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Author Topic: aros68k icon set proposal (wip)  (Read 3382 times)

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Offline wawrzonTopic starter

aros68k icon set proposal (wip)
« on: June 30, 2014, 09:25:16 PM »
im currently trying to come up with a graphical proposal for aros68k, in particular a planar icon set to be used on actual amiga hardware.
there is a number of challenges to make the icon set look rather well under all circumstances to be considered and though look reasonably good. for various reasons im not completely satisfied with any of available options:

1. i dont think its good to use png icons. png is designed for high color situations and takes comparatively long time to decode. many png icons may slow down weak systems to a crawl and the unlimited number of colors isnt totally necessary for a gui (which should remain ambient imho) while it encourages icon designers for kitchy, too colorful or soft-washed blurry imagery.

2. i dont like new and glow icons, because of similar reasons, namely i dont like the aesthetics of these icon sets.

3. i do like wagicwb style icons though i think the looks are still a little dated and a lot of horizontal lines tend to make the whole display flicker al lot on interlace screens, which i consider a true handicap when one tries to make a not particularly expanded amiga for limited productivity.

4. the genuine icon sets of kickstart 1-3.x are actually not that bad for what they are, but i guess they are not exactly appealing for the majority and thats the reason for the number of replacements in the first place. but also they are in many cases not very intuitively readable.

the task is to make icon set:

1. as far as possible displayable and readable even on a monochrome display (1 bit color depth) and especially optimally displayable on low 2-3 color depth displays that are sensible to use on unexpanded amiga.

2. reasonably displayable in interlace mode without much flicker

3. formally decent, rather good looking but not trying to steal the show of what actually should be put to use on a computer, namely applications.

i must admit i am an artist, but neither a graphic nor designer, and especially with rather little experience with pixel art. therefore, also due to open nature of aros im looking for advise, suggestions or if anyone was interested even a cooperation on this task.

for starters i have here some examples in about 64x64px resolution (which i wonder if is not to high, 32px is a little low, but 48px could be doable).

i will be trying to pursue the issue and (in case of interest) update here while hopefully achieving more consistent results ;)
« Last Edit: June 30, 2014, 09:33:15 PM by wawrzon »
 

Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #1 on: June 30, 2014, 09:38:19 PM »
id like to add at this time i have adopted mwb 8 color palette, it may be not the most optimal choice. i did it partly for personal sentiment, partly because it is an element of amiga heritage.

now what im not sure about is why some gif images exported from grafx2 have apparently the first color set to translucent and others dont..
 

Offline bloodline

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Re: aros68k icon set proposal (wip)
« Reply #2 on: June 30, 2014, 10:07:22 PM »
I guess the first thing to decide is not only the size of the sets, but also the aspect ratio. Native Amiga screens are awkward when designing GFX sets at 640x256 (or even 640x200), but since you are targeting AROS68k, which tends to shine on RTG hardware, you can probably choose 800x600 as your base resolution and ratio... Perhaps?

Offline Gulliver

Re: aros68k icon set proposal (wip)
« Reply #3 on: July 01, 2014, 12:09:31 AM »
It was time someone solved this long standing Aros issue. Well done!
I believe you have set yourself reasonable goals.

I suggest, to get inspiration by searching in Devian Art for icons and then, choose a style that you find suitable, as a concept, and let it grow from there.
 

Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #4 on: July 01, 2014, 02:29:39 AM »
Quote from: bloodline;767992
I guess the first thing to decide is not only the size of the sets, but also the aspect ratio. Native Amiga screens are awkward when designing GFX sets at 640x256 (or even 640x200), but since you are targeting AROS68k, which tends to shine on RTG hardware, you can probably choose 800x600 as your base resolution and ratio... Perhaps?


no, as i said i try to find a compromise best to suit all environments. the natural aspect ratio in my eyes is 1:1 which usually corresponds to rtg resolutions, especially those (a little irregular ones established by the mac dtp standards). 1:1 is (even if slightly visibly distorted) close enough to the aspect present in amiga highres interlace modes. icons squashed vertically are in my eyes less disturbing than icons too high, even if most people would prefer highres nolace for their workbench.

btw, aros icon library has even a functionality to control the overall sizes of icons if not their aspect, which i would prefer, so im trying to adopt the most considerable path of development here.
 

Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #5 on: July 01, 2014, 02:41:25 AM »
Quote from: Gulliver;767993
It was time someone solved this long standing Aros issue. Well done!
I believe you have set yourself reasonable goals.

