So what is the story with SDL and RTG?
Many many years ago I was going to port all my games over to SDL/RTG.
But SDL was megatremendously sloooooooooooow. It had been out for a few years yet nobody had ever optimized the algorithms at all so it was totally completely worthless.
Now that a gazillion years have passed, is SDL a good option for RTG gamecoding now?
In a few months from now I am going to be in need of a properly working SDL that performs reasonably well on RTG cards with 128MB VRAM. Does such a SDL currently exist?
Will SDL RTG for example on one of those Radeon 256MB gfx cards everybody buys these days: will SDL use the Radeon SUPERDUPER BLITTER from hell to do high speed blitting? Or does it still use the CPU to move each pixel one at a time like it used to do?