Welcome, Guest. Please login or register.

Author Topic: Neo Geo vs A1200  (Read 12137 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline Thorham

  • Hero Member
  • *****
  • Join Date: Oct 2009
  • Posts: 1150
    • Show only replies by Thorham
Re: Neo Geo vs A1200
« Reply #29 on: January 29, 2014, 03:09:58 PM »
Quote from: rvo_nl;758159
the neo geo cannot be compared to the amiga 1200. its a superior machine.

No, it's not a superior machine. Consoles like the Neo Geo are better for old school 2D games, because their hardware is optimized for that. For everything else, these consoles loose big time to machines like the A1200.

An A1200 has much more RAM, higher graphics resolutions in far more colours, a proper CPU slot, IDE interface, PCMCIA interface that's actually useful (networking), a faster CPU, and probably some things that I forgot.
 

Offline spirantho

Re: Neo Geo vs A1200
« Reply #30 on: January 29, 2014, 05:06:39 PM »
Exactly - it's not "superior", it's different. The A1200 isn't a console, the NeoGeo is.... but when it comes to arcade games, the NeoGeo will thrash the A1200 every time because the hardware is SO powerful. There's no way the A1200 could throw 2D sprites around like the NeoGeo.

Difficult to run a text adventure on a NeoGeo, though. :) And anything that doesn't benefit from lots of large sprites is not really designed for the NG.

I say buy it, and if you don't like it, sell it for the same price you bought it for.
--
Ian Gledhill
ian.gledhill@btinternit.com (except it should be internEt of course...!)
Check out my shop! http://www.mutant-caterpillar.co.uk/shop/ - for 8-bit (and soon 16-bit) goodness!
 

Offline rvo_nl

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Oct 2006
  • Posts: 860
    • Show only replies by rvo_nl
Re: Neo Geo vs A1200
« Reply #31 on: January 29, 2014, 05:59:53 PM »
exactly.
 
also, this nonsense about higher resolutions and productivity software, we're comparing the machines as game machines, not as office desktop, obviously.. and Ive yet to see an amiga game running in 640x512x16 on original hardware.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Oldsmobile_Mike

Re: Neo Geo vs A1200
« Reply #32 on: January 29, 2014, 06:02:56 PM »
Quote from: rvo_nl;758175
Ive yet to see an amiga game running in 640x512x16 on original hardware.

Robosport could run in high-res laced 16 colors on original hardware. It was a legitimate option within the game, not a hack.  One other game I recall, I think it was called "Carnage" or something like that. Overhead maze two player shooter game. I'm sure others will come to me once I've had my morning coffee, lol. ;)
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline rvo_nl

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Oct 2006
  • Posts: 860
    • Show only replies by rvo_nl
Re: Neo Geo vs A1200
« Reply #33 on: January 29, 2014, 06:08:03 PM »
Im talking 16 bit, not 16 colours.. ;) and no, Myst doesnt count.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline Oldsmobile_Mike

Re: Neo Geo vs A1200
« Reply #34 on: January 29, 2014, 06:29:32 PM »
Quote from: rvo_nl;758177
Im talking 16 bit, not 16 colours.. ;) and no, Myst doesnt count.

Oops, LOL.  ;)  According to Wikipedia Neo Geo could only do 320x224x12-bit (4,096 colors) at a time.  Still, the line "Maximum sprites on screen: 380" is a killer, haha.
 
http://en.wikipedia.org/wiki/Neo_Geo_(system)#Specifications
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline spirantho

Re: Neo Geo vs A1200
« Reply #35 on: January 29, 2014, 06:56:15 PM »
The NeoGeo in fact ONLY has sprites. From memory, I believe the backgrounds you see are actually sprites of 32 pixels by 200 or whatever the height is. This is why NeoGeo games have parallax and things so easily - it's just lots of really tall sprites (the NG has no height limit on its sprites).
--
Ian Gledhill
ian.gledhill@btinternit.com (except it should be internEt of course...!)
Check out my shop! http://www.mutant-caterpillar.co.uk/shop/ - for 8-bit (and soon 16-bit) goodness!
 