I suggest, to get inspiration by searching in Devian Art for icons and then, choose a style that you find suitable, as a concept, and let it grow from there.

in case you had examples to follow, feel fee to notify me. the image of a hard drive that mimics the magicwb one, is taken of the net (admitedly it needs some work), while the others are genuine photos i have worked upon even if it doesnt look like that.

at that point another issue that comes to my mind is symbolism, originality or also orthodoxy of the imagery. that means  how wordy the representation must be, which should also be unified to an extent. for instance i thought of an icon for a printer. i would like to avoid to portray any particular model here let alone an outright product placement. would the image of a seal be appropriate, and if the what a seal.

personally id like try to keep up with the existing standards, especially if there are amiga-particular ones, but im open to suggestions.
 

Offline ElPolloDiabl

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Re: aros68k icon set proposal (wip)
« Reply #6 on: July 01, 2014, 05:11:14 AM »
You only need hi-res workbench when playing games. I doubt many people would use it if they had another choice.
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Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #7 on: July 01, 2014, 11:29:51 AM »
Quote from: ElPolloDiabl;768012
You only need hi-res workbench when playing games. I doubt many people would use it if they had another choice.

im not sure if i understand it, for what do you need workbench when playing games? except if you are using whdload probably (im not familiar with that).
now workbench on amiga resolutions was set to highres nolace by default, for obvious reasons, because the interlace was too tiring (and perhaps to limit the (chip) ram consumption). my intention is to reduce this drawback by choice of imagery that doesnt appear to flicker so much. also the availability of flicker fixers could today encourage more people to use high res for workbench on non rtg amigas.

i think the ergonomic advantage of bigger resolution desktop is obvious. highres nolace has always been a barely acceptable handicap in my eyes, especially when not able to move windows outside the screen. luckily aros supports that out of the box, but still...

my intimate wish would be, that aros icon library automatically recognizes the display resolution and scales the icons accordingly on the fly to the correct aspect, either 1:1 or 1:2, that means for instance leaves out every other horizontal raw of icon image for planar nolace screens. but even if this idea was accepted by aros team i would hardly expect it would be implemented any soon, as its only usable on amiga, and it isnt aros priority platform.
« Last Edit: July 01, 2014, 11:47:32 AM by wawrzon »
 

Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #8 on: July 01, 2014, 11:50:00 AM »
nevertheless im going to look at 1:2 aspect icon option later today maybe on one or two examples.
 

Offline OlafS3

Re: aros68k icon set proposal (wip)
« Reply #9 on: July 02, 2014, 09:51:24 AM »
Quote from: wawrzon;768025
nevertheless im going to look at 1:2 aspect icon option later today maybe on one or two examples.


Just a short comment... I will use it in Aros Vision if I get enough icons. I have as example looked at MagicWB icons. I can use them but the problem is that there are not enough free available and the original icons are copyrighted (I sent a email to the author but no answer).
 

Offline biggun

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Re: aros68k icon set proposal (wip)
« Reply #10 on: July 02, 2014, 11:38:12 AM »
I realy like the Magic WB icon set a lot.

Offline KimmoK

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Re: aros68k icon set proposal (wip)
« Reply #11 on: July 02, 2014, 12:13:16 PM »
btw. Is there a quick tool to do backgrounds like in this picture: http://www.sasg.com/mwb/gallery/jane.gif

Perhaps tutorial for ImageFX exist for this...
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Offline OlafS3

Re: aros68k icon set proposal (wip)
« Reply #12 on: July 02, 2014, 12:22:08 PM »
Quote from: KimmoK;768067
btw. Is there a quick tool to do backgrounds like in this picture: http://www.sasg.com/mwb/gallery/jane.gif

Perhaps tutorial for ImageFX exist for this...


That is sometimes used in webpages. I have not done it myself already but I think it can be done with gimp or similar.
 

Offline KimmoK

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Re: aros68k icon set proposal (wip)
« Reply #13 on: July 02, 2014, 12:45:46 PM »
Quote from: OlafS3;768068
That is sometimes used in webpages. I have not done it myself already but I think it can be done with gimp or similar.


I might have found it: http://aminet.net/package/pix/mwb/MelkorMWB
(need to try when next time with some 68k compatible)
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Offline wawrzonTopic starter

Re: aros68k icon set proposal (wip)
« Reply #14 on: July 02, 2014, 02:56:15 PM »
Quote from: biggun;768066
I realy like the Magic WB icon set a lot.


me too, especially the drawer icons, however as i said it would be good to reduce the usage of single horizontal lines (especially get rid of icon frames), and also the readability of the icons is not always very good because the imagery contains returning style elements that actually carry no information, but are there only for formal reasons, for instance the dithered gradient in the background.