Welcome, Guest. Please login or register.

Author Topic: Amiga MegaBall for iPhone  (Read 5451 times)

Description:

0 Members and 1 Guest are viewing this topic.

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Amiga MegaBall for iPhone
« on: July 16, 2013, 05:10:42 PM »
Hi Guys,
An Amiga for iPhone with UAE4All, bound to a single 1991 game & A500 OCS:
https://itunes.apple.com/us/app/megaball/id662086959?ls=1&mt=8

I'm sure you've never seen this before:


There are some tricks in the iPhone settings menu & do a 360 rotate to save hi scores.

I still owe this app some work, it's not a first and final.

Obviously, thanks goes to Mike too :)
Cheers, Art.
 

Offline Oldsmobile_Mike

Re: Amiga MegaBall for iPhone
« Reply #1 on: July 16, 2013, 11:18:35 PM »
Android version?
Amiga 500: 2MB Chip|16MB Fast|30MHz 68030+68882|3.9|Indivision ECS|GVP A500HD+|Mechware card reader + 8GB CF|Cocolino|SCSI DVD-RAM
Amiga 2000: 2MB Chip|136MB Fast|50MHz 68060|3.9|Indivision ECS + GVP Spectrum|Mechware card reader + 8GB CF|AD516|X-Surf 100|RapidRoad|Cocolino|SCSI CD-RW
 Amiga videos and other misc. stuff at https://www.youtube.com/CompTechMike/videos
 

Offline ChaosLord

  • Hero Member
  • *****
  • Join Date: Nov 2003
  • Posts: 2608
    • Show only replies by ChaosLord
    • http://totalchaoseng.dbv.pl/news.php
Re: Amiga MegaBall for iPhone
« Reply #2 on: July 17, 2013, 12:30:15 AM »
I want an Android Version too.

btw what features does UAE4All support?

Is it still limited to 1985 Amigas?
Or can it do 1992+ Amigas now too?
Wanna try a wonderfull strategy game with lots of handdrawn anims,
Magic Spells and Monsters, Incredible playability and lastability,
English speech, etc. Total Chaos AGA
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #3 on: July 17, 2013, 01:09:08 AM »
Quote
Android version?

????

There already are Amiga emus for Android.
Several of them from my understanding....
Or Cloanto wouldn't have made the Kickstart pack available...
« Last Edit: July 17, 2013, 01:36:28 AM by Art »
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #4 on: July 17, 2013, 02:16:37 AM »
Yes! Thank you for this - you have no idea how happy this makes me!

My main suggestion for future versions would be to allow users to select between the different versions of Megaball. It looks like you've got 2.0 in there, but 2.1, 3.0, and 4.0 each have their own fun little gameplay quirks. It would also be great if you could add in the ability to load new boards, or better yet, the board editor itself.

Looking forward to updates. Do you have a donation page?
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #5 on: July 17, 2013, 03:00:58 AM »
Hi,
It must remain non-commercial, and I must not receive any money from this one.
Your comment here (and your potential App Review.. hint!) is your donation :) and it is appreciated.

There is a small update that will arrive quickly, but after that I don't want to
trickle them...
I get annoyed as the end user myself with heaps of updates with small improvements.
The UAE branch also does need work.
Thanks again :)

EDIT,,
would you prefer that stuff to actual work on the emulator?
« Last Edit: July 17, 2013, 03:11:11 AM by Art »
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #6 on: July 17, 2013, 05:56:56 AM »
Hmm, I think the main priority for UAE should be getting the keyboard working, since that opens up more flexibility in handling other improvements. It's a liiiiiittle slow on my iPhone 4, but not intolerably so. The extra, blank screen space actually works well as a trackpad area so I can play the game without blocking the screen with my fingers. The sound output could be improved as well. I consider these other issues a lower priority, but you and others may disagree :)

Have you used the iOS version of ScummVM? It requires a jailbreak, but they handle the screen in a pretty neat way. In landscape mode, it's full screen with either direct touch or trackpad cursor input (switchable). In portrait mode, the screen is scaled to half size and a keyboard pops up below. It's small, but it displays the entire screen and allows keyboard input. Something to consider here, maybe.

I will get a glowing review in to the app store ASAP. ;)
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #7 on: July 17, 2013, 11:47:43 AM »
So a level editor for Droid and everyone is happy :)

Throughout the day, I'm finding it less acceptable that a level editor is absent.
It should at least look for board files created with a real Amiga.