Offline rvo_nl

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: Oct 2006
  • Posts: 860
    • Show only replies by rvo_nl
Re: Neo Geo vs A1200
« Reply #36 on: January 29, 2014, 07:00:14 PM »
I believe you are right again :) an awesome console. For sure the best '2D console' ever built.
Amiga 1200 (1d4) Kickstart 3.1 (40.68), Elbox Power/Winner tower (450w psu), BlizzardPPC 603e+ @240mhz & 060 @50mhz, 256MB, Bvision, IDE-fix Express, IndivisionAGA, 120GB IDE, cd, dvd, Cocolino, Micronik Keycase, PCMCIA Ethernet, Ratte monitor switcher, Prelude1200, triple boot WB3.1 / OS3.9 / OS4.1, Win95 / MacOS8.1
 

Offline commodorejohn

  • Hero Member
  • *****
  • Join Date: Mar 2010
  • Posts: 3165
    • Show only replies by commodorejohn
    • http://www.commodorejohn.com
Re: Neo Geo vs A1200
« Reply #37 on: January 29, 2014, 07:17:46 PM »
Quote from: spirantho;758180
The NeoGeo in fact ONLY has sprites. From memory, I believe the backgrounds you see are actually sprites of 32 pixels by 200 or whatever the height is. This is why NeoGeo games have parallax and things so easily - it's just lots of really tall sprites (the NG has no height limit on its sprites).
If that's the case, I'm curious what the "simultaneous scroll planes" thing is about...?
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline spirantho

Re: Neo Geo vs A1200
« Reply #38 on: January 29, 2014, 07:51:18 PM »
Quote from: commodorejohn;758182
If that's the case, I'm curious what the "simultaneous scroll planes" thing is about...?


Good question. I'm not sure what it refers to, but Wikipedia just kind of throws that in there as a spec so I guess it means something.
I don't think it's what it sounds like, though - at least, not how we Amiga users think of it.

Looks like my memory was correct, though:
Quote from: Wikipedia

Unlike most other video game consoles of its time, the Neo Geo does not use tilemap background layers. Instead, it relies exclusively on drawing sprites to create the background. Sprites are vertical strips which are 16 pixels wide, and can be 16 to 512 pixels tall. By laying multiple sprites side by side, the system can simulate a background layer.
--
Ian Gledhill
ian.gledhill@btinternit.com (except it should be internEt of course...!)
Check out my shop! http://www.mutant-caterpillar.co.uk/shop/ - for 8-bit (and soon 16-bit) goodness!
 

Offline commodorejohn

  • Hero Member
  • *****
  • Join Date: Mar 2010
  • Posts: 3165
    • Show only replies by commodorejohn
    • http://www.commodorejohn.com
Re: Neo Geo vs A1200
« Reply #39 on: January 29, 2014, 08:07:58 PM »
Interesting.
Computers: Amiga 1200, DEC VAXStation 4000/60, DEC MicroPDP-11/73
Synthesizers: Roland JX-10/MT-32/D-10, Oberheim Matrix-6, Yamaha DX7/FB-01, Korg MS-20 Mini, Ensoniq Mirage/SQ-80, Sequential Circuits Prophet-600, Hohner String Performer

"\'Legacy code\' often differs from its suggested alternative by actually working and scaling." - Bjarne Stroustrup
 

Offline Erol

Re: Neo Geo vs A1200
« Reply #40 on: January 29, 2014, 08:35:49 PM »
sorry i have to be honest,  having owned a Neo Geo the sound is awful at least the Amiga has nicer 'composed' music.   I would rather play on a CD32 than a Neo Geo, BUT buy both and decide for yourself is my personal advice.
 

Offline XDelusion

  • Alien Breeder
  • Hero Member
  • *****
  • Join Date: Mar 2002
  • Posts: 5089
    • Show only replies by XDelusion
    • http://starwarslegacy.net/
Re: Neo Geo vs A1200
« Reply #41 on: January 29, 2014, 08:45:43 PM »
Quote from: Thorham;758165
No, it's not a superior machine. Consoles like the Neo Geo are better for old school 2D games, because their hardware is optimized for that.


