I got started on a C=64 in '84 and moved up to an Amiga 500 in '88, an A3000 in 1990 and then an A4000 in 1993. All those years, nearly a decade, the mantra of PC users everywhere was, "those Commodore computers are game machines." How ironic then is it that in 1994, almost perfectly coinciding with the death of Commodore, it's largely due to one game on the PC platform that suddenly the PC becomes the premiere computer for gaming, gaming performance becomes the yardstick computers are measured against and you have folks spending thousands upon thousands of dollars to gain FPS beyond the Human Visual System's ability to comprehend.
I remember being stopped in my tracks in the halls of Digital Domain when a fellow Amigan gave me the news that Commodore was no more that day in 1994. Besides the feeling of loss and betrayal I was also a little worried because myself and a few other fellow Amigans had convinced the company to invest a lot of money in Amiga-based playback and review stations (A4000 + DPS PAR) used by every digital artist and supervisor at DD for our first projects like True Lies, Apollo 13 and Strange Days. The Amiga-PAR also replaced tape-based single frame recording and preview playback of motion control work on the stages for films up through the late 1990s until there were simply no more components to piece together to keep the last A4000 running (massive heat problems eventually killed them all).