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Author Topic: Bug in Colonization?  (Read 4877 times)

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Offline AmigaBrunoTopic starter

Re: Bug in Colonization?
« Reply #14 from previous page: August 16, 2013, 12:59:19 AM »
Quote from: ElPolloDiabl;744883
You must have reached the unit limit. It's about 255. After that the games just locks up. I think if they are working they are not counted, so you can go a little higher.
Google for the population limit on Colonization.


No, I never got anywhere near the population limit.
 

Offline Darrin

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Re: Bug in Colonization?
« Reply #15 on: August 16, 2013, 01:50:47 AM »
I know I really shouldn't says this but...

For the PC there's a disk you can buy with Civilization IV, a couple of expansion packs and "Civ IV Colonization".  It is still true to the original Colonization but has modern graphics and I play it on a 1920x1080 screen using Windows 7.
A2000, A3000, 2 x A1200T, A1200, A4000Tower & Mediator, CD32, VIC-20, C64, C128, C128D, PET 8032, Minimig & ARM, C-One, FPGA Arcade... and AmigaOne X1000.
 

Offline Lord Aga

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Re: Bug in Colonization?
« Reply #16 on: August 16, 2013, 11:12:18 AM »
Quote from: AmigaBruno;744890
No, I never got anywhere near the population limit.

No dice with that version. You will have to try another. Don't torture yourself with it.
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Offline sim085

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Re: Bug in Colonization?
« Reply #17 on: August 16, 2013, 03:59:44 PM »
Quote from: AmigaBruno;744842
Unfortunately, I can't see any indications of what resources there are at any location, so this seems to mean I end up building my colonies "just anywhere". How can I find out what's there before building?


Press "H", it will remove all units and trees and you can see the terrain (note, you cannot see if the terrain has a bonus).

I never saw any such problem with Colonization. But like others I tend to stop trading via ships and use Custom Houses. When it is time to move your ship (any of them) can't you move it to a port yourself? (using the arrows).
 

Offline AmigaBrunoTopic starter

Re: Bug in Colonization?
« Reply #18 on: August 19, 2013, 09:30:53 PM »
Thanks for all your help! After reading all these suggestions, here's what I did.

I played as a French discoverer. I saw a mark in the ocean near the coastline, which I assumed meant good fishing, so I built a colony there. I had already noticed a clearing near lots of trees. I was also told there was lots of lumber there.

After building the colony, I got a report almost immediately that they'd run out of lumber! I then found I was unable to return even once to La Rochelle after setting up the colony. This is the same effect which previously had taken until about 1660-1680 to happen. I waited about 10 years, then quit.

So now I know this effect isn't due to a bug, but because I haven't got the manual. I found a cheap copy of this game on eBay, complete with everything and have bought it. I won't bother playing the game again until after I've read the manual.
 

Offline chris

Re: Bug in Colonization?
« Reply #19 on: August 20, 2013, 10:46:41 PM »
I believe there was an update released for Colonization which fixed a few things.

edit - having checked my copy (not the original disks, but the copy of what was on my A1200's HDD when I backed it up), I can't see any obvious evidence that I ever updated it.  However, it is v1.11 which is apparently the latest version.

Which version are you running?  It shows on the very first menu screen.

edit2 You might find this worthwhile reading: http://www.colonizationfans.com/game-topics.html
(sadly there are no patches there for the Amiga version, and only a vague mention of there even being an Amiga version)
« Last Edit: August 20, 2013, 11:26:04 PM by chris »
"Miracles we do at once, the impossible takes a little longer" - AJS on Hyperion
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Offline AmigaBrunoTopic starter

Re: Bug in Colonization?
« Reply #20 on: August 21, 2013, 08:35:39 PM »
I've got the full version of the game with manual now! I've read part of the manual, but there's a lot in it.

I've already found out so many things I wasn't able to guess about this game before.

I've  installed the version from the disks with came with the package, but  then I found there was at least one turn where I wasn't given the  opportunity to do anything with my ships.

Luckily, I found out  that the command View allows me to interrupt the turns from passing,  then allows me to select one of my ships and regain control of it. I'm  not sure this always works, though. I played another game in the "New  World" (i.e. the continent doesn't look like North or South America) as a  French discoverer, but then found I was unable to control my ships  after 1566. After this, I started a similar game where I seem to have  achieved a lot, such as artillery for all three colonies, a school, etc.  I never bothered building a school before, because I thought it was  just for kids, but there didn't seem to be any kids. One of my colonies  has been occupied by English colonists, but I hope to take it back.  The  area where I've built my colonies has some very helpful Indians,  including the Sioux who have often given me food, although they didn't  give any when my colonists were starving almost to death. I found out  that I'm near the southern tip of the "New World", where there's an  island like Tierra del Fuego and I've discovered, then built a colony on  the Pacific coast.
 

Offline vox

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Re: Bug in Colonization?
« Reply #21 on: August 21, 2013, 11:22:37 PM »
Quote from: AmigaBruno;745733
I've got the full version of the game with manual now! I've read part of the manual, but there's a lot in it.

I've already found out so many things I wasn't able to guess about this game before.

I've  installed the version from the disks with came with the package, but  then I found there was at least one turn where I wasn't given the  opportunity to do anything with my ships.

Luckily, I found out  that the command View allows me to interrupt the turns from passing,  then allows me to select one of my ships and regain control of it. I'm  not sure this always works, though. I played another game in the "New  World" (i.e. the continent doesn't look like North or South America) as a  French discoverer, but then found I was unable to control my ships  after 1566. After this, I started a similar game where I seem to have  achieved a lot, such as artillery for all three colonies, a school, etc.  I never bothered building a school before, because I thought it was  just for kids, but there didn't seem to be any kids.

Its important to educate professions (meanwhile buy them or take them as immigrants) and to make your colonies self indepedent, producing everything. USe time when you can trade with europe to for example sell rums and buy muskets and horses. Build stockades and everything war related. Have as many specialists as possible. Use converted indians. Buy or educate statesmen. Use professionals for having a lot of food and so on, all professions are important. Send emissionaries to indians and keep trade with them and using wagons among the colonies.

Point of game is to prepare for US reviolution and resist English invasion that follows.

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