The versions of MBall that require an AGA Amiga are a bit hopeful for now,
but there are better branches of UAE around.. just need to investigate where
iOS jailbreak and Droid are up to with Amigas.
If they aren't doing AGA Amigas, then it might not be easy.

Since the game uses no special keys, I was just going to look at the iOS
keyboard to get the player name for the hi score table.
 

Offline Matt_H

Re: Amiga MegaBall for iPhone
« Reply #8 on: July 18, 2013, 01:13:07 AM »
Actually, no version of Megaball requires AGA. 3.0 and 4.0 have extra colors on AGA machines, but they work just as well on non-AGA machines. :)
 

Offline weirdami

  • Hero Member
  • *****
  • Join Date: Jan 2003
  • Posts: 3776
    • Show only replies by weirdami
    • Http://Bindingpolymer.com
Re: Amiga MegaBall for iPhone
« Reply #9 on: July 18, 2013, 02:24:28 AM »
"Item Not Available"

"The item you've requested is not currently available in the U.S. store."
----
Binding Polymer: Keeping you together since 1892.
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #10 on: July 18, 2013, 08:41:20 AM »
I think that is because you are looking with an iPad.

It's only for lack of testing that iPads are disqualified currently,
and should't be long before I can test them.

If it's an iPhone 4, 4S, or 5, let me know. It's still fine in Aus.
 

ChuckT

  • Guest
Re: Amiga MegaBall for iPhone
« Reply #11 on: July 18, 2013, 03:31:17 PM »
I play DX Ball 2 for the PC from Longbowgames which basically has the same look and feel as Megaball but I got bored with it and only played with it for less than six months because it takes up too much time..  You can google it and find it for download.

The original makers are interviewed here:

http://www.amigapd.com/interview-mackey-brothers.html
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #12 on: July 18, 2013, 03:46:29 PM »
I read that one, and sent an email to both before using their game.

I have seen a tweet from Ed reposting the App Store link,
and it was cool that he liked it (I know he must have played it) :)

Played DX Ball as well, but I do think it was inspired by MBall, (if not the same author).

I'm a long time Breakout fan and did my own for two platforms.
I have gone a little bit further with my native iOS one.
There are spinning wheels and teleporters, etc on the play field,
that interact with the ball.. was trying to make it feel like a pinball machine.
No drop down power ups, they are all from hitting targets.

But I do not yet have the bricks that interact with each other
exploding bricks in patterns that cause the chain reaction, are something
you look forward to in MBall.
 

Offline hbarcellos

  • Sr. Member
  • ****
  • Join Date: May 2006
  • Posts: 426
  • Country: 00
    • Show only replies by hbarcellos
Re: Amiga MegaBall for iPhone
« Reply #13 on: July 18, 2013, 04:34:10 PM »
Art, when you're going to tell us how can we change the ADF for anything?
:) I have already downloaded. Shall I rate it, or you prefer to stay low profile?
}~ A1200 - Apollo 68040 - HOTLY running OS 3.1
}~ Powerbook G4 1.67 running MorphOS 3.2 without Wifi.
}~ Powermac Quicksilver 933 with Radeon 9600 XT (r300) LOUDLY running MorphOS 3.2
}~ [MY iOS GAME]: http://goo.gl/S9nWB (Amiga users can get it FREE[/color], just ask me)
 

Offline ArtTopic starter

  • Jr. Member
  • **
  • Join Date: Jun 2013
  • Posts: 50
    • Show only replies by Art
Re: Amiga MegaBall for iPhone
« Reply #14 on: July 18, 2013, 05:28:50 PM »
I can't pretend I wouldn't like it, but there isn't a loader.

I know it seems unlikely, but it really has to be that way for this one.
Whatever non-game specific work I put into this can easily apply to another iOS Amiga emulator,
and the longer this one is in there, can only be better for future Amiga in iOS.

Don't get me wrong, I raced to download Gridlee (hidden MAME loader)
before it was deleted, but I wouldn't have been the one to distribute it,
and (specifically with iOS) don't think it helps in the long term.

I don't want to own the Amiga in Apple's App Store either,
I want to potentially make it easier for others.
So long as Apple are playing ball when it's done properly, I'm more than happy.