And that spells out the current trend that to me seems to be killing the modern video game industry. With the exception of Nintendo, no one is designing video game hardware around the games they'd like to develop, rather (Sony and Microsoft) are trying to churn out something with the most impressive specs, bells, whistles, etc.  and paying mind to little else. As if match the specs of dated PC hardware is going to make good games a given...

...when the matter of the fact is that few games that come out on Sony or Microsoft any more are about gaming and are more about making shooters with more polys, higher res textures, more tits, more ass, more foul language, and more dark, deviant, and psychotic plot lines.
Earth has a lot of things other folks might want... like the whole planet. And maybe these folks would like a few changes made, like more carbon dioxide in the atmosphere and room for their way of life. - William S. Burroughs
 

Offline gertsy

  • Lifetime Member
  • Hero Member
  • *****
  • Join Date: May 2006
  • Posts: 2318
  • Country: au
  • Thanked: 1 times
    • Show only replies by gertsy
    • http://www.members.optusnet.com.au/~gbakker64/
Re: Neo Geo vs A1200
« Reply #42 on: January 29, 2014, 09:16:09 PM »
Quote from: XDelusion;758187
And that spells out the current trend that to me seems to be killing the modern video game industry. With the exception of Nintendo, no one is designing video game hardware around the games they'd like to develop, rather (Sony and Microsoft) are trying to churn out something with the most impressive specs, bells, whistles, etc.  and paying mind to little else. As if match the specs of dated PC hardware is going to make good games a given...

...when the matter of the fact is that few games that come out on Sony or Microsoft any more are about gaming and are more about making shooters with more polys, higher res textures, more tits, more ass, more foul language, and more dark, deviant, and psychotic plot lines.


Can't disagree with this. But that's not in Microsoft or Sony's direct control, they make the platform. Imagine a high quality version of Worms on these platforms now. I reckon it would sell like hot cakes.

I stopped at PS 2.
 

Offline Speelgoedmannetje

  • Hero Member
  • *****
  • Join Date: Oct 2002
  • Posts: 9656
    • Show only replies by Speelgoedmannetje
Re: Neo Geo vs A1200
« Reply #43 on: January 29, 2014, 09:37:55 PM »
Quote from: gertsy;758189
Can't disagree with this. But that's not in Microsoft or Sony's direct control, they make the platform. Imagine a high quality version of Worms on these platforms now. I reckon it would sell like hot cakes.

I stopped at PS 2.

They do make a lot of classic Amiga remakes on the PC nowadays, and Amiga-like games too. Good to very good quality as well. I'd recon, go for a PC. Loads of good, cheap, diverse games and there are only getting more every day. And both NeoGeo and Amiga can be emulated (though a CRT screen is needed for a decent, pixel perfect picture)
And the canary said: \'chirp\'
 

Offline spirantho

Re: Neo Geo vs A1200
« Reply #44 from previous page: January 29, 2014, 09:40:21 PM »
Quote from: Erol;758186
sorry i have to be honest,  having owned a Neo Geo the sound is awful at least the Amiga has nicer 'composed' music.   I would rather play on a CD32 than a Neo Geo, BUT buy both and decide for yourself is my personal advice.


I think it depends on the game... but you need to remember that the NeoGeo games are made for a different market -they're made for the Arcade, so it has to be loud and "in-your-face".

Certainly the NG sound hardware is better than Paula - Paula has 16-bit sound at 22KHz (usually), whereas the NG has 15 channel sound, sampling at up to 55.5KHz (though I don't think all channels can do this). You'd expect it to be better, though - Paula was created in 1984/5 and never changed, whereas the NG sound chip I think came later.

I've certainly never had a problem with NG sound, but I don't think musical compositions are NeoGeo games' strong points, no. If you're going to compare with the CD32, though, you should compare the NeoGeo CD, which of course has CD Audio too (and some great soundtracks).
--
Ian Gledhill
ian.gledhill@btinternit.com (except it should be internEt of course...!)
Check out my shop! http://www.mutant-caterpillar.co.uk/shop/ - for 8-bit (and soon 16-bit) goodness!