re: Professionally published homebrew games.
« Reply #10 on: September 19, 2014, 09:28:11 PM »
Wow.
 

Offline amigadave

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Re: Professionally published homebrew games.
« Reply #11 on: September 19, 2014, 09:35:41 PM »
Quote from: Cammy;773400
Welcome to the Amigakit forum. I'll be elsewhere.

I am confused, what just happened?  Before Cammy edited her original post was their a report, or a link to a report about homebrew game publishing?  If yes, I would like to read it, so can someone please restore the info that she apparently edited out?

I know a little about Cammy from the few conversations via email that I have had with her, and I know her to be a dedicated supporter of all things Amiga related, but I have never seen responses like these from her, so I really want to know what set her off, or angered her to cause such a response.  She has been and I expect will always be a great asset to our community, always very helpful and willing to test any software on multiple hardware for any developers.

I also support AmigaKit and all of their efforts to help our community, so it pains me to see these two great contributors to the Amiga community at odds with each other.  Did I miss something that someone can explain to me which has caused this disagreement or friction?
How are you helping the Amiga community? :)
 

Offline Oldsmobile_Mike

Re: Professionally published homebrew games.
« Reply #12 on: September 19, 2014, 09:43:51 PM »
It was kinda like this:

https://www.youtube.com/watch?v=ZUJxMUduawg

With the bone an apt metaphor for the Amiga market.  ;)

Yeah, sorry, I got nothing but bad jokes today.  :(
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Offline Gulliver

Re: Professionally published homebrew games.
« Reply #13 on: September 19, 2014, 09:54:03 PM »
Quote from: amigadave;773429
Did I miss something that someone can explain to me which has caused this disagreement or friction?

Are you so naive or is it april 1st?
 

Offline Rebel-CD32

Re: Professionally published homebrew games.
« Reply #14 on: September 19, 2014, 09:55:04 PM »
When Cammy says she wants to support the Amiga community, that's exactly what she means. It's all for them, none for her. So she has a problem with people who take more than they give back. She doesn't hide behind some false, "well-meaning" facade. The thing is she was pushing the Amiga community to develop new software and promoting the idea of an app store years before Amigakit stepped in. She provided prize incentives out of her own unemployed pocket in game making competitions she started to promote development. Where was Amigakit all those years? Did they ever offer to donate a prize? No, but others who sold similar products for a lot less than he does gave away hardware prizes. She made friends with the real people in the Amiga community and inspired them to keep working, she brought hundreds of new users to the community and helped so many of them get the most out of their Amigas. She helped hardware developers produce new peripherals for us by networking with innovators from around the world.

So I guess you can see why she has a problem with this guy who only ever "helps" when he sees something in it for himself.
Amiga user forever.