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My best guess is that it's running out of memory, has anyone got it to run with only 16MB?Did it create an ERROR.txt log in the game folder?
So I'm running an A1200 with a DKB 1240 (68030 @ 50MHz) and 16MB RAM with ClassicWB, and AmiWolf starts up fine and goes through the menu without issue - but when I start a new game, it displays the "Get Psyched!" loading screen, then goes black and seems to just hang; I left it sit for about fifteen minutes without it getting to the level...any ideas what I should try in order to pin this down? (I can't run it without the accelerator, as that has all the non-chip RAM - and it's not an unstable board anyway...)Also, why's it run in interlaced mode? Wolfenstein's 320x200 is already supported by the Amiga...
No errorlog, I'm afraid. I tried running it with 32MB as well, same result. (I'd be kind of astonished if a game that required 528KB on DOS required anything like even 16MB on the Amiga - even with the 4MB "MIDI instruments" file...)
It's not a lack of memory because someone managed to get it running with only 6MB, maybe it's a patch???
Are you running any mode promotion software? It's all I can think of at this time - although I haven't tried this port myself yet.
Maybe memory fragmentation? TLSFMem?
Is it possible to boot with no startup sequence and try to run it then? Sorry, just tossing ideas out there now!
Have you tried running Snoopdos yet? I'd turn all the monitor switches on and have a good look at the output created.Are you using a custom rom with custom graphics.library or anything?
If you are running ClassicWB make sure you disable CyberBugFix, it's a horrible hack which is known to cause issues with my ports.
CyberBugfiX is for http://aminet.net/package/driver/video/CGX-AGA